Fallout Wiki
Fallout Wiki

Yes, and they have been for decades now. The hired hands know what they're signing up for - we don't hide anything with fancy talk.— Alice McLafferty about the CCC's work contracts

Alice McLafferty is a member of the Crimson Caravan Company, serving as manager of its branch office near New Vegas in the Mojave Wasteland. Sent over from her former position managing the CCC headquarters in the Hub in 2281, McLafferty is a shrewd businesswoman who runs all her day-to-day activities with utmost efficiency and a degree of ruthlessness infamous among company employees,[1] while still retaining their loyalty and respect for her competency.[2] She appears in Fallout: New Vegas.

Background[]

Business-minded with a stern countenance,[Non-game 1] Alice McLafferty has been a driving force in making the Crimson Caravan Company the most successful merchant house to come out of New California by the late 23rd century,[3] including drafting rigid non-compete agreements to ensure that even in the face of employment termination, former Crimson assets will remain out of the hands of its rivals.[4]

The bulk of her career was spent managing the heart of operations for the CCC in the Hub. However, by the turn of the 2280s, their branch near New Vegas had been showing a streak of under-performance largely thanks to the incompetency of its CEO Henry Jamison,[5] who was hired on by Alice solely because of his family's connections in the company,[6] leading to Alice herself being deployed from the Core Region to the frontier to sort out the mess she unwillingly created.[7] Beyond her management of CCC assets, McLafferty has also done work in the political sector of the New California Republic, working her way into high esteem in order to push through tariffs on the financial prospects of rival merchant houses.[8]

Behind the scenes of her position managing the CCC's interests in New Vegas, Alice struck a deal with Gloria Van Graff of rival merchant house the Van Graffs where they would help the other in eliminating their competition in the Mojave: Gloria had her mercenaries carry out ambushes, staged as Brotherhood raids on the assets of Cassidy Caravans to force the owner into accepting a buyout from Alice,[9] and in exchange, the CCC manager would arrange a sabotage of the New Vegas operations of the Gun Runners, the Van Graffs' foremost rival in the arms trade.[10][11][12][Non-game 2]

Interactions with the player character[]

Interactions overview[]

Interactions
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.

Quests[]

Effects of player's actions[]

  • If the Courier steals the milling specifications from the Gun Runners during You Can Depend on Me and then completes the peaceful path of Heartache by the Number, the ending reveals that Alice and Gloria Van Graff are eventually ambushed and killed returning west, supposedly by the Gun Runners; this occurs even if the Courier was not caught stealing the schematics.
  • Killing Alice or opening her office safe in front of Crimson Caravan employees will turn them hostile.
    • Similarly, killing Alice before completing You Can Depend on Me and Pressing Matters will fail both quests.
  • Honest Hearts Jed Masterson will have unique dialogue depending on if the player character either completed You Can Depend on Me,[4] or killed Alice (independently or as part of the violent path of Heartache by the Number)[13] when first speaking to him within the northern passage during Happy Trails Expedition.

Inventory[]

Notes[]

  • Alice sleeps in the guard barracks at night.
  • The Official Game Guide entry for the Cassidy Caravans wreckage (along with erroneously naming it "Reed Imports Caravan") incorrectly spells her last name as "McCaffery", possibly the result of confusing her with Caleb McCaffery.
    • That entry also states that visiting the wreckage leads to gaining information that can be brought back to her, or to Cass. There is nothing in-game that requires telling Alice about the wreckage, and the quest Heartache by the Number actually requires bringing Cass there in person.

Appearances[]

Alice McLafferty appears in Fallout: New Vegas and the Fallout: The Roleplaying Game supplement book Settler's Guide Book.

Behind the scenes[]

Gallery[]

References[]

