Gametitle-FO76.png
Gametitle-FO76.png

The alien blaster is a ranged weapon in Fallout 76.

Characteristics[edit | edit source]

The alien blaster is a energy pistol with decent damage but is impractical to use due to the rarity of alien blaster rounds. A fusion mag mod will convert the weapon to shoot fusion cells but will also reduce the damage output.

The weapon is of clear extraterrestrial origin, with its curved sleek forms; though it does resemble a man-made pistol. The weapon is made of a combination of a steel-like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. Unlike a man-made pistol, the blaster ends with a cone-shaped muzzle with no recognizable barrel. On the side is a button that opens a blue ringed cap. When the cap is open, alien blaster rounds can be loaded into the weapon. The two pronged sights are lined up through a hole with no front sight.

Weapon modifications[edit | edit source]

Barrel
ModDescriptionPrefixDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePerk(s) requiredComponentsForm ID
Standard
barrel
Standard.Aluminum x2
Circuitry x2
Glass x2
Plastic x7
Screw x2
????????
Long
barrel
Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.+84-3-0.2+7Adhesive x3
Aluminum x2
Circuitry x2
Fiber Optics x2
Fiberglass x4
Glass x2
Screw x2
????????

Grip
ModDescriptionPrefixDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePerk(s) requiredComponentsForm ID
Standard
grip
Standard.????????
Sharpshooter's
grip
Better recoil and hip-fire accuracy.Sharpshooter's+0.2+29Adhesive x2
Aluminum x4
Fiberglass x3
Rubber x3
Screw x3
????????
Mag
ModDescriptionPrefixDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePerk(s) requiredComponentsForm ID
Standard
mag
Uses standard Alien Blaster Rounds.Adhesive x1
Aluminum x1
Circuitry x1
Fiber optics x3
Screw x2
????????
Fusion
mag
Reduced damage and ammo capacity. Changes ammo type to Fusion Cells.Converted-5+21Adhesive x2
Aluminum x3
Circuitry x3
Fiber optics x3
Gold x3
Nuclear material x4
Screw x2
????????

Sights
ModDescriptionPrefixDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePerk(s) requiredComponentsForm ID
Standard
sights
Standard.Adhesive x1
Aluminum x1
Plastic x2
????????
Short
scope
Improved magnification. Superior sighted accuracy.Scoped+11+0.75+28Adhesive x1
Glass x2
Plastic x5
Screw x2
????????

Variants[edit | edit source]

Location[edit | edit source]

Notes[edit | edit source]

  • Ammunition for the alien blaster is located southeast of Black Mountain Ordnance Works, at TNT dome #2. The plans to convert the weapon to shoot fusion cells are also located there.
  • Like other ammunition drops in the game, the alien blaster rounds at TNT dome #2 will periodically respawn, allowing the player character to replenish their supply without converting the weapon to fusion cells.
  • Affected by the Grounded mutation.
  • Prior to One Wasteland For All, the alien blaster provided damage of 15, 19, 22 and 25 at levels 20, 30, 40, and 50, respectively.
  • The alien blaster cannot drop as a legendary weapon.

Gallery[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.