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* Ammunition for the Alien Blaster exists southeast of [[Black Mountain Ordnance Works]], at TNT Dome #2. The plans to convert the weapon to [[Fusion cell (Fallout 76)|Fusion cells]] exists here also.
 
* Ammunition for the Alien Blaster exists southeast of [[Black Mountain Ordnance Works]], at TNT Dome #2. The plans to convert the weapon to [[Fusion cell (Fallout 76)|Fusion cells]] exists here also.
   
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==Notes==
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Inside the submerged safe with the Alien Blaster is [[Fallout 76 keys|Rusted Key]] which begins an unmarked questline in order to access the ammunition at TNT Dome #2. This key unlocks a shack on the roof of [[Freddy Fear's House of Horrors]] in the northern Mire. Outside the door is a note regarding this mystery as well. Contained in the room is a note titled [[Stolen Terminal Passcode]] which originally comes from Mike Greene's terminal on the top floor of the apartments in Morgantown. Going to that terminal allows the player to write the passcode onto a holotape which can then be taken to a house in [[Pleasant Valley Cabins]]. A terminal on the wall there allows the player to generate a one-time use code to open a hidden wall safe in the cliffside under the house which contains [[Fallout 76 keys|TNT Dome #2 key]]
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*The [[Fallout 76 keys|TNT Dome #2 key]] is alternatively located in the [[Ash Heap]], at the [[abandoned mine shaft Elaine]] or [[Mount Blair trainyard]]. Reason for this alternate location is currently unknown.
 
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Revision as of 19:58, November 30, 2018

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The alien blaster is a weapon in Fallout 76.

Characteristics

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Weapon modifications

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Locations

Notes

Inside the submerged safe with the Alien Blaster is Rusted Key which begins an unmarked questline in order to access the ammunition at TNT Dome #2. This key unlocks a shack on the roof of Freddy Fear's House of Horrors in the northern Mire. Outside the door is a note regarding this mystery as well. Contained in the room is a note titled Stolen Terminal Passcode which originally comes from Mike Greene's terminal on the top floor of the apartments in Morgantown. Going to that terminal allows the player to write the passcode onto a holotape which can then be taken to a house in Pleasant Valley Cabins. A terminal on the wall there allows the player to generate a one-time use code to open a hidden wall safe in the cliffside under the house which contains TNT Dome #2 key

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