Kendallb9000 (talk | contribs) m (Changed 'very' to 'extremely'.) Tags: Visual edit Mobile edit |
(Updated Weapon Modifications AP usage values to correctly reflect the game files.) Tag: Source edit |
||
(38 intermediate revisions by 9 users not shown) | |||
Line 2: | Line 2: | ||
|games =FO76 |
|games =FO76 |
||
|image =Alien blaster pistol.png |
|image =Alien blaster pistol.png |
||
− | |level =20/30/40/50 |
+ | |level =20 / 30 / 40 / 50 |
+ | |type =[[Fallout 76 weapon types#Ranged|Ranged]]<br />[[Fallout 76 weapon types#Pistols|Pistol]]{{Dotb}} [[Fallout 76 weapon types#Non-automatic|Non-automatic]]<hr />[[Fallout 76 weapon types#Energy|Energy]]{{Dotb}} [[Fallout 76 weapon types#Alien blaster|Alien blaster]]<hr />Optional: [[Fallout 76 weapon types#Sighted|Sighted]]{{Dotb}} [[Fallout 76 weapon types#Scoped|Scoped]] |
||
− | |type =[[Fallout 76 weapons#Pistols|Pistol]]<br />[[Fallout 76 weapons#Energy|Energy]] |
||
+ | |damage ={{icon|energy|tooltip=Energy damage}} 20 / 25 / 29 / 32 |
||
− | |base type = |
||
− | | |
+ | |bash ={{icon|attack|tooltip=Physical damage}} 10 |
+ | |crit =+100% {{icon|energy|tooltip=Energy damage}} |
||
|AP used =20 |
|AP used =20 |
||
|fire rate =100 |
|fire rate =100 |
||
|range =120 |
|range =120 |
||
|accuracy =75 |
|accuracy =75 |
||
− | |weight =2. |
+ | |weight =2.0 |
− | |value = |
+ | |value =90 |
− | |ammo =[[Alien blaster round (Fallout 76)|Alien blaster round]]< |
+ | |ammo =[[Alien blaster round (Fallout 76)|Alien blaster round]]<hr />[[Fusion cell (Fallout 76)|Fusion cell]] |
|clip size =42 |
|clip size =42 |
||
+ | |projectiles =1 |
||
⚫ | |||
+ | |draw =0.15 |
||
⚫ | |||
+ | |sight =0.12 |
||
+ | |unsight =0.15 |
||
+ | |reload time =2.866677 |
||
+ | |attack time =0.000010, 0.10 |
||
+ | |sound level =Normal |
||
+ | |stagger =Small |
||
⚫ | |||
⚫ | |||
+ | |perk pen =[[Tank Killer]] |
||
+ | |perk repair =[[Weapon Artisan]] |
||
+ | |perk weight =[[Packin' Light]] |
||
|edid =AlienBlaster |
|edid =AlienBlaster |
||
− | | |
+ | |formid ={{ID|000ff995}} |
}}{{Games|FO76}} |
}}{{Games|FO76}} |
||
− | The '''alien blaster''' is a |
+ | The '''alien blaster''' is a [[Fallout 76 weapons#Ranged|ranged energy weapon]] in ''[[Fallout 76]]''. |
==Characteristics== |
==Characteristics== |
||
− | The alien blaster is a |
+ | The alien blaster is a energy weapon with decent damage output but is impractical for regular use due to the rarity of [[Alien blaster round (Fallout 76)|alien blaster rounds]]. A [[Fusion magazine (Fallout 76)|fusion magazine]] mod will convert the weapon to shoot the more common [[Fusion cell (Fallout 76)|fusion cells]] but will also reduce the damage output and ammo capacity. |
− | The |
+ | The weapon is made of a combination of a steel-like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. On the side is a button that opens a blue ringed cap. When the cap is open, the player character will load alien blaster rounds into it. The two pronged sights are also lined up through a hole with no recognizable front sight or barrel. |
===Weapon modifications=== |
===Weapon modifications=== |
||
+ | <tabber> |
||
+ | Barrel= |
||
{{Weapon mod FO76|start|slot=Barrel}} |
{{Weapon mod FO76|start|slot=Barrel}} |
||
{{Weapon mod FO76|row |
{{Weapon mod FO76|row |
||
− | |mod = [[Standard barrel (Fallout 76)|Standard |
+ | |mod = [[Standard barrel (Fallout 76)|Standard barrel]] |
|desc = Standard. |
|desc = Standard. |
