Fallout Wiki
Fallout Wiki
m (Changed 'very' to 'extremely'.)
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(Updated Weapon Modifications AP usage values to correctly reflect the game files.)
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|games =FO76
 
|games =FO76
 
|image =Alien blaster pistol.png
 
|image =Alien blaster pistol.png
|level =20/30/40/50
+
|level =20 / 30 / 40 / 50
  +
|type =[[Fallout 76 weapon types#Ranged|Ranged]]<br />[[Fallout 76 weapon types#Pistols|Pistol]]{{Dotb}} [[Fallout 76 weapon types#Non-automatic|Non-automatic]]<hr />[[Fallout 76 weapon types#Energy|Energy]]{{Dotb}} [[Fallout 76 weapon types#Alien blaster|Alien blaster]]<hr />Optional: [[Fallout 76 weapon types#Sighted|Sighted]]{{Dotb}} [[Fallout 76 weapon types#Scoped|Scoped]]
|type =[[Fallout 76 weapons#Pistols|Pistol]]<br />[[Fallout 76 weapons#Energy|Energy]]
 
  +
|damage ={{icon|energy|tooltip=Energy damage}} 20 / 25 / 29 / 32
|base type =
 
|damage ={{icon|energy}} 20/25/29/32
+
|bash ={{icon|attack|tooltip=Physical damage}} 10
  +
|crit =+100% {{icon|energy|tooltip=Energy damage}}
 
|AP used =20
 
|AP used =20
 
|fire rate =100
 
|fire rate =100
 
|range =120
 
|range =120
 
|accuracy =75
 
|accuracy =75
|weight =2.25
+
|weight =2.0
|value =67
+
|value =90
|ammo =[[Alien blaster round (Fallout 76)|Alien blaster round]]<br />[[Fusion cell (Fallout 76)|Fusion cell]]
+
|ammo =[[Alien blaster round (Fallout 76)|Alien blaster round]]<hr />[[Fusion cell (Fallout 76)|Fusion cell]]
 
|clip size =42
 
|clip size =42
  +
|projectiles =1
|perk dmg ='''Non-automatic'''<br />[[Gunslinger]]<br />[[Expert Gunslinger]]<br />[[Master Gunslinger]]<br />'''Additional'''<br />[[Bloody Mess (perk)|Bloody Mess]]<br />[[Tank Killer]]
 
  +
|draw =0.15
|perk mod =[[Crack Shot]]<br />[[Gun Runner]]<br />[[Modern Renegade]]<br/>[[Packin' Light]]<br />
 
  +
|sight =0.12
  +
|unsight =0.15
  +
|reload time =2.866677
  +
|attack time =0.000010, 0.10
  +
|sound level =Normal
  +
|stagger =Small
 
|perk dmg =([[Expert Gunslinger|Expert]], [[Master Gunslinger|Master]]) [[Gunslinger]]<br />[[[Bloody Mess (Fallout 76)|Bloody Mess]]
 
|perk mod =[[Crack Shot]]<br />[[Gun Runner]]<br />[[Modern Renegade]]
  +
|perk pen =[[Tank Killer]]
  +
|perk repair =[[Weapon Artisan]]
  +
|perk weight =[[Packin' Light]]
 
|edid =AlienBlaster
 
|edid =AlienBlaster
|baseid ={{ID|000ff995}}
+
|formid ={{ID|000ff995}}
 
}}{{Games|FO76}}
 
}}{{Games|FO76}}
   
The '''alien blaster''' is a rare [[Fallout 76 weapons|weapon]] in ''[[Fallout 76]]''.
+
The '''alien blaster''' is a [[Fallout 76 weapons#Ranged|ranged energy weapon]] in ''[[Fallout 76]]''.
   
 
==Characteristics==
 
==Characteristics==
The alien blaster is a pistol with decent damage, but it is impractical due to its extremely rare ammo. A fusion mag mod will convert the weapon to shoot [[Fusion cell (Fallout 76)|fusion cells]], but will reduce the damage output.
+
The alien blaster is a energy weapon with decent damage output but is impractical for regular use due to the rarity of [[Alien blaster round (Fallout 76)|alien blaster rounds]]. A [[Fusion magazine (Fallout 76)|fusion magazine]] mod will convert the weapon to shoot the more common [[Fusion cell (Fallout 76)|fusion cells]] but will also reduce the damage output and ammo capacity.
   
The weapon is of clear extraterrestrial design, with its curved sleek forms; though it does resemble a man-made pistol. The whole weapon is made of a combination of a steel-like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. Unlike a man-made pistol, the blaster ends with a cone-shaped muzzle with no recognizable barrel. On the side is a button that opens a blue ringed cap. When the cap is open, [[Alien blaster round (Fallout 76)|alien blaster rounds]] can be loaded into the weapon. The two pronged sights are lined up through a hole with no front sight.
+
The weapon is made of a combination of a steel-like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. On the side is a button that opens a blue ringed cap. When the cap is open, the player character will load alien blaster rounds into it. The two pronged sights are also lined up through a hole with no recognizable front sight or barrel.
   
