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{{Infobox incomplete|FO76}}
 
{{Infobox incomplete|FO76}}
{{Badimage|Fo4 image}}
 
 
{{Infobox weapon creation
 
{{Infobox weapon creation
 
|games =FO76
 
|games =FO76
|image =Alien blaster pistol.png
+
|image =FO76 Alien blaster.png
|level =20
+
|level =20/30/40/50
|type =[[Fallout 76 weapons#Energy_weapons|Energy, pistol]]
+
|type =[[Fallout 76 weapons#Energy weapons|Energy, pistol]]
 
|base type =
 
|base type =
|damage =15, 7
+
|damage =10/17/20/?
 
|AP used =??
 
|AP used =??
 
|special =??
 
|special =??
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|weight =2.25
 
|weight =2.25
 
|value =67
 
|value =67
|ammo =Alien blaster round, fusion cell
+
|ammo =[[Alien blaster round (Fallout 76)|Alien blaster round]]<br />[[Fusion cell (Fallout 76)|Fusion cell]]
 
|clip size =??
 
|clip size =??
|perk dmg =
+
|perk dmg =[[Gunslinger]]<br />[[Expert Gunslinger]]<br />[[Master Gunslinger]]<br />
 
|perk mod =
 
|perk mod =
  +
|edid =<tt>AlienBlaster</tt>
 
|baseid ={{ID|000ff995}}
 
|baseid ={{ID|000ff995}}
 
}}{{Games|FO76}}
 
}}{{Games|FO76}}
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==Characteristics==
 
==Characteristics==
{{Section|FO76}}
+
The alien blaster is a very weak{{verify|type=cite|17:55, August 4, 2019 (UTC)}} energy weapon with very rare standard ammo, but a fusion mag mod will convert the weapon to fire fusion cells for lower damage.
  +
  +
The weapon is of clear extraterrestrial design with its curved sleek forms, though it does resemble a pistol. The whole weapon is made of a combination of a steel like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. Unlike a human weapon, the blaster ends with a conal shaped muzzle with no recognizable barrel. On the side is a button that opens a circular blue ringed cap. When the cap is open, [[Alien blaster round (Fallout 76)|alien blaster rounds]] can be loaded into the weapon. The two pronged sights are lined up through a hole with no front sight.
   
 
===Weapon modifications===
 
===Weapon modifications===
{{Section|FO76}}
+
{{Weapon mod FO76|start|slot=Barrel}}
  +
{{Weapon mod FO76|row
  +
|mod = Standard barrel
  +
|desc = Standard
  +
|base id = {{ID|}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod = Long barrel
  +
|desc = Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.
  +
|components = [[Adhesive (Fallout 76)|Adhesive]] x3<br />[[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Fiber optics (Fallout 76)|Fiber optics]] x2<br />[[Fiberglass (Fallout 76)|Fiberglass]] x4<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Screw (Fallout 76)|Screw]] x2
  +
|spread = -3
  +
|range = +84
  +
|value = +7
  +
|weight = -0.2
  +
|base id = {{ID|}}
  +
}}
  +
{{Weapon mod FO76|end}}
  +
{{Weapon mod FO76|start|slot=Grip}}
  +
{{Weapon mod FO76|row
  +
|mod = Standard grip
  +
|desc = Standard
  +
|base id = {{ID|}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod = Tactical grip
  +
|prefix = Sniper
  +
|desc = Better recoil, good hip-fire accuracy
  +
|components = [[Aluminum (Fallout 76)|Aluminum]] x4<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Fiberglass (Fallout 76)|Fiberglass]] x3<br />[[Adhesive (Fallout 76)|Adhesive]] x2<br />Rubber x3
  +
|accuracy = +1
  +
|weight = +0.2
  +
|value = +29
  +
|base id = {{ID|}}
  +
}}
  +
{{Weapon mod FO76|end}}
  +
{{Weapon mod FO76|start|slot=Mag}}
  +
{{Weapon mod FO76|row
  +
|mod = Standard mag
  +
|desc = Uses standard [[Alien blaster round (Fallout 76)|alien blaster rounds]].
  +
|base id = {{ID|}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod = Fusion mag
  +
|prefix = Converted
  +
|desc = Reduced damage and ammo capacity. Changes ammo type to [[Fusion cell (Fallout 76)|fusion cells]].
  +
|components = [[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x3<br />[[Circuitry (Fallout 76)|Circuitry]] x3<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Gold (Fallout 76)|Gold]] x3<br />[[Nuclear material (Fallout 76)|Nuclear material]] x4<br />[[Screw (Fallout 76)|Screw]] x2
  +
|damage = -5
  +
|value = +21
  +
}}
  +
{{Weapon mod FO76|end}}
  +
{{Weapon mod FO76|start|slot=Sights}}
  +
{{Weapon mod FO76|row
  +
|mod = Standard Sights
  +
|desc = Standard
  +
|base id = {{ID|}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod = Short Scope
  +
|prefix = Scoped
  +
|desc = Improved magnification. Superior sighted accuracy.
  +
|components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2
  +
|spread = +12
  +
|value = +28
  +
|weight = +0.75
  +
|base id = {{ID|}}
  +
}}
  +
{{Weapon mod FO76|end}}
   
==Locations==
+
==Location==
 
* West of [[Philippi Battlefield Cemetery]], inside a broken safe in a ruined house.
 
