Alcohol addiction is an addiction in Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, Fallout Tactics and was cut from Fallout and Fallout 2.
Fallout and Fallout 2
The following is based on Fallout cut content. |
This was only partially implemented in Fallout and Fallout 2. Art and descriptions exist, but the addiction itself is not defined and so it cannot be obtained.
End of information based on Fallout cut content |
Fallout 3
When suffering from alcohol addiction, a 1 point penalty to Agility and Charisma is the result.
- With the Broken Steel add-on, the perk Party Boy/Party Girl becomes available at level 28, so while the Lone Wanderer can still get addicted, all negative effects of addiction (Charisma and Agility penalties) are not applied.
- Broken Steel also modifies alcohol addiction so that Charisma and Agility penalties are temporarily suppressed while under the effects of Mex-X or any other effect which allows the Lone Wanderer to ignore crippled limbs.
- As with all other addictions in Fallout 3, the Lone Wanderer can only get rid of alcohol addiction by visiting a doctor, or by using the My First Laboratory.
Bugs
- Beer, waiting for for alcohol withdrawal symptoms to kick in and then consuming Scotch or Vodka will cause withdrawal symptoms to be removed and not reapplied. The Lone Wanderer will still be considered to be addicted to alcohol for the purposes of most scripts and dialog checks, and can still cure their alcohol addiction by visiting a doctor or using My First Laboratory. [verification needed] Alcohol addiction can be permanently suppressed by consuming a different type of alcoholic consumable than the one which initially caused the addiction, e.g. if the Lone Wanderer became addicted to alcohol after consuming a
Fallout: New Vegas
When suffering from alcohol addiction, a 1 point penalty is applied to the Courier's Agility and Charisma.
- The negative effects of alcohol addiction will not be applied while the Courier has the Whiskey Rose perk, granted by having Rose of Sharon Cassidy as a companion. This does not prevent the Courier from becoming addicted to alcohol, and negative effects will be immediately reapplied if the Whiskey Rose perk is removed while the Courier is still addicted.
- The Whiskey Rose perk also suppresses the base addiction tracking effect of alcohol addiction, which is checked to determine if the Courier is currently addicted to any substance. This means that many addiction checks will not be able to detect if the Courier is addicted to alcohol while the perk is active.
- Carrying over from Broken Steel, Charisma and Agility penalties are temporarily suppressed while under the effects of Mex-X or any other effect which allows the Courier to ignore crippled limbs.
- Like addiction in Fallout 3, the Courier can visit a doctor to remove alcohol addiction, but it can also be cured through the use of Fixer. (see bugs)
Bugs
- Beer, waiting for for alcohol withdrawal symptoms to kick in and then consuming Scotch or Vodka will cause withdrawal symptoms to be removed and not reapplied. The Lone Wanderer will still be considered to be addicted to alcohol for the purposes of most scripts and dialog checks, and can still cure their alcohol addiction by visiting a doctor or using Fixer. [verification needed] Alcohol addiction can be permanently suppressed by consuming a different type of alcoholic consumable than the one which initially caused the addiction, e.g. if the Courier became addicted to alcohol after consuming a
Fallout 4
Drinking alcohol has a 15 to 25% chance to cause addiction depending on the drink. When addicted to alcohol, it gives a 1 point penalty to Agility. The addiction can be cured by visiting a doctor, taking addictol, eating a radscorpion egg omelette or drinking a refreshing beverage.