||
|components = [[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Plastic (Fallout 76)|Plastic]] x7<br />[[Screw (Fallout 76)|Screw]] x2 |
|components = [[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Plastic (Fallout 76)|Plastic]] x7<br />[[Screw (Fallout 76)|Screw]] x2 |
||
Line 36: | Line 50: | ||
}} |
}} |
||
{{Weapon mod FO76|row |
{{Weapon mod FO76|row |
||
− | |mod = [[Long barrel (Fallout 76)|Long |
+ | |mod = [[Long barrel (Fallout 76)|Long barrel]] |
|desc = Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. |
|desc = Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. |
||
|components = [[Adhesive (Fallout 76)|Adhesive]] x3<br />[[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Fiber optics (Fallout 76)|Fiber Optics]] x2<br />[[Fiberglass (Fallout 76)|Fiberglass]] x4<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Screw (Fallout 76)|Screw]] x2 |
|components = [[Adhesive (Fallout 76)|Adhesive]] x3<br />[[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Fiber optics (Fallout 76)|Fiber Optics]] x2<br />[[Fiberglass (Fallout 76)|Fiberglass]] x4<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Screw (Fallout 76)|Screw]] x2 |
||
Line 46: | Line 60: | ||
}} |
}} |
||
{{Weapon mod FO76|end}} |
{{Weapon mod FO76|end}} |
||
+ | |-| |
||
+ | Grip= |
||
{{Weapon mod FO76|start|slot=Grip}} |
{{Weapon mod FO76|start|slot=Grip}} |
||
{{Weapon mod FO76|row |
{{Weapon mod FO76|row |
||
− | |mod = [[Standard grip (Fallout 76)|Standard |
+ | |mod = [[Standard grip (Fallout 76)|Standard grip]] |
|desc = Standard. |
|desc = Standard. |
||
|formid = {{ID|}} |
|formid = {{ID|}} |
||
}} |
}} |
||
{{Weapon mod FO76|row |
{{Weapon mod FO76|row |
||
− | |mod = [[Sharpshooter's grip (Fallout 76)|Sharpshooter's |
+ | |mod = [[Sharpshooter's grip (Fallout 76)|Sharpshooter's grip]] |
|prefix = Sharpshooter's |
|prefix = Sharpshooter's |
||
|desc = Better recoil and hip-fire accuracy. |
|desc = Better recoil and hip-fire accuracy. |
||
|components = [[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x4<br />[[Fiberglass (Fallout 76)|Fiberglass]] x3<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x3 |
|components = [[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x4<br />[[Fiberglass (Fallout 76)|Fiberglass]] x3<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x3 |
||
|accuracy = +1 |
|accuracy = +1 |
||
+ | |ap = -5% |
||
|weight = +0.2 |
|weight = +0.2 |
||
|value = +29 |
|value = +29 |
||
Line 63: | Line 80: | ||
}} |
}} |
||
{{Weapon mod FO76|end}} |
{{Weapon mod FO76|end}} |
||
+ | |-| |
||
+ | Mag= |
||
{{Weapon mod FO76|start|slot=Mag}} |
{{Weapon mod FO76|start|slot=Mag}} |
||
{{Weapon mod FO76|row |
{{Weapon mod FO76|row |
||
− | |mod = [[Standard magazine (Fallout 76)|Standard |
+ | |mod = [[Standard magazine (Fallout 76)|Standard mag]] |
|desc = Uses standard [[Alien blaster round (Fallout 76)|Alien Blaster Rounds]]. |
|desc = Uses standard [[Alien blaster round (Fallout 76)|Alien Blaster Rounds]]. |
||
|components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Screw (Fallout 76)|Screw]] x2 |
|components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Screw (Fallout 76)|Screw]] x2 |
||
Line 71: | Line 90: | ||
}} |
}} |
||
{{Weapon mod FO76|row |
{{Weapon mod FO76|row |
||
− | |mod = [[Fusion magazine (Fallout 76)|Fusion |
+ | |mod = [[Fusion magazine (Fallout 76)|Fusion mag]] |
|prefix = Converted |
