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Fallout Interactive Experience
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The alien blaster is a ranged weapon in Fallout 76.
Characteristics
The alien blaster is a energy weapon with decent damage output but is impractical for regular use due to the rarity of alien blaster rounds. A fusion magazine mod will convert the weapon to shoot the more common fusion cells but will also reduce the damage output and ammo capacity.
The weapon is made of a combination of a steel-like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. On the side is a button that opens a blue ringed cap. When the cap is open, the player character will load alien blaster rounds into it. The two pronged sights are also lined up through a hole with no recognizable front sight or barrel.
Weapon modifications
Barrel | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Naming | Effects | Plan | Perk | Components | Form ID | ||||||||
Short barrel | Standard. | – | – | – | – | – | – | – | – | – | – | – | – | Aluminum x2 Circuitry x2 Glass x2 Plastic x7 Screw x2 | 001888DE |
Long barrel | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | – | – | – | – | +84 | -3 | – | – | -0.2 | +7 | – | – | Adhesive x3 Aluminum x2 Circuitry x2 Fiber Optics x2 Fiberglass x4 Glass x2 Screw x2 | 00161C28 |
Grip | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Naming | Effects | Plan | Perk | Components | Form ID | ||||||||
Standard grip | Standard. | – | – | – | – | – | – | – | – | – | – | – | – | Adhesive x2 Aluminum x3 Fiberglass x2 Rubber x2 Screw x2 | 00161C29 |
Sharpshooter's grip | Better recoil and hip-fire accuracy. | Sharpshooter's | – | – | – | – | – | – | -5% | +0.2 | +29 | – | – | Adhesive x2 Aluminum x4 Fiberglass x3 Rubber x3 Screw x3 | 001C13A8 |
Mag | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Naming | Effects | Plan | Perk | Components | Form ID | ||||||||
Standard mag | Uses standard Alien Blaster Rounds. | – | – | – | – | – | – | – | – | – | – | – | – | Adhesive x1 Aluminum x1 Circuitry x1 Fiber optics x3 Screw x2 | 001C50A5 |
Fusion mag | Reduced damage and ammo capacity. Changes ammo type to Fusion Cells. | Converted | – | -5 | – | – | – | – | – | – | +21 | – | – | Adhesive x2 Aluminum x3 Circuitry x3 Fiber optics x3 Gold x3 Nuclear material x4 Screw x2 | 001C50A2 |
Sights | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Naming | Effects | Plan | Perk | Components | Form ID | ||||||||
Standard sights | Standard. | – | – | – | – | – | – | – | – | – | – | – | – | Adhesive x1 Aluminum x1 Plastic x2 | 001888DF |
Short scope | Improved magnification. Superior sighted accuracy. | Scoped | – | – | – | – | +11 | – | – | +0.75 | +28 | – | – | Adhesive x1 Glass x2 Plastic x5 Screw x2 | 00161C2A |
Short night vision scope | Night vision. Improved magnification. Superior sighted accuracy. | Night-Vision | – | – | – | – | – | – | – | +32.5% | +105% | – | – | N/A | 001C509E |
Appearance | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Naming | Effects | Plan | Perk | Components | Form ID | ||||||||
Default appearance | Standard. | – | – | – | – | – | – | – | – | – | – | – | – | 0037D0C1 | |
Untarnished paint | Wooden Inlay Paint. | Untarnished | – | – | – | – | – | – | – | – | – | – | Steel x1 | 0055AEF6 |
Variants
- The V.A.T.S. Unknown
- Zorbo's Revenge
Location
- Toxic pond and wreckage - (northwest of the butterfly on the map) inside a broken safe submerged in a toxic pond.
- The Rusty Pick - despite being omitted from her randomized inventories, an unobtainable version of the alien blaster may be found among Purveyor Murmrgh's decorative inventory.
- Dropped by aliens during Event: Invaders from Beyond.
Notes
- When using the standard magazine, alien blaster rounds will drop as contextual ammo from Daily Ops.
- Ammunition for the alien blaster is located southeast of Black Mountain Ordnance Works, at TNT dome #2. The plans to convert the weapon to shoot fusion cells are also located there.
- Like other ammunition drops in the game, the alien blaster rounds at TNT dome #2 will periodically respawn, allowing the player character to replenish their supply without converting the weapon to fusion cells.
- This weapon is affected by the Grounded mutation.
- The fusion mag cannot be found as a mod box, however, it can be crafted with the associated plan.
- The alien blaster cannot drop as a Legendary weapon, however it may be upgraded to one with Legendary crafting.
Changelog
- Prior to One Wasteland For All, the alien blaster provided the damages of 15, 19, 22 and 25 at levels 20, 30, 40, and 50; respectively.
- Prior to patch 30, alien blaster rounds would not drop as contextual ammo from Daily Ops while using the standard magazine.
- As of patch 30, both the crafting plan and short night vision scope modification were officially cut from the game.
Gallery
Toxic pond and wreckage, the safe is inside the ruins of the house