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(Added that alcohol addiction is in 76 (My character has it))
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|effects1 =-1 [[Agility]]<br />-1 [[Charisma]]
 
|effects1 =-1 [[Agility]]<br />-1 [[Charisma]]
 
|games2 =FO3
 
|games2 =FO3
  +
|caused by2 =[[Fallout 3 consumables#Drinks|Alcohol]]
|caused by2 =[[Beer (Fallout 3)|Beer]], [[Scotch (Fallout 3)|scotch]], [[Vodka (Fallout 3)|vodka]], [[Whiskey (Fallout 3)|whiskey]], [[Wine (Fallout 3)|wine]], [[Moonshine (Fallout 3)|moonshine]]
 
 
|risk2 =5% (beer, wine)<br />10% (scotch, vodka, whiskey, moonshine)
 
|risk2 =5% (beer, wine)<br />10% (scotch, vodka, whiskey, moonshine)
|duration2 =30 hours
+
|duration2 =Indefinite
|effects2 =-1 [[Agility]]<br />-1 [[Charisma]]<br />None with [[Party Boy]] perk (''[[Broken Steel]]''), but addiction is still present.
+
|effects2 =-1 [[Agility]]<br />-1 [[Charisma]]<br />Suppressed by [[Prototype medic power armor]]<br />{{icon|FO3BS|small}} No penalties with the [[Party Boy]] perk
 
|baseid2 ={{ID|0006698c}}
 
|baseid2 ={{ID|0006698c}}
 
|games3 =FNV
 
|games3 =FNV
  +
|caused by3 =[[Fallout: New Vegas consumables#Drinks|Alcohol]]
|caused by3 =[[Absinthe]], [[Beer (Fallout: New Vegas)|beer]], [[Dixon's whiskey]], [[Jake Juice]], [[irradiated beer]], [[irradiated scotch]], [[irradiated whiskey]], [[Large wasteland tequila]], [[Moonshine (Fallout: New Vegas)|moonshine]], [[Scotch (Fallout: New Vegas)|scotch]], [[Sierra Madre martini]], [[Vodka (Fallout: New Vegas)|vodka]], [[Wasteland tequila]], [[Whiskey (Fallout: New Vegas)|whiskey]], [[Wine (Fallout: New Vegas)|wine]]
 
 
|risk3 =5% (beer, irradiated beer, wine)<br />10% (absinthe, Jake juice, irradiated scotch, irradiated whiskey, scotch, vodka, whiskey, moonshine, wasteland tequila)<br />15% (Sierra Madre martini, large wasteland tequila)<br />50% (Dixon's whiskey)
 
|risk3 =5% (beer, irradiated beer, wine)<br />10% (absinthe, Jake juice, irradiated scotch, irradiated whiskey, scotch, vodka, whiskey, moonshine, wasteland tequila)<br />15% (Sierra Madre martini, large wasteland tequila)<br />50% (Dixon's whiskey)
|duration3 =108000
+
|duration3 =Indefinite
|effects3 =-1 [[Agility]]<br />-1 [[Charisma]]<br />None with [[Whiskey Rose]] perk, but addiction is still present.
+
|effects3 =-1 [[Agility]]<br />-1 [[Charisma]]<br />No penalties with the [[Whiskey Rose]] perk
 
|baseid3 ={{ID|0006698c}}
 
|baseid3 ={{ID|0006698c}}
 
|games4 =FO4
 
|games4 =FO4
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|risk4 =15-25%
 
|risk4 =15-25%
 
|duration4 =Indefinite
 
|duration4 =Indefinite
|effects4 =-1 [[Agility]]
+
|effects4 =-1 [[Agility]] <br /> No penalties with the [[Party Boy]] perk
 
|baseid4 ={{ID|0003e061}}
 
|baseid4 ={{ID|0003e061}}
  +
|games5 =FO76
}}{{Games|FO1|FO2|FO3|FNV|FOT|FO4}}
 
  +
|caused by5 =[[Fallout 76 consumables#Drinks|Alcohol]]
  +
|risk5 =15-25%
  +
|duration5 =Indefinite
  +
|effects5 =-1 [[Agility]]
  +
|baseid5 ={{ID|0003e061}}
 
}}{{Games|FO1|FO2|FO3|FNV|FO4|FO76|FOT}}
   
 
{{Quotation|You boozed your brain out of your head once too often and now your body is craving for more... and more... and more... well done! You got yourself addicted.}}
 
{{Quotation|You boozed your brain out of your head once too often and now your body is craving for more... and more... and more... well done! You got yourself addicted.}}
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==''Fallout 3''==
 
==''Fallout 3''==
When suffering from alcohol addiction, a 1 point penalty to [[Agility]] and [[Charisma]] is the result.
+
When suffering from alcohol addiction, a 1 point penalty is applied to [[Agility]] and [[Charisma]].
  +
* Charisma and Agility penalties are temporarily suppressed while under the effects of [[Med-X (Fallout 3)|Mex-X]] administered by the [[prototype medic power armor]]. Med-X manually administered by the Lone Wanderer does not suppress these penalties.
* With the ''[[Broken Steel]]'' add-on, the perk [[Party Boy|Party Boy/Party Girl]] becomes available at level 28, so while the [[Lone Wanderer]] can still get addicted, they suffer no harmful effects.
+
* With the ''[[Broken Steel]]'' add-on, the perk [[Party Boy|Party Boy/Party Girl]] becomes available at level 28. If the perk is taken the [[Lone Wanderer]] can still become addicted to alcohol, but negative effects of addiction (Charisma and Agility penalties) are not applied.
 
