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{{Infobox incomplete|FO76}}
 
 
{{Infobox weapon creation
 
{{Infobox weapon creation
 
|games =FO76
 
|games =FO76
|image =FO76 Alien blaster.png
+
|image =Alien blaster pistol.png
 
|level =20/30/40/50
 
|level =20/30/40/50
|type =[[Fallout 76 weapons#Energy weapons|Energy, pistol]]
+
|type =[[Fallout 76 weapons#Pistols|Pistol]]<br />[[Fallout 76 weapons#Energy|Energy]]
 
|base type =
 
|base type =
|damage =10/17/20/?
+
|damage =20/25/29/32{{icon|energy}}
|AP used =??
+
|AP used =20
|special =??
 
 
|fire rate =100
 
|fire rate =100
 
|range =120
 
|range =120
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|value =67
 
|value =67
 
|ammo =[[Alien blaster round (Fallout 76)|Alien blaster round]]<br />[[Fusion cell (Fallout 76)|Fusion cell]]
 
|ammo =[[Alien blaster round (Fallout 76)|Alien blaster round]]<br />[[Fusion cell (Fallout 76)|Fusion cell]]
|clip size =??
+
|clip size =42
|perk dmg =[[Gunslinger]]<br />[[Expert Gunslinger]]<br />[[Master Gunslinger]]<br />
+
|perk dmg ='''Non-automatic'''<br />[[Gunslinger]]<br />[[Expert Gunslinger]]<br />[[Master Gunslinger]]<br />'''Additional'''<br />[[Bloody Mess (perk)|Bloody Mess]]<br />[[Tank Killer]]
|perk mod =
+
|perk mod =[[Crack Shot]]<br />[[Gun Runner]]<br />[[Modern Renegade]]<br/>[[Packin' Light]]<br />
 
|edid =<tt>AlienBlaster</tt>
 
|edid =<tt>AlienBlaster</tt>
 
|baseid ={{ID|000ff995}}
 
|baseid ={{ID|000ff995}}
 
}}{{Games|FO76}}
 
}}{{Games|FO76}}
   
The '''alien blaster''' is a [[Fallout 76 weapons|weapon]] in ''[[Fallout 76]]''.
+
The '''alien blaster''' is a rare [[Fallout 76 weapons|weapon]] in ''[[Fallout 76]]''.
   
 
==Characteristics==
 
==Characteristics==
The alien blaster is a very weak{{verify|type=cite|17:55, August 4, 2019 (UTC)}} energy weapon with very rare standard ammo, but a fusion mag mod will convert the weapon to fire fusion cells for lower damage.
+
The alien blaster is a pistol with decent damage, but it is impractical due to its very rare ammo. A fusion mag mod will convert the weapon to fire [[Fusion cell (Fallout 76)|fusion cells]], but will reduce the weapon's damage output.
   
The weapon is of clear extraterrestrial design with its curved sleek forms, though it does resemble a pistol. The whole weapon is made of a combination of a steel like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. Unlike a human weapon, the blaster ends with a conal shaped muzzle with no recognizable barrel. On the side is a button that opens a circular blue ringed cap. When the cap is open, [[Alien blaster round (Fallout 76)|alien blaster rounds]] can be loaded into the weapon. The two pronged sights are lined up through a hole with no front sight.
+
The weapon is of clear extraterrestrial design with its curved sleek forms, though it does resemble a pistol. The whole weapon is made of a combination of a steel-like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. Unlike a human weapon, the blaster ends with a cone-shaped muzzle with no recognizable barrel. On the side is a button that opens a circular blue ringed cap. When the cap is open, [[Alien blaster round (Fallout 76)|alien blaster rounds]] can be loaded into the weapon. The two pronged sights are lined up through a hole with no front sight.
   
 
===Weapon modifications===
 
===Weapon modifications===
 
{{Weapon mod FO76|start|slot=Barrel}}
 
{{Weapon mod FO76|start|slot=Barrel}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod = Standard barrel
+
|mod = [[Standard barrel (Fallout 76) |Standard<br />barrel]]
|desc = Standard
+
|desc = Standard.
  +
|components = [[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Plastic (Fallout 76)|Plastic]] x7<br />[[Screw (Fallout 76)|Screw]] x2
 
|base id = {{ID|}}
 
|base id = {{ID|}}
 
}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod = Long barrel
+
|mod = [[Long barrel (Fallout 76) |Long<br />barrel]]
 
|desc = Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.
 
