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==Characteristics==
 
==Characteristics==
The alien blaster is a pistol with decent damage, but it is impractical due to its very rare ammo. A fusion mag mod will convert the weapon to shoot [[Fusion cell (Fallout 76)|fusion cells]], but will reduce the damage output.
+
The alien blaster is a pistol with decent damage, but it is impractical due to its extremely rare ammo. A fusion mag mod will convert the weapon to shoot [[Fusion cell (Fallout 76)|fusion cells]], but will reduce the damage output.
   
 
The weapon is of clear extraterrestrial design, with its curved sleek forms; though it does resemble a man-made pistol. The whole weapon is made of a combination of a steel-like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. Unlike a man-made pistol, the blaster ends with a cone-shaped muzzle with no recognizable barrel. On the side is a button that opens a blue ringed cap. When the cap is open, [[Alien blaster round (Fallout 76)|alien blaster rounds]] can be loaded into the weapon. The two pronged sights are lined up through a hole with no front sight.
 
The weapon is of clear extraterrestrial design, with its curved sleek forms; though it does resemble a man-made pistol. The whole weapon is made of a combination of a steel-like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. Unlike a man-made pistol, the blaster ends with a cone-shaped muzzle with no recognizable barrel. On the side is a button that opens a blue ringed cap. When the cap is open, [[Alien blaster round (Fallout 76)|alien blaster rounds]] can be loaded into the weapon. The two pronged sights are lined up through a hole with no front sight.

Revision as of 16:39, 21 January 2021

 
Gametitle-FO76
Gametitle-FO76

The alien blaster is a rare weapon in Fallout 76.

Characteristics

The alien blaster is a pistol with decent damage, but it is impractical due to its extremely rare ammo. A fusion mag mod will convert the weapon to shoot fusion cells, but will reduce the damage output.

The weapon is of clear extraterrestrial design, with its curved sleek forms; though it does resemble a man-made pistol. The whole weapon is made of a combination of a steel-like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. Unlike a man-made pistol, the blaster ends with a cone-shaped muzzle with no recognizable barrel. On the side is a button that opens a blue ringed cap. When the cap is open, alien blaster rounds can be loaded into the weapon. The two pronged sights are lined up through a hole with no front sight.

Weapon modifications

Barrel
ModDescriptionRange changeAccuracy changeAP cost changeRequirementsResources
Standard
barrel
Standard.
Aluminum x2
Circuitry x2
Glass x2
Plastic x7
Screw x2
Long
barrel
Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.+84-3
Adhesive x3
Aluminum x2
Circuitry x2
Fiber Optics x2
Fiberglass x4
Glass x2
Screw x2
Grip
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard
grip
Standard.
Sharpshooter's
grip

(Sharpshooter's)
Better recoil and hip-fire accuracy.
Adhesive x2
Aluminum x4
Fiberglass x3
Rubber x3
Screw x3
Mag
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Standard
mag
Uses standard Alien Blaster Rounds.
Adhesive x1
Aluminum x1
Circuitry x1
Fiber optics x3
Screw x2
Fusion
mag

(Converted)
Reduced damage and ammo capacity. Changes ammo type to Fusion Cells.-5
Adhesive x2
Aluminum x3
Circuitry x3
Fiber optics x3
Gold x3
Nuclear material x4
Screw x2
Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard
sights
Standard.
Adhesive x1
Aluminum x1
Plastic x2
Short
scope

(Scoped)
Improved magnification. Superior sighted accuracy.+11
Adhesive x1
Glass x2
Plastic x5
Screw x2

Variants

Location

Notes

  • Ammunition for the alien blaster is located southeast of Black Mountain Ordnance Works, at TNT dome #2. The plans to convert the weapon to shoot fusion cells are also located there.
  • Like other ammunition drops in the game, the alien blaster rounds at TNT dome #2 will periodically respawn, allowing the player character to replenish their supply without converting the weapon to fusion cells.
  • Affected by the Grounded mutation.
  • Prior to One Wasteland For All, the alien blaster provided damage of 15, 19, 22 and 25 at levels 20, 30, 40, and 50, respectively.
  • The alien blaster cannot drop as a legendary weapon.

Gallery