* As with all other addictions in ''Fallout 3'', the ''Lone Wanderer'' can only get rid of alcohol [[addiction]] by visiting a doctor, or by using the [[My First Laboratory]].
 
* As with all other addictions in ''Fallout 3'', the ''Lone Wanderer'' can only get rid of alcohol [[addiction]] by visiting a doctor, or by using the [[My First Laboratory]].
  +
  +
===Bugs===
  +
{{Platforms|pc,ps3,xbox360}} Alcohol addiction can be permanently suppressed by consuming a different type of alcoholic consumable than the one which initially caused the addiction, e.g. if the Lone Wanderer became addicted to alcohol after consuming a [[Beer (Fallout 3)|Beer]], waiting for alcohol withdrawal symptoms to kick in and then consuming [[Scotch (Fallout 3)|Scotch]] or [[Vodka (Fallout 3)|Vodka]] will cause withdrawal symptoms to be removed and not reapplied. The Lone Wanderer will still be considered to be addicted to alcohol for the purposes of most scripts and dialog checks, and can still cure their alcohol addiction by visiting a doctor or using My First Laboratory. {{Verify|type=bug|verified}}
   
 
==''Fallout: New Vegas''==
 
==''Fallout: New Vegas''==
When suffering from alcohol addiction, a 1 point penalty to [[Agility]] and [[Charisma]] is the result. However, the negative effects of alcohol addiction can be negated if the Courier has the [[Whiskey Rose]] perk when the effects of addiction are applied. However, the addiction will not be removed by the perk.
+
When suffering from alcohol addiction, a 1 point penalty is applied to the [[Courier]]'s [[Agility]] and [[Charisma]].
  +
* The negative effects of alcohol addiction will not be applied while the Courier has the [[Whiskey Rose]] perk, granted by having [[Rose of Sharon Cassidy]] as a companion. This does not prevent the Courier from becoming addicted to alcohol, and negative effects will be immediately reapplied if the Whiskey Rose perk is removed while the Courier is still addicted.
* Like addiction in ''Fallout 3'', the Courier can visit a doctor to remove alcohol [[addiction]], but it can also be temporarily cured alone by using [[Fixer]].
 
  +
** The Whiskey Rose perk also suppresses the base addiction tracking effect of alcohol addiction, which is checked to determine if the Courier is currently addicted to any substance. This means that many addiction checks will not be able to detect if the Courier is addicted to alcohol while the perk is active. This will not prevent the Courier from curing their alcohol addiction.
 
* Like addiction in ''Fallout 3'', the Courier can visit a doctor to remove alcohol [[addiction]], but it can also be cured through the use of [[Fixer]]. <sup>(see [[Fixer#Bugs|bugs]])</sup>
  +
* Alchohol addiction in ''Fallout: New Vegas'' includes all irradiated variations.
  +
  +
===Bugs===
  +
{{Platforms|pc,ps3,xbox360}} Alcohol addiction can be permanently suppressed by consuming a different type of alcoholic consumable than the one which initially caused the addiction, e.g. if the Courier became addicted to alcohol after consuming a [[Beer (Fallout: New Vegas)|Beer]], waiting for alcohol withdrawal symptoms to kick in and then consuming [[Scotch (Fallout: New Vegas)|Scotch]] or [[Vodka (Fallout: New Vegas)|Vodka]] will cause withdrawal symptoms to be removed and not reapplied. The Courier will still be considered to be addicted to alcohol for the purposes of most scripts and dialog checks, and can still cure their alcohol addiction by visiting a doctor or using Fixer. {{Verify|verified}}
   
 
==''Fallout 4''==
 
==''Fallout 4''==
 
{{main|Fallout 4 consumables#Drinks}}
 
{{main|Fallout 4 consumables#Drinks}}
Drinking alcohol has a 15 to 25% chance to cause addiction depending on the drink. When addicted to alcohol, it gives a 1 point penalty to [[Agility]]. The addiction can be cured by visiting a doctor, taking [[addictol]], eating a [[Radscorpion egg omelette (Fallout 4)|radscorpion egg omelette]] or drinking a [[refreshing beverage]].
+
Drinking alcohol has a 15 to 25% chance to cause addiction depending on the drink. When addicted to alcohol, it gives a 1 point penalty to [[Agility]]. The addiction can be cured by visiting a doctor, taking [[Addictol (Fallout 4)|addictol]], eating a [[Radscorpion egg omelette (Fallout 4)|radscorpion egg omelette]] or drinking a [[refreshing beverage]].
  +
* Alcohol addiction in ''Fallout 4'' includes all ice cold variations.
  +
  +
==''Fallout 76''==
  +
{{main|Fallout 76 consumables#Drinks|Brewing and distilling}}
  +
Drinking alcohol has a 5 to 15% chance to cause addiction depending on the drink. The addiction can be cured by taking [[Addictol (Fallout 76)|addictol]], or eating a [[Radscorpion egg omelette (Fallout 76)|radscorpion egg omlette]].
  +
* Alcohol addiction in ''Fallout 76'' includes all fermentable and vintage variations.
   