|desc = Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.
|components = [[Adhesive (Fallout 76)|Adhesive]] x3<br />[[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Fiber optics (Fallout 76)|Fiber optics]] x2<br />[[Fiberglass (Fallout 76)|Fiberglass]] x4<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Screw (Fallout 76)|Screw]] x2
+
|components = [[Adhesive (Fallout 76)|Adhesive]] x3<br />[[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Fiber optics (Fallout 76)|Fiber Optics]] x2<br />[[Fiberglass (Fallout 76)|Fiberglass]] x4<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Screw (Fallout 76)|Screw]] x2
 
|spread = -3
 
|spread = -3
 
|range = +84
 
|range = +84
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{{Weapon mod FO76|start|slot=Grip}}
 
{{Weapon mod FO76|start|slot=Grip}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod = Standard grip
+
|mod = [[Standard grip (Fallout 76) |Standard<br />grip]]
|desc = Standard
+
|desc = Standard.
 
|base id = {{ID|}}
 
|base id = {{ID|}}
 
}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod = Tactical grip
+
|mod = [[Sharpshooter's grip (Fallout 76) |Sharpshooter's<br />grip]]
|prefix = Sniper
+
|prefix = Sharpshooter's
|desc = Better recoil, good hip-fire accuracy
+
|desc = Better recoil and hip-fire accuracy.
|components = [[Aluminum (Fallout 76)|Aluminum]] x4<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Fiberglass (Fallout 76)|Fiberglass]] x3<br />[[Adhesive (Fallout 76)|Adhesive]] x2<br />Rubber x3
+
|components = [[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x4<br />[[Fiberglass (Fallout 76)|Fiberglass]] x3<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x3
 
|accuracy = +1
 
|accuracy = +1
 
|weight = +0.2
 
|weight = +0.2
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{{Weapon mod FO76|start|slot=Mag}}
 
{{Weapon mod FO76|start|slot=Mag}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod = Standard mag
+
|mod = [[Standard magazine (Fallout 76) |Standard<br />mag]]
|desc = Uses standard [[Alien blaster round (Fallout 76)|alien blaster rounds]].
+
|desc = Uses standard [[Alien blaster round (Fallout 76)|Alien Blaster Rounds]].
  +
|components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Screw (Fallout 76)|Screw]] x2
 
|base id = {{ID|}}
 
|base id = {{ID|}}
 
}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod = Fusion mag
+
|mod = [[Fusion magazine (Fallout 76) |Fusion<br />mag]]
 
|prefix = Converted
 
|prefix = Converted
|desc = Reduced damage and ammo capacity. Changes ammo type to [[Fusion cell (Fallout 76)|fusion cells]].
+
|desc = Reduced damage and ammo capacity. Changes ammo type to [[Fusion cell (Fallout 76)|Fusion Cells]].
 
|components = [[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x3<br />[[Circuitry (Fallout 76)|Circuitry]] x3<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Gold (Fallout 76)|Gold]] x3<br />[[Nuclear material (Fallout 76)|Nuclear material]] x4<br />[[Screw (Fallout 76)|Screw]] x2
 
|components = [[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x3<br />[[Circuitry (Fallout 76)|Circuitry]] x3<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Gold (Fallout 76)|Gold]] x3<br />[[Nuclear material (Fallout 76)|Nuclear material]] x4<br />[[Screw (Fallout 76)|Screw]] x2
 
|damage = -5
 
|damage = -5
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{{Weapon mod FO76|start|slot=Sights}}
 
{{Weapon mod FO76|start|slot=Sights}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod = Standard Sights
+
|mod = [[Standard sights (Fallout 76) |Standard<br />sights]]
|desc = Standard
+
|desc = Standard.
  +
|components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x1<br />[[Plastic (Fallout 76)|Plastic]] x2
 
|base id = {{ID|}}
 
|base id = {{ID|}}
 
}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod = Short Scope
+
|mod = [[Short scope (Fallout 76) |Short<br />scope]]
 
|prefix = Scoped
 
|prefix = Scoped
 
|desc = Improved magnification. Superior sighted accuracy.
 
|desc = Improved magnification. Superior sighted accuracy.
 
|components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2
 
|components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2
|spread = +12
+
|spread = +11
 
|value = +28
 
|value = +28
 
|weight = +0.75
 
|weight = +0.75
Line 95: Line 94:
 
}}
 
}}
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
  +
  +
== Variants ==
  +
* [[The V.A.T.S. Unknown]]
   
 
==Location==
 
==Location==
* West of [[Philippi Battlefield Cemetery]], inside a broken safe in a ruined house.
+
* At the [[toxic pond and wreckage]], inside a broken safe, submerged in a pool of [[toxic water]].
 