 
===Weapon modifications===
 
===Weapon modifications===
  +
<tabber>
  +
Barrel=
 
{{Weapon mod FO76|start|slot=Barrel}}
 
{{Weapon mod FO76|start|slot=Barrel}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod = [[Standard barrel (Fallout 76)|Standard<br />barrel]]
+
|mod = [[Standard barrel (Fallout 76)|Standard barrel]]
 
|desc = Standard.
 
|desc = Standard.
 
|components = [[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Plastic (Fallout 76)|Plastic]] x7<br />[[Screw (Fallout 76)|Screw]] x2
 
|components = [[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Plastic (Fallout 76)|Plastic]] x7<br />[[Screw (Fallout 76)|Screw]] x2
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}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod = [[Long barrel (Fallout 76)|Long<br />barrel]]
+
|mod = [[Long barrel (Fallout 76)|Long barrel]]
 
|desc = Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.
 
|desc = Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.
 
|components = [[Adhesive (Fallout 76)|Adhesive]] x3<br />[[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Fiber optics (Fallout 76)|Fiber Optics]] x2<br />[[Fiberglass (Fallout 76)|Fiberglass]] x4<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Screw (Fallout 76)|Screw]] x2
 
|components = [[Adhesive (Fallout 76)|Adhesive]] x3<br />[[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Fiber optics (Fallout 76)|Fiber Optics]] x2<br />[[Fiberglass (Fallout 76)|Fiberglass]] x4<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Screw (Fallout 76)|Screw]] x2
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}}
 
}}
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
  +
|-|
  +
Grip=
 
{{Weapon mod FO76|start|slot=Grip}}
 
{{Weapon mod FO76|start|slot=Grip}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod = [[Standard grip (Fallout 76)|Standard<br />grip]]
+
|mod = [[Standard grip (Fallout 76)|Standard grip]]
 
|desc = Standard.
 
|desc = Standard.
 
|formid = {{ID|}}
 
|formid = {{ID|}}
 
}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod = [[Sharpshooter's grip (Fallout 76)|Sharpshooter's<br />grip]]
+
|mod = [[Sharpshooter's grip (Fallout 76)|Sharpshooter's grip]]
 
|prefix = Sharpshooter's
 
|prefix = Sharpshooter's
 
|desc = Better recoil and hip-fire accuracy.
 
|desc = Better recoil and hip-fire accuracy.
 
|components = [[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x4<br />[[Fiberglass (Fallout 76)|Fiberglass]] x3<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x3
 
|components = [[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x4<br />[[Fiberglass (Fallout 76)|Fiberglass]] x3<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x3
 
|accuracy = +1
 
|accuracy = +1
  +
|ap = -5%
 
|weight = +0.2
 
|weight = +0.2
 
|value = +29
 
|value = +29
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}}
 
}}
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
  +
|-|
  +
Mag=
 
{{Weapon mod FO76|start|slot=Mag}}
 
{{Weapon mod FO76|start|slot=Mag}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod = [[Standard magazine (Fallout 76)|Standard<br />mag]]
+
|mod = [[Standard magazine (Fallout 76)|Standard mag]]
 
|desc = Uses standard [[Alien blaster round (Fallout 76)|Alien Blaster Rounds]].
 
|desc = Uses standard [[Alien blaster round (Fallout 76)|Alien Blaster Rounds]].
 
|components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Screw (Fallout 76)|Screw]] x2
 
|components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Screw (Fallout 76)|Screw]] x2
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}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod = [[Fusion magazine (Fallout 76)|Fusion<br />mag]]
+
|mod = [[Fusion magazine (Fallout 76)|Fusion mag]]
 
|prefix = Converted
 
|prefix = Converted
 
|desc = Reduced damage and ammo capacity. Changes ammo type to [[Fusion cell (Fallout 76)|Fusion Cells]].
 
|desc = Reduced damage and ammo capacity. Changes ammo type to [[Fusion cell (Fallout 76)|Fusion Cells]].
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}}
 
}}
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
  +
|-|
  +
Sights=
 
{{Weapon mod FO76|start|slot=Sights}}
 
{{Weapon mod FO76|start|slot=Sights}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod = [[Standard sights (Fallout 76)|Standard<br />sights]]
+
|mod = [[Standard sights (Fallout 76)|Standard sights]]
 
|desc = Standard.
 
|desc = Standard.
 
|components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x1<br />[[Plastic (Fallout 76)|Plastic]] x2
 
|components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x1<br />[[Plastic (Fallout 76)|Plastic]] x2
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}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod = [[Short scope (Fallout 76)|Short<br />scope]]
+
|mod = [[Short scope (Fallout 76)|Short scope]]
 
|prefix = Scoped
 
|prefix = Scoped
 
|desc = Improved magnification. Superior sighted accuracy.
 
|desc = Improved magnification. Superior sighted accuracy.
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}}
 
}}
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
  +
|-|
  +
Appearance=
  +
* {{icon|atom|20px}} [[Untarnished paint]]
  +
</tabber>
   
 
== Variants ==
 
== Variants ==
* [[The V.A.T.S. Unknown]]
+
* {{icon|quest|20px}} [[The V.A.T.S. Unknown]]
   
 
==Location==
 
==Location==
* At the [[toxic pond and wreckage]] (northwest of the butterfly on the map),inside a broken safe submerged in a pool of [[toxic water]].
+
* [[Toxic pond and wreckage]] - (northwest of the butterfly on the map) inside a broken safe submerged in a [[toxic water|toxic pond]].
   