|prefix = Converted |
||
|desc = Reduced damage and ammo capacity. Changes ammo type to [[Fusion cell (Fallout 76)|Fusion Cells]]. |
|desc = Reduced damage and ammo capacity. Changes ammo type to [[Fusion cell (Fallout 76)|Fusion Cells]]. |
||
Line 79: | Line 98: | ||
}} |
}} |
||
{{Weapon mod FO76|end}} |
{{Weapon mod FO76|end}} |
||
+ | |-| |
||
+ | Sights= |
||
{{Weapon mod FO76|start|slot=Sights}} |
{{Weapon mod FO76|start|slot=Sights}} |
||
{{Weapon mod FO76|row |
{{Weapon mod FO76|row |
||
− | |mod = [[Standard sights (Fallout 76)|Standard |
+ | |mod = [[Standard sights (Fallout 76)|Standard sights]] |
|desc = Standard. |
|desc = Standard. |
||
|components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x1<br />[[Plastic (Fallout 76)|Plastic]] x2 |
|components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x1<br />[[Plastic (Fallout 76)|Plastic]] x2 |
||
Line 87: | Line 108: | ||
}} |
}} |
||
{{Weapon mod FO76|row |
{{Weapon mod FO76|row |
||
− | |mod = [[Short scope (Fallout 76)|Short |
+ | |mod = [[Short scope (Fallout 76)|Short scope]] |
|prefix = Scoped |
|prefix = Scoped |
||
|desc = Improved magnification. Superior sighted accuracy. |
|desc = Improved magnification. Superior sighted accuracy. |
||
Line 97: | Line 118: | ||
}} |
}} |
||
{{Weapon mod FO76|end}} |
{{Weapon mod FO76|end}} |
||
+ | |-| |
||
+ | Appearance= |
||
+ | * {{icon|atom|20px}} [[Untarnished paint]] |
||
+ | </tabber> |
||
== Variants == |
== Variants == |
||
− | * [[The V.A.T.S. Unknown]] |
+ | * {{icon|quest|20px}} [[The V.A.T.S. Unknown]] |
==Location== |
==Location== |
||
− | * |
+ | * [[Toxic pond and wreckage]] - (northwest of the butterfly on the map) inside a broken safe submerged in a [[toxic water|toxic pond]]. |
==Notes== |
==Notes== |
||
+ | * When using the standard magazine, [[Alien blaster round (Fallout 76)|alien blaster rounds]] will drop as contextual ammo from [[Daily Ops]]. |
||
* Ammunition for the alien blaster is located southeast of [[Black Mountain Ordnance Works]], at TNT dome #2. The plans to convert the weapon to shoot [[Fusion cell (Fallout 76)|fusion cells]] are also located there. |
* Ammunition for the alien blaster is located southeast of [[Black Mountain Ordnance Works]], at TNT dome #2. The plans to convert the weapon to shoot [[Fusion cell (Fallout 76)|fusion cells]] are also located there. |
||
* Like other ammunition drops in the game, the [[Alien blaster round (Fallout 76)|alien blaster rounds]] at TNT dome #2 will periodically respawn, allowing the player character to replenish their supply without converting the weapon to fusion cells. |
* Like other ammunition drops in the game, the [[Alien blaster round (Fallout 76)|alien blaster rounds]] at TNT dome #2 will periodically respawn, allowing the player character to replenish their supply without converting the weapon to fusion cells. |
||
− | * |
+ | * This weapon is affected by the [[Grounded]] mutation. |
+ | * The [[Fusion magazine (Fallout 76)|fusion mag]] cannot be found as a mod box, however, it can be crafted with the associated [[Plan: Alien blaster fusion mag|plan]]. |
||
⚫ | |||
* The alien blaster cannot drop as a [[Fallout 76 legendary effects|legendary weapon]]. |
* The alien blaster cannot drop as a [[Fallout 76 legendary effects|legendary weapon]]. |
||
⚫ | |||
==Gallery== |
==Gallery== |
Revision as of 13:00, 11 May 2021
The alien blaster is a ranged energy weapon in Fallout 76.