* West of [[Philippi Battlefield Cemetery]], inside a broken safe in a ruined house.
* Ammunition for the Alien Blaster exists southeast of [[Black Mountain Ordnance Works]], at TNT Dome #2. The plans to convert the weapon to [[Fusion cell (Fallout 76)|Fusion cells]] exists here also.
+
* [[Berkeley Springs station]]
   
 
==Notes==
 
==Notes==
Inside the submerged safe with the Alien Blaster is [[Fallout 76 keys|Rusted Key]] which begins an unmarked questline in order to access the ammunition at TNT Dome #2. This key unlocks a shack on the roof of [[Freddy Fear's House of Scares]] in the northern Mire. Outside the door is a note regarding this mystery as well. Contained in the room is a note titled [[stolen terminal passcode]] which originally comes from Mike Greene's terminal on the top floor of the apartments in Morgantown. Going to that terminal allows the player to write the passcode onto a holotape which can then be taken to a house in [[Pleasant Valley cabins]]. A terminal on the wall there allows the player to generate a one-time use code to open a hidden wall safe in the cliffside under the house which contains [[Fallout 76 keys|TNT Dome #2 key]]. The code provided will only be 6 numbers of the 8 needed, so to compensate add two 0's at the beginning. Ex: 00xxxxxx (x being the provided code).
+
* Ammunition for the alien blaster exists southeast of [[Black Mountain Ordnance Works]], at TNT dome #2. The plans to convert the weapon to [[Fusion cell (Fallout 76)|fusion cells]] exists here also.
  +
* Like other ammunition drops in the game, the [[Alien blaster round (Fallout 76)|alien blaster rounds]] at TNT Dome #2 will periodically respawn, allowing for replenishing the supply without converting the weapon to fusion cells.
  +
  +
==Gallery==
  +
<gallery>
  +
Atx_skin_weaponskin_alienblaster_steel_l.png|Atomic Shop Untarnished paint
  +
</gallery>
   
*The [[Fallout 76 keys|TNT Dome #2 key]] is alternatively located in the [[Ash Heap]], at the [[abandoned mine shaft Elaine]] or [[Mount Blair trainyard]]. Reason for this alternate location is currently unknown.
 
 
{{Stub|FO76}}
 
{{Stub|FO76}}
   
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[[Category:Fallout 76 weapons]]
 
[[Category:Fallout 76 weapons]]
  +
[[Category:Alien weapons]]
  +
[[ru:Бластер Чужих (Fallout 76)]]

Revision as of 22:11, August 29, 2019

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Infobox incomplete
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Gametitle-FO76
Gametitle-FO76

The alien blaster is a weapon in Fallout 76.

Characteristics

The alien blaster is a very weak[verification overdue] energy weapon with very rare standard ammo, but a fusion mag mod will convert the weapon to fire fusion cells for lower damage.

The weapon is of clear extraterrestrial design with its curved sleek forms, though it does resemble a pistol. The whole weapon is made of a combination of a steel like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. Unlike a human weapon, the blaster ends with a conal shaped muzzle with no recognizable barrel. On the side is a button that opens a circular blue ringed cap. When the cap is open, alien blaster rounds can be loaded into the weapon. The two pronged sights are lined up through a hole with no front sight.

Weapon modifications

Barrel
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard barrelStandard????????
Long barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.+84-3-0.2+7Adhesive x3
Aluminum x2
Circuitry x2
Fiber optics x2
Fiberglass x4
Glass x2
Screw x2
????????
Grip
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard gripStandard????????
Tactical gripBetter recoil, good hip-fire accuracySniper+0.2+29Aluminum x4
Screw x3
Fiberglass x3
Adhesive x2
Rubber x3
????????
Mag
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard magUses standard alien blaster rounds.????????
Fusion magReduced damage and ammo capacity. Changes ammo type to fusion cells.Converted-5+21Adhesive x2
Aluminum x3
Circuitry x3
Fiber optics x3
Gold x3
Nuclear material x4
Screw x2
????????
Sights
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard SightsStandard????????
Short ScopeImproved magnification. Superior sighted accuracy.Scoped+12+0.75+28Adhesive x1
Glass x2
Plastic x5
Screw x2
????????

Location

Notes

  • Ammunition for the alien blaster exists southeast of Black Mountain Ordnance Works, at TNT dome #2. The plans to convert the weapon to fusion cells exists here also.
  • Like other ammunition drops in the game, the alien blaster rounds at TNT Dome #2 will periodically respawn, allowing for replenishing the supply without converting the weapon to fusion cells.

Gallery


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