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|ammo =[[Alien blaster round (Fallout 76)|Alien blaster round]]<br />[[Fusion cell (Fallout 76)|Fusion cell]] |
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|ammo =[[Alien blaster round (Fallout 76)|Alien blaster round]]<br />[[Fusion cell (Fallout 76)|Fusion cell]] |
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|clip size =?? |
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|clip size =?? |
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|perk dmg =[[Gunslinger]]<br />[[Expert Gunslinger]]<br />[[Master Gunslinger]]<br /> |
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|perk dmg = |
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|perk mod = |
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|perk mod = |
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|edid =<tt>AlienBlaster</tt> |
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|baseid ={{ID|000ff995}} |
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|baseid ={{ID|000ff995}} |
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}}{{Games|FO76}} |
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}}{{Games|FO76}} |
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==Characteristics== |
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==Characteristics== |
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The alien blaster is an energy weapon with decent damage, but it is impractical due to its very rare ammo. A fusion mag mod will convert the weapon to fire [[Fusion cell (Fallout 76)|fusion cells]], but will also effectively make the weapon a weak laser pistol.
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{{Section|FO76}} |
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The weapon is of clear extraterrestrial design with its curved sleek forms, though it does resemble a pistol. The whole weapon is made of a combination of a steel like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. Unlike a human weapon, the blaster ends with a conal shaped muzzle with no recognizable barrel. On the side is a button that opens a circular blue ringed cap. When the cap is open, [[Alien blaster round (Fallout 76)|alien blaster rounds]] can be loaded into the weapon. The two pronged sights are lined up through a hole with no front sight. |
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===Weapon modifications=== |
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===Weapon modifications=== |
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|mod = Standard grip |
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|mod = Standard grip |
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|desc = Standard |
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|desc = Standard |
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|base id = {{ID|}} |
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}} |
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{{Weapon mod FO76|row |
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|mod = Tactical grip |
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|prefix = Sniper |
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|desc = Better recoil, good hip-fire accuracy |
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|components = [[Aluminum (Fallout 76)|Aluminum]] x4<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Fiberglass (Fallout 76)|Fiberglass]] x3<br />[[Adhesive (Fallout 76)|Adhesive]] x2<br />Rubber x3 |
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|accuracy = +1 |
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|weight = +0.2 |
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|value = +29 |
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|base id = {{ID|}} |
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|base id = {{ID|}} |
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}} |
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}} |
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{{Weapon mod FO76|row |
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{{Weapon mod FO76|row |
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|mod = Standard mag |
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|mod = Standard mag |
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|desc = Uses standard [[Alien blaster round (Fallout 76)|alien blaster rounds]]. |
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|desc = Uses standard [[Alien blaster round (Fallout 76)|Alien blaster rounds]]. |
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|base id = {{ID|}} |
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|base id = {{ID|}} |
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}} |
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}} |
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|mod = Fusion mag |
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|mod = Fusion mag |
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|prefix = Converted |
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|prefix = Converted |
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|desc = Reduced damage and ammo capacity. Changes ammo type to [[Fusion cell (Fallout 76)|fusion cells]]. |
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|desc = Reduced damage and ammo capacity. Changes ammo type to [[Fusion cell (Fallout 76)|Fusion Cells]]. |
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|components = [[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x3<br />[[Circuitry (Fallout 76)|Circuitry]] x3<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Gold (Fallout 76)|Gold]] x3<br />[[Nuclear material (Fallout 76)|Nuclear material]] x4<br />[[Screw (Fallout 76)|Screw]] x2 |
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|components = [[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x3<br />[[Circuitry (Fallout 76)|Circuitry]] x3<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Gold (Fallout 76)|Gold]] x3<br />[[Nuclear material (Fallout 76)|Nuclear material]] x4<br />[[Screw (Fallout 76)|Screw]] x2 |
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|damage = -5 |
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|damage = -5 |
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{{Weapon mod FO76|end}} |
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{{Weapon mod FO76|end}} |
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==Location== |
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==Locations== |
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* West of [[Philippi Battlefield Cemetery]], inside a broken safe in a ruined house. |
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* West of [[Philippi Battlefield Cemetery]], inside a broken safe in a ruined house. |
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* [[Berkeley Springs station]] |
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==Notes== |
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==Notes== |
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* Ammunition for the alien blaster exists southeast of [[Black Mountain Ordnance Works]], at TNT dome #2. The plans to convert the weapon to [[Fusion cell (Fallout 76)|fusion cells]] exists here also. |
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* Ammunition for the alien blaster exists southeast of [[Black Mountain Ordnance Works]], at TNT dome #2. The plans to convert the weapon to [[Fusion cell (Fallout 76)|fusion cells]] exists here also. |
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* Like other ammunition drops in the game, the [[Alien blaster round (Fallout 76)|alien blaster rounds]] at TNT Dome #2 will periodically respawn, allowing for replenishing the supply without converting the weapon to fusion cells. |
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==Gallery==
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* Like other ammunition drops in the game, the [[Alien blaster round (Fallout 76)|alien blaster rounds]] at TNT Dome #2 will periodically respawn, allowing for replenishing the supply without converting the weapon to fusion cells. |
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<gallery> |
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Atx_skin_weaponskin_alienblaster_steel_l.png|Atomic Shop Untarnished paint |
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</gallery> |
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{{Stub|FO76}} |
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{{Stub|FO76}} |