Characteristics
The alien blaster is a energy weapon with decent damage output but is impractical for regular use due to the rarity of alien blaster rounds. A fusion magazine mod will convert the weapon to shoot the more common fusion cells but will also reduce the damage output and ammo capacity.
The weapon is made of a combination of a steel-like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. On the side is a button that opens a blue ringed cap. When the cap is open, the player character will load alien blaster rounds into it. The two pronged sights are also lined up through a hole with no recognizable front sight or barrel.
Weapon modifications
Barrel[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard barrel | Standard. | – | – | – | – | – | – | – | – | – | – | – – | Aluminum x2 Circuitry x2 Glass x2 Plastic x7 Screw x2 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long barrel | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | – | – | – | +84 | -3 | – | – | – | -0.2 | +7 | – – | Adhesive x3 Aluminum x2 Circuitry x2 Fiber Optics x2 Fiberglass x4 Glass x2 Screw x2 | ???????? |
Grip[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard grip | Standard. | – | – | – | – | – | – | – | – | – | – | – – | – | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sharpshooter's grip (Sharpshooter's) | Better recoil and hip-fire accuracy. | – | – | – | – | – | – | – | -5% | +0.2 | +29 | – – | Adhesive x2 Aluminum x4 Fiberglass x3 Rubber x3 Screw x3 | ???????? |
Mag[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Effects | Requirements | Resources | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard mag | Uses standard Alien Blaster Rounds. | – | – | – | – | – | – | – | – | – | – | – – | Adhesive x1 Aluminum x1 Circuitry x1 Fiber optics x3 Screw x2 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fusion mag (Converted) | Reduced damage and ammo capacity. Changes ammo type to Fusion Cells. | – | -5 | – | – | – | – | – | – | – | +21 | – – | Adhesive x2 Aluminum x3 Circuitry x3 Fiber optics x3 Gold x3 Nuclear material x4 Screw x2 | ???????? |
Sights[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard sights | Standard. | – | – | – | – | – | – | – | – | – | – | – – | Adhesive x1 Aluminum x1 Plastic x2 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short scope (Scoped) | Improved magnification. Superior sighted accuracy. | – | – | – | – | +11 | – | – | – | +0.75 | +28 | – – | Adhesive x1 Glass x2 Plastic x5 Screw x2 | ???????? |
Variants
Location
- Toxic pond and wreckage - (northwest of the butterfly on the map) inside a broken safe submerged in a toxic pond.
Notes
- When using the standard magazine, alien blaster rounds will drop as contextual ammo from Daily Ops.
- Ammunition for the alien blaster is located southeast of Black Mountain Ordnance Works, at TNT dome #2. The plans to convert the weapon to shoot fusion cells are also located there.
- Like other ammunition drops in the game, the alien blaster rounds at TNT dome #2 will periodically respawn, allowing the player character to replenish their supply without converting the weapon to fusion cells.
- This weapon is affected by the Grounded mutation.
- The fusion mag cannot be found as a mod box, however, it can be crafted with the associated plan.
- The alien blaster cannot drop as a legendary weapon.
- Prior to One Wasteland For All, the alien blaster provided the damages of 15, 19, 22 and 25 at levels 20, 30, 40, and 50; respectively.