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|perk1 mult =0.05 |
|perk1 mult =0.05 |
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|perk2 =Lord Death |
|perk2 =Lord Death |
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− | |perk2 mult =0. |
+ | |perk2 mult =0.04 |
|perk3 =Rapid Reload |
|perk3 =Rapid Reload |
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|perk3 reload mult =0.25 |
|perk3 reload mult =0.25 |
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|skill req =75 |
|skill req =75 |
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|hp =500 |
|hp =500 |
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− | |repair =none<br />[[Jury Rigging#Energy pistols|Energy pistols]] {{ |
+ | |repair =none<br />[[Jury Rigging#Energy pistols|Energy pistols]] {{Icon|jury|big|link=Jury Rigging}} |
|weight =2 |
|weight =2 |
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|value =4000 |
|value =4000 |
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==Characteristics== |
==Characteristics== |
||
− | The alien blaster is one of the most powerful weapons in the game because a [[ |
+ | The alien blaster is one of the most powerful weapons in the game because a [[Critical Hit]] is guaranteed. This weapon will often be able to take down any foe with a single shot to the head. Enemies killed by a critical hit from this weapon are disintegrated into ash, identical to a laser with the exception that the disintegration effect is colored blue instead of red. |
− | As with the alien blaster, the [[Fallout: New Vegas ammunition|ammunition]] used by the pistol is also unique, meaning the 140-250 [[Alien power cell (Fallout: New Vegas)|alien power cells]] found on the [[Alien (Fallout: New Vegas)|alien captain]] cannot be found anywhere else, limiting the use of the alien blaster. |
+ | As with the alien blaster, the [[Fallout: New Vegas ammunition|ammunition]] used by the pistol is also unique, meaning the 140-250 [[Alien power cell (Fallout: New Vegas)|alien power cells]] found on the [[Alien (Fallout: New Vegas)#Alien captain|alien captain]] cannot be found anywhere else, limiting the use of the alien blaster. |
===Durability=== |
===Durability=== |
||
− | The alien blaster can fire a total of about |
+ | The alien blaster can fire a total of about 2,495 shots, the equivalent of 250 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking, significantly more than the 222-272 cells that are normally available to be found. |
==Locations== |
==Locations== |
||
− | The alien blaster is found just north of [[Horowitz |
+ | The alien blaster is found just north of [[Horowitz farmstead]], but is only available to characters that have the [[Wild Wasteland]] [[Fallout: New Vegas traits|trait]]. If the Wild Wasteland trait is not chosen, the [[YCS/186|YCS/186 Gauss rifle]], wielded by a mercenary, will replace the alien blaster. |
− | The alien blaster is found on the alien captain, along with 140-250 alien power cells. The captain is aided by two other aliens, |
+ | The alien blaster is found on the alien captain, along with 140-250 alien power cells. The captain is aided by two other aliens, both of whom are armed with laser weapons, usually laser pistols. |
==Notes== |
==Notes== |
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* Silently killing the alien captain makes it possible to take the alien blaster while the other aliens remain neutral. |
* Silently killing the alien captain makes it possible to take the alien blaster while the other aliens remain neutral. |
||
* Switching to the [[Wild Wasteland]] trait in the ''[[Old World Blues (add-on)|Old World Blues]]'' [[add-on]] will not make the alien blaster obtainable if the [[YCS/186]] has already been obtained. |
* Switching to the [[Wild Wasteland]] trait in the ''[[Old World Blues (add-on)|Old World Blues]]'' [[add-on]] will not make the alien blaster obtainable if the [[YCS/186]] has already been obtained. |
||
− | * |
+ | * The alien blaster works well with the [[Better Criticals]] perk. Considering every hit is a critical hit, every shot will have a 50% increase in critical hit damage. |
* This is one of only two weapons in the game that has no spread, the other being [[Elijah's jury-rigged Tesla cannon]]. |
* This is one of only two weapons in the game that has no spread, the other being [[Elijah's jury-rigged Tesla cannon]]. |
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− | *Companions will sometimes loot the alien blaster off the captain's body. |
+ | * Companions will sometimes loot the alien blaster off the captain's body. |
==Bugs== |
==Bugs== |
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− | * {{Platforms|pc |
+ | * {{Platforms|pc,ps3,xbox360}} Sometimes the alien captain does not carry the alien blaster, if this happens simply loading a save from before you encounter the aliens solves this problem. {{Verify|verified}} |
− | * {{Platforms|xbox360}} Be careful when putting the alien blaster into ED-E's inventory; sometimes it will replace its standard weapon with the alien blaster as would any other companion but, as ED-E can't physically equip the weapon, it simply disappears from ED-E's inventory and its standard laser blasts become the distinctive blue energy blasts of the alien blaster. It's impossible to get the alien blaster back when this occurs without loading a save from before the weapon was given. {{Verify|verified}} |
