Gametitle-FO76.png
Gametitle-FO76.png

The alien blaster is a non-automatic pistol in Fallout 76.

Characteristics

The alien blaster is a energy weapon with decent damage output but is impractical for regular use due to the rarity of alien blaster rounds. A fusion magazine mod will convert the weapon to shoot the more common fusion cells but will also reduce the damage output and ammo capacity.

The weapon is made of a combination of a steel-like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. On the side is a button that opens a blue ringed cap. When the cap is open, the player character will load alien blaster rounds into it. The two pronged sights are also lined up through a hole with no recognizable front sight or barrel.

Weapon modifications

Barrel
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard barrelAluminum x2
Circuitry x2
Glass x2
Plastic x7
Screw x2
Long barrel+84-3-0.2+7Adhesive x3
Aluminum x2
Circuitry x2
Fiber Optics x2
Fiberglass x4
Glass x2
Screw x2

Grip
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard grip
Sharpshooter's grip-5%+0.2+29Adhesive x2
Aluminum x4
Fiberglass x3
Rubber x3
Screw x3

Mag
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard magAdhesive x1
Aluminum x1
Circuitry x1
Fiber optics x3
Screw x2
Fusion mag-5+21Adhesive x2
Aluminum x3
Circuitry x3
Fiber optics x3
Gold x3
Nuclear material x4
Screw x2

Sights
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard sightsAdhesive x1
Aluminum x1
Plastic x2
Short scope+11+0.75+28Adhesive x1
Glass x2
Plastic x5
Screw x2

Variants

Location

Notes

  • When using the standard magazine, alien blaster rounds will drop as contextual ammo from Daily Ops.
  • Ammunition for the alien blaster is located southeast of Black Mountain Ordnance Works, at TNT dome #2. The plans to convert the weapon to shoot fusion cells are also located there.
  • Like other ammunition drops in the game, the alien blaster rounds at TNT dome #2 will periodically respawn, allowing the player character to replenish their supply without converting the weapon to fusion cells.
  • This weapon is affected by the Grounded mutation.
  • The fusion mag cannot be found as a mod box, however, it can be crafted with the associated plan.
  • The alien blaster cannot drop as a legendary weapon.
  • Prior to One Wasteland For All, the alien blaster provided the damages of 15, 19, 22 and 25 at levels 20, 30, 40, and 50; respectively.

Gallery

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