 
==Notes==
 
==Notes==
  +
* When using the standard magazine, [[Alien blaster round (Fallout 76)|alien blaster rounds]] will drop as contextual ammo from [[Daily Ops]].
 
* Ammunition for the alien blaster is located southeast of [[Black Mountain Ordnance Works]], at TNT dome #2. The plans to convert the weapon to shoot [[Fusion cell (Fallout 76)|fusion cells]] are also located there.
 
* Ammunition for the alien blaster is located southeast of [[Black Mountain Ordnance Works]], at TNT dome #2. The plans to convert the weapon to shoot [[Fusion cell (Fallout 76)|fusion cells]] are also located there.
 
* Like other ammunition drops in the game, the [[Alien blaster round (Fallout 76)|alien blaster rounds]] at TNT dome #2 will periodically respawn, allowing the player character to replenish their supply without converting the weapon to fusion cells.
 
* Like other ammunition drops in the game, the [[Alien blaster round (Fallout 76)|alien blaster rounds]] at TNT dome #2 will periodically respawn, allowing the player character to replenish their supply without converting the weapon to fusion cells.
* Affected by the [[Grounded]] mutation.
+
* This weapon is affected by the [[Grounded]] mutation.
  +
* The [[Fusion magazine (Fallout 76)|fusion mag]] cannot be found as a mod box, however, it can be crafted with the associated [[Plan: Alien blaster fusion mag|plan]].
* Prior to [[One Wasteland For All]], the alien blaster provided damage of 15, 19, 22 and 25 at levels 20, 30, 40, and 50, respectively.
 
 
* The alien blaster cannot drop as a [[Fallout 76 legendary effects|legendary weapon]].
 
* The alien blaster cannot drop as a [[Fallout 76 legendary effects|legendary weapon]].
 
* Prior to ''[[One Wasteland For All]]'', the alien blaster provided the damages of 15, 19, 22 and 25 at levels 20, 30, 40, and 50; respectively.
   
 
==Gallery==
 
==Gallery==

Revision as of 13:00, 11 May 2021

 
Gametitle-FO76
Gametitle-FO76

The alien blaster is a ranged energy weapon in Fallout 76.

Characteristics

The alien blaster is a energy weapon with decent damage output but is impractical for regular use due to the rarity of alien blaster rounds. A fusion magazine mod will convert the weapon to shoot the more common fusion cells but will also reduce the damage output and ammo capacity.

The weapon is made of a combination of a steel-like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. On the side is a button that opens a blue ringed cap. When the cap is open, the player character will load alien blaster rounds into it. The two pronged sights are also lined up through a hole with no recognizable front sight or barrel.

Weapon modifications

Barrel
ModDescriptionRange changeAccuracy changeAP cost changeRequirementsResources
Standard barrelStandard.
Aluminum x2
Circuitry x2
Glass x2
Plastic x7
Screw x2
Long barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.+84-3
Adhesive x3
Aluminum x2
Circuitry x2
Fiber Optics x2
Fiberglass x4
Glass x2
Screw x2

Grip
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard gripStandard.
Sharpshooter's grip
(Sharpshooter's)
Better recoil and hip-fire accuracy.-5%
Adhesive x2
Aluminum x4
Fiberglass x3
Rubber x3
Screw x3

Mag
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Standard magUses standard Alien Blaster Rounds.
Adhesive x1
Aluminum x1
Circuitry x1
Fiber optics x3
Screw x2
Fusion mag
(Converted)
Reduced damage and ammo capacity. Changes ammo type to Fusion Cells.-5
Adhesive x2
Aluminum x3
Circuitry x3
Fiber optics x3
Gold x3
Nuclear material x4
Screw x2

Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard sightsStandard.
Adhesive x1
Aluminum x1
Plastic x2
Short scope
(Scoped)
Improved magnification. Superior sighted accuracy.+11
Adhesive x1
Glass x2
Plastic x5
Screw x2

Variants

Location

Notes

  • When using the standard magazine, alien blaster rounds will drop as contextual ammo from Daily Ops.
  • Ammunition for the alien blaster is located southeast of Black Mountain Ordnance Works, at TNT dome #2. The plans to convert the weapon to shoot fusion cells are also located there.
  • Like other ammunition drops in the game, the alien blaster rounds at TNT dome #2 will periodically respawn, allowing the player character to replenish their supply without converting the weapon to fusion cells.
  • This weapon is affected by the Grounded mutation.
  • The fusion mag cannot be found as a mod box, however, it can be crafted with the associated plan.
  • The alien blaster cannot drop as a legendary weapon.
  • Prior to One Wasteland For All, the alien blaster provided the damages of 15, 19, 22 and 25 at levels 20, 30, 40, and 50; respectively.

Gallery