  1. Crimson Caravan guard: "McLafferty’s been riding asses again. Better lay low."
    (Crimson Caravan guard's dialogue)
  2. Crimson Caravan guard: "McLafferty’s a hard boss, but she knows what she’s doing, that’s for sure."
    (Crimson Caravan guard's dialogue)
  3. The Courier: "Are you really going to ruin what's supposed to be a time of happiness for her?"
    Alice McLafferty: "[SUCCEEDED] Being sentimental is not how I made the Crimson Caravan so successful, but I'll allow it, just this once. Janet will be paid what she's owed. Consider it a gift."
    (Alice McLafferty's dialogue)
  4. 4.0 4.1 Jed Masterson: "Wait a minute, I recognize you. Yeah... you're Alice McLafferty's rising star, ain't you? You sure you want to be here? McLafferty's non-competes are pretty rigid."
    (Jed Masterson's dialogue)
  5. The Courier: "You're well-dressed for this place."
    Alice McLafferty: "Normally, I oversee company operations at the Hub in California. However, the New Vegas branch has been underperforming in recent years. Given the conditions here, it's not hard to see why. I'll change all that, soon enough."
    (Alice McLafferty's dialogue)
  6. The Courier: "What brought you to New Vegas?"
    [Henry Jamison]]: "I wanted to be where the action is, so I got my dad to pull some strings and get me a cushy position with the Crimson Caravan. Everything was great until McLafferty came along. That old bitch is gonna hear about it from my dad, just you wait."
    (Henry Jamison's dialogue)
  7. The Courier: "I want to know more about the problem with Henry Jamison."
    Alice McLafferty: "The Jamisons are very wealthy ranchers back in Redding, California and significant investors in the Crimson Caravan Company. I was pressured into posting young Henry as the manager of the New Vegas branch. As you can see, he wasn't exactly cut out for the job. He was much more interested in gambling and prostitutes, and because of his family, I can't simply fire him. Henry needs to be convinced to quit, one way or another. I won't have a useless employee on the company payroll."
    (Alice McLafferty's dialogue)
  8. Crimson Caravan Company terminal entries; Terminal, Gun Runner Tariff
  9. The Courier: "Tell me about the negotiation."
    Alice McLafferty: "There's a small trading outfit, Cassidy Caravans, that I'm interested in acquiring. They've been rather competitive, so it's time to buy them out. I have it on good authority that the owner, Cass, wants out of the caravan business. Cass frequently trades with the NCR, so you'll likely find her at the Mojave Outpost."
    (Alice McLafferty's dialogue)
  10. The Courier: "What's the Gun Runner job about?"
    Alice McLafferty: "The quality of the Gun Runners' armaments is due to their manufacturing process. They craft all weapons on-site. I want to know the secrets of their manufacturing process, which means you'll need to find some way to get inside their heavily-guarded factory. I would greatly prefer that you perform this job undetected and without killing anyone, if it can be helped."
    (Alice McLafferty's dialogue)
  11. Letter to Gloria
  12. Crimson Caravan - Van Graff agreement
  13. Jed Masterson: "Hang on - ain't you the one that wiped out the Crimson Caravan's Vegas branch not too long ago? Ought to thank you for that - knocking McLafferty out of the running gives Happy Trails a market to expand into."
    (Jed Masterson's dialogue)

Non-game

  1. Fallout: New Vegas Official Game Guide Collector's Edition p. 306: Crimson Caravan - Main Office
    "Alice McLafferty runs the New Vegas operations from here with a stern countenance. She can be hit up for work, or more information about the history of this company. Also in the office is Don Hostetler, but he doesn’t have much to say (unless you have a Chem delivery from Jack and Diane). You can take your life in your hands (and your Infamy levels to new heights) by killing Alice for some Caps."
  2. Fallout: New Vegas Official Game Guide Collector's Edition p. 334: [2C.07] Silver Rush
    "Vegas' best source of laser and plasma weapons." So says the thug guarding the door to the Silver Rush an old casino transformed into a heavily guarded Energy Weapons trader's paradise. It's run by Gloria Van Graff, the younger of the two siblings, and her brother Jean-Baptiste Cutting. She is the person responsiveIn-game spelling, punctuation and/or grammar for the New Vegas vanIn-game spelling, punctuation and/or grammar Graffs' general strategy, including striking up a deal with Alice McLafferty of the Crimson Caravan Company to wipe ourIn-game spelling, punctuation and/or grammar the competition in New Vegas (the Gun Runners and Cassidy Caravans). Jean-Baptiste Cutting is the muscle of the Van Graff operation, and handles all of Gloria's dirty work. Jean-Baptiste is a nasty, mean-spirited son-of-a-bitch. Despite the family's tendency to deal in energy weapons, Jean-Baptiste is a connoisseur of big guns and explosives. He threatens people for looking at him the wrong way and is far from all talk; he will go from zero-to-murder in two seconds."