* [[Berkeley Springs station]]
 
* [[Berkeley Springs station]]
   
 
==Notes==
 
==Notes==
 
* Ammunition for the alien blaster exists southeast of [[Black Mountain Ordnance Works]], at TNT dome #2. The plans to convert the weapon to [[Fusion cell (Fallout 76)|fusion cells]] exists here also.
 
* Ammunition for the alien blaster exists southeast of [[Black Mountain Ordnance Works]], at TNT dome #2. The plans to convert the weapon to [[Fusion cell (Fallout 76)|fusion cells]] exists here also.
* Like other ammunition drops in the game, the [[Alien blaster round (Fallout 76)|alien blaster rounds]] at TNT Dome #2 will periodically respawn, allowing for replenishing the supply without converting the weapon to fusion cells.
+
* Like other ammunition drops in the game, the [[Alien blaster round (Fallout 76)|alien blaster rounds]] at TNT dome #2 will periodically respawn, allowing for replenishing the supply without converting the weapon to fusion cells.
  +
* Affected by the [[Grounded]] mutation.
  +
* Prior to [[One Wasteland For All|One Wasteland]], the Alien Blaster provided damage of 15, 19, 22 and 25 at levels 20, 30, 40, and 50, respectively.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
Atx_skin_weaponskin_alienblaster_steel_l.png|Atomic Shop Untarnished paint
+
Atx skin weaponskin alienblaster steel l.png|Atomic Shop untarnished paint
  +
FO76 Toxic pond and wreckage.png|[[Toxic pond and wreckage]], the safe is inside the ruins of the house
 
</gallery>
 
</gallery>
 
{{Stub|FO76}}
 
   
 
{{Navbox weapons FO76}}
 
{{Navbox weapons FO76}}

Latest revision as of 21:00, September 15, 2020

 
Gametitle-FO76
Gametitle-FO76

The alien blaster is a rare weapon in Fallout 76.

CharacteristicsEdit

The alien blaster is a pistol with decent damage, but it is impractical due to its very rare ammo. A fusion mag mod will convert the weapon to fire fusion cells, but will reduce the weapon's damage output.

The weapon is of clear extraterrestrial design with its curved sleek forms, though it does resemble a pistol. The whole weapon is made of a combination of a steel-like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. Unlike a human weapon, the blaster ends with a cone-shaped muzzle with no recognizable barrel. On the side is a button that opens a circular blue ringed cap. When the cap is open, alien blaster rounds can be loaded into the weapon. The two pronged sights are lined up through a hole with no front sight.

Weapon modificationsEdit

Barrel
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard
barrel
Standard.Aluminum x2
Circuitry x2
Glass x2
Plastic x7
Screw x2
????????
Long
barrel
Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.+84-3-0.2+7Adhesive x3
Aluminum x2
Circuitry x2
Fiber Optics x2
Fiberglass x4
Glass x2
Screw x2
????????
Grip
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard
grip
Standard.????????
Sharpshooter's
grip
Better recoil and hip-fire accuracy.Sharpshooter's+0.2+29Adhesive x2
Aluminum x4
Fiberglass x3
Rubber x3
Screw x3
????????
Mag
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard
mag
Uses standard Alien Blaster Rounds.Adhesive x1
Aluminum x1
Circuitry x1
Fiber optics x3
Screw x2
????????
Fusion
mag
Reduced damage and ammo capacity. Changes ammo type to Fusion Cells.Converted-5+21Adhesive x2
Aluminum x3
Circuitry x3
Fiber optics x3
Gold x3
Nuclear material x4
Screw x2
????????
Sights
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard
sights
Standard.Adhesive x1
Aluminum x1
Plastic x2
????????
Short
scope
Improved magnification. Superior sighted accuracy.Scoped+11+0.75+28Adhesive x1
Glass x2
Plastic x5
Screw x2
????????

Variants Edit

LocationEdit

NotesEdit

  • Ammunition for the alien blaster exists southeast of Black Mountain Ordnance Works, at TNT dome #2. The plans to convert the weapon to fusion cells exists here also.
  • Like other ammunition drops in the game, the alien blaster rounds at TNT dome #2 will periodically respawn, allowing for replenishing the supply without converting the weapon to fusion cells.
  • Affected by the Grounded mutation.
  • Prior to One Wasteland, the Alien Blaster provided damage of 15, 19, 22 and 25 at levels 20, 30, 40, and 50, respectively.

GalleryEdit

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