(Add the clip and fire rate) Tag: Visual edit |
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{{Infobox weapon creation |
{{Infobox weapon creation |
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|games =FO76 |
|games =FO76 |
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− | |image = |
+ | |image =Alien blaster pistol.png |
|level =20/30/40/50 |
|level =20/30/40/50 |
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|type =[[Fallout 76 weapons#Energy weapons|Energy, pistol]] |
|type =[[Fallout 76 weapons#Energy weapons|Energy, pistol]] |
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|damage =10/17/20/? |
|damage =10/17/20/? |
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|AP used =90 |
|AP used =90 |
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− | |special =Agility |
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|fire rate =100 |
|fire rate =100 |
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|range =120 |
|range =120 |
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|ammo =[[Alien blaster round (Fallout 76)|Alien blaster round]]<br />[[Fusion cell (Fallout 76)|Fusion cell]] |
|ammo =[[Alien blaster round (Fallout 76)|Alien blaster round]]<br />[[Fusion cell (Fallout 76)|Fusion cell]] |
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|clip size =42 |
|clip size =42 |
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− | |perk dmg =[[Gunslinger]]<br />[[Expert Gunslinger]]<br />[[Master Gunslinger]] |
+ | |perk dmg =[[Gunslinger]]<br />[[Expert Gunslinger]]<br />[[Master Gunslinger]] |
− | |perk mod = |
+ | |perk mod = |
|edid =<tt>AlienBlaster</tt> |
|edid =<tt>AlienBlaster</tt> |
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|baseid ={{ID|000ff995}} |
|baseid ={{ID|000ff995}} |
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}} |
}} |
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{{Weapon mod FO76|end}} |
{{Weapon mod FO76|end}} |
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+ | |||
+ | == Variants == |
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+ | * [[The V.A.T.S. Unknown]] |
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==Location== |
==Location== |
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− | * |
+ | * At the [[toxic pond and wreckage]], inside a broken safe, submerged in a pool of [[toxic water]]. |
* [[Berkeley Springs station]] |
* [[Berkeley Springs station]] |
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==Notes== |
==Notes== |
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* Ammunition for the alien blaster exists southeast of [[Black Mountain Ordnance Works]], at TNT dome #2. The plans to convert the weapon to [[Fusion cell (Fallout 76)|fusion cells]] exists here also. |
* Ammunition for the alien blaster exists southeast of [[Black Mountain Ordnance Works]], at TNT dome #2. The plans to convert the weapon to [[Fusion cell (Fallout 76)|fusion cells]] exists here also. |
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− | * Like other ammunition drops in the game, the [[Alien blaster round (Fallout 76)|alien blaster rounds]] at TNT |
+ | * Like other ammunition drops in the game, the [[Alien blaster round (Fallout 76)|alien blaster rounds]] at TNT dome #2 will periodically respawn, allowing for replenishing the supply without converting the weapon to fusion cells. |
==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
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− | + | Atx skin weaponskin alienblaster steel l.png|Atomic Shop untarnished paint |
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+ | FO76 Toxic pond and wreckage.png|[[Toxic pond and wreckage]], the safe is inside the ruins of the house |
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</gallery> |
</gallery> |
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− | |||
− | {{Stub|FO76}} |
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{{Navbox weapons FO76}} |
{{Navbox weapons FO76}} |
Revision as of 19:02, 20 May 2020
Infobox incomplete
The infobox template in this article is missing some required data. You can help Nukapedia by filling it in.
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The alien blaster is a weapon in Fallout 76.
Characteristics
The alien blaster is an energy weapon with decent damage, but it is impractical due to its very rare ammo. A fusion mag mod will convert the weapon to fire fusion cells, but will also effectively make the weapon a weak laser pistol.
The weapon is of clear extraterrestrial design with its curved sleek forms, though it does resemble a pistol. The whole weapon is made of a combination of a steel like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. Unlike a human weapon, the blaster ends with a conal shaped muzzle with no recognizable barrel. On the side is a button that opens a circular blue ringed cap. When the cap is open, alien blaster rounds can be loaded into the weapon. The two pronged sights are lined up through a hole with no front sight.
Weapon modifications
Barrel[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard barrel | Standard | – | – | – | – | – | – | – | – | – | – | – – | – | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long barrel | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | – | – | – | +84 | -3 | – | – | – | -0.2 | +7 | – – | Adhesive x3 Aluminum x2 Circuitry x2 Fiber optics x2 Fiberglass x4 Glass x2 Screw x2 | ???????? |
Grip[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard grip | Standard | – | – | – | – | – | – | – | – | – | – | – – | – | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tactical grip (Sniper) | Better recoil, good hip-fire accuracy | – | – | – | – | – | – | – | – | +0.2 | +29 | – – | Aluminum x4 Screw x3 Fiberglass x3 Adhesive x2 Rubber x3 | ???????? |
Mag[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Effects | Requirements | Resources | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard mag | Uses standard alien blaster rounds. | – | – | – | – | – | – | – | – | – | – | – – | – | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fusion mag (Converted) | Reduced damage and ammo capacity. Changes ammo type to fusion cells. | – | -5 | – | – | – | – | – | – | – | +21 | – – | Adhesive x2 Aluminum x3 Circuitry x3 Fiber optics x3 Gold x3 Nuclear material x4 Screw x2 | ???????? |
Sights[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard Sights | Standard | – | – | – | – | – | – | – | – | – | – | – – | – | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short Scope (Scoped) | Improved magnification. Superior sighted accuracy. | – | – | – | – | +12 | – | – | – | +0.75 | +28 | – – | Adhesive x1 Glass x2 Plastic x5 Screw x2 | ???????? |
Variants
Location
- At the toxic pond and wreckage, inside a broken safe, submerged in a pool of toxic water.
- Berkeley Springs station
Notes
- Ammunition for the alien blaster exists southeast of Black Mountain Ordnance Works, at TNT dome #2. The plans to convert the weapon to fusion cells exists here also.
- Like other ammunition drops in the game, the alien blaster rounds at TNT dome #2 will periodically respawn, allowing for replenishing the supply without converting the weapon to fusion cells.