 
{{Navbox conditions}}
 
{{Navbox conditions}}
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[[Category:Fallout 2 cut content]]
 
[[Category:Fallout 2 cut content]]
   
  +
[[es:Mono de alcohol]]
 
[[ru:Алкогольная зависимость]]
 
[[ru:Алкогольная зависимость]]
 
[[uk:Залежність]]
 
[[uk:Залежність]]

Revision as of 15:06, 26 November 2019

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Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FO4Gametitle-FO76
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FO4Gametitle-FO76Gametitle-FOT
You boozed your brain out of your head once too often and now your body is craving for more... and more... and more... well done! You got yourself addicted.

Alcohol addiction is an addiction in Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, Fallout Tactics and was cut from Fallout and Fallout 2.

Fallout and Fallout 2

This was only partially implemented in Fallout and Fallout 2. Art and descriptions exist, but the addiction itself is not defined and so it cannot be obtained.

Fallout 3

When suffering from alcohol addiction, a 1 point penalty is applied to Agility and Charisma.

  • Charisma and Agility penalties are temporarily suppressed while under the effects of Mex-X administered by the prototype medic power armor. Med-X manually administered by the Lone Wanderer does not suppress these penalties.
  • With the Broken Steel add-on, the perk Party Boy/Party Girl becomes available at level 28. If the perk is taken the Lone Wanderer can still become addicted to alcohol, but negative effects of addiction (Charisma and Agility penalties) are not applied.
  • As with all other addictions in Fallout 3, the Lone Wanderer can only get rid of alcohol addiction by visiting a doctor, or by using the My First Laboratory.

Bugs

PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Alcohol addiction can be permanently suppressed by consuming a different type of alcoholic consumable than the one which initially caused the addiction, e.g. if the Lone Wanderer became addicted to alcohol after consuming a Beer, waiting for alcohol withdrawal symptoms to kick in and then consuming Scotch or Vodka will cause withdrawal symptoms to be removed and not reapplied. The Lone Wanderer will still be considered to be addicted to alcohol for the purposes of most scripts and dialog checks, and can still cure their alcohol addiction by visiting a doctor or using My First Laboratory. [verified]

Fallout: New Vegas

When suffering from alcohol addiction, a 1 point penalty is applied to the Courier's Agility and Charisma.

  • The negative effects of alcohol addiction will not be applied while the Courier has the Whiskey Rose perk, granted by having Rose of Sharon Cassidy as a companion. This does not prevent the Courier from becoming addicted to alcohol, and negative effects will be immediately reapplied if the Whiskey Rose perk is removed while the Courier is still addicted.
    • The Whiskey Rose perk also suppresses the base addiction tracking effect of alcohol addiction, which is checked to determine if the Courier is currently addicted to any substance. This means that many addiction checks will not be able to detect if the Courier is addicted to alcohol while the perk is active. This will not prevent the Courier from curing their alcohol addiction.
  • Like addiction in Fallout 3, the Courier can visit a doctor to remove alcohol addiction, but it can also be cured through the use of Fixer. (see bugs)
  • Alchohol addiction in Fallout: New Vegas includes all irradiated variations.

Bugs

PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Alcohol addiction can be permanently suppressed by consuming a different type of alcoholic consumable than the one which initially caused the addiction, e.g. if the Courier became addicted to alcohol after consuming a Beer, waiting for alcohol withdrawal symptoms to kick in and then consuming Scotch or Vodka will cause withdrawal symptoms to be removed and not reapplied. The Courier will still be considered to be addicted to alcohol for the purposes of most scripts and dialog checks, and can still cure their alcohol addiction by visiting a doctor or using Fixer. [verified]

Fallout 4

Drinking alcohol has a 15 to 25% chance to cause addiction depending on the drink. When addicted to alcohol, it gives a 1 point penalty to Agility. The addiction can be cured by visiting a doctor, taking addictol, eating a radscorpion egg omelette or drinking a refreshing beverage.

  • Alcohol addiction in Fallout 4 includes all ice cold variations.

Fallout 76

Drinking alcohol has a 5 to 15% chance to cause addiction depending on the drink. The addiction can be cured by taking addictol, or eating a radscorpion egg omlette.

  • Alcohol addiction in Fallout 76 includes all fermentable and vintage variations.