+ | * {{Platforms|xbox360}} Be careful when putting the alien blaster into [[ED-E]]'s inventory; sometimes it will replace its standard weapon with the alien blaster as would any other companion but, as ED-E can't physically equip the weapon, it simply disappears from ED-E's inventory and its standard laser blasts become the distinctive blue energy blasts of the alien blaster. It's impossible to get the alien blaster back when this occurs without loading a save from before the weapon was given. {{Verify|verified}} |
− | * {{Platforms |
+ | * {{Platforms|pc,xbox360}} When using [[Steady]] and entering VATS, all targets will have a 0% chance to hit, regardless of range or line of sight. {{Verify|verified}} |
==Sounds== |
==Sounds== |
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[[Category:Fallout: New Vegas Energy Weapons skill weapons]] |
[[Category:Fallout: New Vegas Energy Weapons skill weapons]] |
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[[Category:Fallout: New Vegas Wild Wasteland content]] |
[[Category:Fallout: New Vegas Wild Wasteland content]] |
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− | [[Category: |
+ | [[Category:Alien weapons]] |
[[Category:Fallout: New Vegas unique weapons]] |
[[Category:Fallout: New Vegas unique weapons]] |
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⚫ | |||
+ | [[es:Blaster alienígena (Fallout: New Vegas)]] |
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[[ru:Бластер Чужих (Fallout: New Vegas)]] |
[[ru:Бластер Чужих (Fallout: New Vegas)]] |
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+ | [[zh:異形破壞者 (Fallout:新維加斯)]] |
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⚫ |
Revision as of 20:48, 7 August 2019
For an overview of alien blaster weapons in the Fallout series of games, see alien blaster. |
The following is based on the Wild Wasteland trait. |
The alien blaster is a unique weapon in Fallout: New Vegas.
Characteristics
The alien blaster is one of the most powerful weapons in the game because a Critical Hit is guaranteed. This weapon will often be able to take down any foe with a single shot to the head. Enemies killed by a critical hit from this weapon are disintegrated into ash, identical to a laser with the exception that the disintegration effect is colored blue instead of red.
As with the alien blaster, the ammunition used by the pistol is also unique, meaning the 140-250 alien power cells found on the alien captain cannot be found anywhere else, limiting the use of the alien blaster.
Durability
The alien blaster can fire a total of about 2,495 shots, the equivalent of 250 reloads, from full condition before breaking, significantly more than the 222-272 cells that are normally available to be found.
Locations
The alien blaster is found just north of Horowitz farmstead, but is only available to characters that have the Wild Wasteland trait. If the Wild Wasteland trait is not chosen, the YCS/186 Gauss rifle, wielded by a mercenary, will replace the alien blaster.
The alien blaster is found on the alien captain, along with 140-250 alien power cells. The captain is aided by two other aliens, both of whom are armed with laser weapons, usually laser pistols.
Notes
- The alien captain will have this weapon in his inventory, but will not use it against the player character.
- Except for cut or unused weapons, the alien blaster has the highest in-game critical multiplier (100%) and therefore guarantees a Critical Hit regardless of the Luck stat or critical chance modifiers.
- This gun is physically identical to the alien blaster found in Fallout 3.
- Silently killing the alien captain makes it possible to take the alien blaster while the other aliens remain neutral.
- Switching to the Wild Wasteland trait in the Old World Blues add-on will not make the alien blaster obtainable if the YCS/186 has already been obtained.
- The alien blaster works well with the Better Criticals perk. Considering every hit is a critical hit, every shot will have a 50% increase in critical hit damage.
- This is one of only two weapons in the game that has no spread, the other being Elijah's jury-rigged Tesla cannon.
- Companions will sometimes loot the alien blaster off the captain's body.
Bugs
- Sometimes the alien captain does not carry the alien blaster, if this happens simply loading a save from before you encounter the aliens solves this problem. [verified]
- ED-E's inventory; sometimes it will replace its standard weapon with the alien blaster as would any other companion but, as ED-E can't physically equip the weapon, it simply disappears from ED-E's inventory and its standard laser blasts become the distinctive blue energy blasts of the alien blaster. It's impossible to get the alien blaster back when this occurs without loading a save from before the weapon was given. [verified] Be careful when putting the alien blaster into
- Steady and entering VATS, all targets will have a 0% chance to hit, regardless of range or line of sight. [verified] When using