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{{Infobox incomplete|FO76}} |
{{Infobox incomplete|FO76}} |
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− | {{Badimage|Fo4 image}} |
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{{Infobox weapon creation |
{{Infobox weapon creation |
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|games =FO76 |
|games =FO76 |
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|image =Alien blaster pistol.png |
|image =Alien blaster pistol.png |
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− | |level =20 |
+ | |level =20/30/40/50 |
− | |type =[[Fallout 76 weapons# |
+ | |type =[[Fallout 76 weapons#Energy weapons|Energy, pistol]] |
|base type = |
|base type = |
||
− | |damage = |
+ | |damage =10/17/20/? |
− | |AP used = |
+ | |AP used =90 |
⚫ | |||
|fire rate =100 |
|fire rate =100 |
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|range =120 |
|range =120 |
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|weight =2.25 |
|weight =2.25 |
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|value =67 |
|value =67 |
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− | |ammo =Alien blaster round |
+ | |ammo =[[Alien blaster round (Fallout 76)|Alien blaster round]]<br />[[Fusion cell (Fallout 76)|Fusion cell]] |
− | |clip size = |
+ | |clip size =42 |
+ | |perk dmg =[[Gunslinger]]<br />[[Expert Gunslinger]]<br />[[Master Gunslinger]] |
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− | |perk dmg = |
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|perk mod = |
|perk mod = |
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+ | |edid =<tt>AlienBlaster</tt> |
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|baseid ={{ID|000ff995}} |
|baseid ={{ID|000ff995}} |
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}}{{Games|FO76}} |
}}{{Games|FO76}} |
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==Characteristics== |
==Characteristics== |
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+ | The alien blaster is an energy weapon with decent damage, but it is impractical due to its very rare ammo. A fusion mag mod will convert the weapon to fire [[Fusion cell (Fallout 76)|fusion cells]], but will also effectively make the weapon a weak laser pistol. |
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− | {{Section|FO76}} |
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+ | |||
+ | The weapon is of clear extraterrestrial design with its curved sleek forms, though it does resemble a pistol. The whole weapon is made of a combination of a steel like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. Unlike a human weapon, the blaster ends with a conal shaped muzzle with no recognizable barrel. On the side is a button that opens a circular blue ringed cap. When the cap is open, [[Alien blaster round (Fallout 76)|alien blaster rounds]] can be loaded into the weapon. The two pronged sights are lined up through a hole with no front sight. |
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===Weapon modifications=== |
===Weapon modifications=== |
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− | {{ |
+ | {{Weapon mod FO76|start|slot=Barrel}} |
+ | {{Weapon mod FO76|row |
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+ | |mod = Standard barrel |
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+ | |desc = Standard |
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+ | |base id = {{ID|}} |
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+ | }} |
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+ | {{Weapon mod FO76|row |
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+ | |mod = Long barrel |
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+ | |desc = Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. |
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+ | |components = [[Adhesive (Fallout 76)|Adhesive]] x3<br />[[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Fiber optics (Fallout 76)|Fiber optics]] x2<br />[[Fiberglass (Fallout 76)|Fiberglass]] x4<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Screw (Fallout 76)|Screw]] x2 |
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⚫ | |||
+ | |range = +84 |
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+ | |value = +7 |
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+ | |weight = -0.2 |
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+ | |base id = {{ID|}} |
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+ | }} |
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+ | {{Weapon mod FO76|end}} |
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+ | {{Weapon mod FO76|start|slot=Grip}} |
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+ | {{Weapon mod FO76|row |
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+ | |mod = Standard grip |
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+ | |desc = Standard |
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+ | |base id = {{ID|}} |
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+ | }} |
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+ | {{Weapon mod FO76|row |
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+ | |mod = Tactical grip |
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+ | |prefix = Sniper |
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+ | |desc = Better recoil, good hip-fire accuracy |
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+ | |components = [[Aluminum (Fallout 76)|Aluminum]] x4<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Fiberglass (Fallout 76)|Fiberglass]] x3<br />[[Adhesive (Fallout 76)|Adhesive]] x2<br />Rubber x3 |
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+ | |accuracy = +1 |
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+ | |weight = +0.2 |
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+ | |value = +29 |
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+ | |base id = {{ID|}} |
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+ | }} |
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+ | {{Weapon mod FO76|end}} |
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+ | {{Weapon mod FO76|start|slot=Mag}} |
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+ | {{Weapon mod FO76|row |
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+ | |mod = Standard mag |
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+ | |desc = Uses standard [[Alien blaster round (Fallout 76)|alien blaster rounds]]. |
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+ | |base id = {{ID|}} |
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+ | }} |
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+ | {{Weapon mod FO76|row |
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+ | |mod = Fusion mag |
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+ | |prefix = Converted |
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+ | |desc = Reduced damage and ammo capacity. Changes ammo type to [[Fusion cell (Fallout 76)|fusion cells]]. |
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+ | |components = [[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x3<br />[[Circuitry (Fallout 76)|Circuitry]] x3<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Gold (Fallout 76)|Gold]] x3<br />[[Nuclear material (Fallout 76)|Nuclear material]] x4<br />[[Screw (Fallout 76)|Screw]] x2 |
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+ | |damage = -5 |
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+ | |value = +21 |
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+ | }} |
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+ | {{Weapon mod FO76|end}} |
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+ | {{Weapon mod FO76|start|slot=Sights}} |
