Fallout and Fallout 2
In Fallout, the Alien Blaster can be found in the "Alien Ship" special encounter.
Additionally, the Alien Blaster can be picked up by hacking a terminal on the Enclave Oil rig in the maze room. By passing the science check when using the repair skill on a (each game randomly selected) maze room terminal one can find an easter egg. The egg 'hatches' a special item depending on players tagged skill. If the player has speech tagged and over 100% the egg is the alien blaster. Note that the game checks from the ordered list (Science, Repair, Gambling, Outdoorsman, Throwing, First aid, Doctor, Traps) first for a tagged skill over 100%, so in order to get the blaster the player mustn't have any of these skills tagged and over 100%.
It can be fired for 2 action points with Fast Shot and the Bonus Rate of Fire Perks. If used by a character with high skill levels and accompanying perks, it can cause up to 150 damage per hit. Very random damage and short range make it hard to consistently use effectively, so hope for a lot of criticals.
In Fallout 3 the Alien Blaster is one of the most powerful weapons in the game because a critical hit is guaranteed. You will more than often be able to take down any foe you encounter with one well-aimed shot to the head.
The New Alien Blaster uses Alien Power Cells, a unique ammo that is extremely hard to find. In Fallout 3 the Alien Blaster doesn't use Small Energy Cells as Old Alien Blaster of Fallout and Fallout 2.
- The Alien Blaster can be obtained next to the body of a dead alien lying a few feet away from his crashed spaceship. The Alien Crash Site is found due north of MDPL-13 Power Station and northwest of the Greener Pastures Disposal Site. There are only 120 Alien Power Cells found at the crash site.
- In the Broken Steel add-on, another one can be found at Adams Air Force Base. It is held in the armory inside a locked box (Hard lockpick) in the giant Mobile Base Crawler. There are also alien power cells in the numerous ammunition boxes in the room. There are 4 ammunition boxes that contain 9 power cells each (significantly more if you have the Scrounger perk), and the Armory Master also has some on his corpse. There is a fairly good chance the Armory Master, a Security Officer or a member of the Enclave Squad Sigma will pick up the Alien Blaster before you can make your way to the armory where it is held.
- The Alien Blaster can be given to Protector Casdin, in front of Fort Independence in exchange for ammunition, medicine or grenades. Refer to the The Outcast Collection Agent page.
- The only ways to repair the Alien Blaster is through vendors, sacrificing the Firelance to repair the Alien Blaster or using the Alien Blaster that is located at Adams Air Force Base (option only if you have Broken Steel installed). Alternatively, it can be given Protector Casdin, and then pickpocketed back. It will be at 100% condition. Note: Killing him does not always leave the Alien Blaster on his corpse.
- It's also worth noting that this weapon, though very powerful, will quickly degrade (likely due to its rough landing on Earth) and be rendered useless, so stick to V.A.T.S. or carefully-aimed headshots.
- This weapon also has the effect of disintegrating any enemy killed with a critical shot by it (which is every shot for creatures weaker than most Super Mutants), identical to a laser (with the exception that the disintegration effect is colored blue instead of red).
- When the random encounter which spawns the Firelance has occurred, if it is not retrieved by the player it will be retrieved and used by a NPC such as a Raider.
- If you have a follower with you when you find the weapon, they may pick it up.
- This weapon is absolutely devastating in the hands of Star Paladin Cross (who is an expert in the use of energy weapons) and does not lose durability unless hit directly.
- Extra ammo can be found in Fort Independence's lower levels near the Miss Launcher.
- The Alien Blaster deals electrical damage. The only other weapons that do electrical damage are the Firelance,The Shocker, Jingwei's Shock Sword (available with the Operation: Anchorage add-on) and the Tesla Cannon (available with the Broken Steel add-on).
- If you use this weapon a lot, it is best to invest in the Caravan Merchants, especially Crazy Wolfgang
- Alternatively, you can use the Haley's Hardware glitch in Point Lookout as a nearly free, but less reliable, way of getting the Blaster to 100% or nearly 100%.
- It resembles Commander Adams' pistol from the 1958 movie the Forbidden Planet, both in design and firing. the "bullets" disperse in a very similar way when they hit solid objects, such as walls.