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+ | {{Weapon mod FO76|row |
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+ | |mod = Standard Sights |
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+ | |desc = Standard |
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+ | |base id = {{ID|}} |
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+ | }} |
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+ | {{Weapon mod FO76|row |
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+ | |mod = Short Scope |
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+ | |prefix = Scoped |
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+ | |desc = Improved magnification. Superior sighted accuracy. |
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+ | |components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2 |
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+ | |spread = +12 |
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+ | |value = +28 |
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+ | |weight = +0.75 |
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+ | |base id = {{ID|}} |
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+ | }} |
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+ | {{Weapon mod FO76|end}} |
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+ | |||
+ | == Variants == |
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+ | * [[The V.A.T.S. Unknown]] |
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− | == |
+ | ==Location== |
− | * |
+ | * At the [[toxic pond and wreckage]], inside a broken safe, submerged in a pool of [[toxic water]]. |
+ | * [[Berkeley Springs station]] |
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⚫ | |||
==Notes== |
==Notes== |
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⚫ | |||
− | Inside the submerged safe with the Alien Blaster is [[Fallout 76 keys|Rusted Key]] which begins an unmarked questline in order to access the ammunition at TNT Dome #2. This key unlocks a shack on the roof of [[Freddy Fear's House of Scares]] in the northern Mire. Outside the door is a note regarding this mystery as well. Contained in the room is a note on a holotape on the floor to the right of the chair at the desk with the broken terminal titled [[stolen terminal passcode]] which originally comes from Mike Greene's terminal on the top floor of the apartments in Morgantown. Going to that terminal allows the player to write the passcode onto a holotape which can then be taken to a house in [[Pleasant Valley cabins]]. A terminal on the wall there allows the player to generate a one-time use code to open a hidden wall safe in the cliffside under the house which contains [[Fallout 76 keys|TNT Dome #2 key]]. The code provided will only be 6 numbers of the 8 needed, so to compensate add two 0's at the beginning. Ex: 00xxxxxx (x being the provided code). |
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+ | * Like other ammunition drops in the game, the [[Alien blaster round (Fallout 76)|alien blaster rounds]] at TNT dome #2 will periodically respawn, allowing for replenishing the supply without converting the weapon to fusion cells. |
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+ | ==Gallery== |
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− | *The [[Fallout 76 keys|TNT Dome #2 key]] is alternatively located in the [[Ash Heap]], at the [[abandoned mine shaft Elaine]] or [[Mount Blair trainyard]]. Reason for this alternate location is currently unknown. |
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+ | <gallery> |
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− | {{Stub|FO76}} |
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+ | Atx skin weaponskin alienblaster steel l.png|Atomic Shop untarnished paint |
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+ | FO76 Toxic pond and wreckage.png|[[Toxic pond and wreckage]], the safe is inside the ruins of the house |
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+ | </gallery> |
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{{Navbox weapons FO76}} |
{{Navbox weapons FO76}} |
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[[Category:Fallout 76 weapons]] |
[[Category:Fallout 76 weapons]] |
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+ | [[Category:Alien weapons]] |
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+ | [[ru:Бластер Чужих (Fallout 76)]] |
Revision as of 19:02, 20 May 2020
Infobox incomplete
The infobox template in this article is missing some required data. You can help Nukapedia by filling it in.
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The alien blaster is a weapon in Fallout 76.
Characteristics
The alien blaster is an energy weapon with decent damage, but it is impractical due to its very rare ammo. A fusion mag mod will convert the weapon to fire fusion cells, but will also effectively make the weapon a weak laser pistol.
The weapon is of clear extraterrestrial design with its curved sleek forms, though it does resemble a pistol. The whole weapon is made of a combination of a steel like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. Unlike a human weapon, the blaster ends with a conal shaped muzzle with no recognizable barrel. On the side is a button that opens a circular blue ringed cap. When the cap is open, alien blaster rounds can be loaded into the weapon. The two pronged sights are lined up through a hole with no front sight.
Weapon modifications
Barrel[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard barrel | Standard | – | – | – | – | – | – | – | – | – | – | – – | – | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long barrel | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | – | – | – | +84 | -3 | – | – | – | -0.2 | +7 | – – | Adhesive x3 Aluminum x2 Circuitry x2 Fiber optics x2 Fiberglass x4 Glass x2 Screw x2 | ???????? |
Grip[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard grip | Standard | – | – | – | – | – | – | – | – | – | – | – – | – | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tactical grip (Sniper) | Better recoil, good hip-fire accuracy | – | – | – | – | – | – | – | – | +0.2 | +29 | – – | Aluminum x4 Screw x3 Fiberglass x3 Adhesive x2 Rubber x3 | ???????? |
Mag[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Effects | Requirements | Resources | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard mag | Uses standard alien blaster rounds. | – | – | – | – | – | – | – | – | – | – | – – | – | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fusion mag (Converted) | Reduced damage and ammo capacity. Changes ammo type to fusion cells. | – | -5 | – | – | – | – | – | – | – | +21 | – – | Adhesive x2 Aluminum x3 Circuitry x3 Fiber optics x3 Gold x3 Nuclear material x4 Screw x2 | ???????? |
Sights[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard Sights | Standard | – | – | – | – | – | – | – | – | – | – | – – | – | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short Scope (Scoped) | Improved magnification. Superior sighted accuracy. | – | – | – | – | +12 | – | – | – | +0.75 | +28 | – – | Adhesive x1 Glass x2 Plastic x5 Screw x2 | ???????? |
Variants
Location
- At the toxic pond and wreckage, inside a broken safe, submerged in a pool of toxic water.
- Berkeley Springs station
Notes
- Ammunition for the alien blaster exists southeast of Black Mountain Ordnance Works, at TNT dome #2. The plans to convert the weapon to fusion cells exists here also.
- Like other ammunition drops in the game, the alien blaster rounds at TNT dome #2 will periodically respawn, allowing for replenishing the supply without converting the weapon to fusion cells.