This is an overview article, listing content appearing in multiple Fallout media. For information specific to a given game or TV series, consult the table on the right. |
Various forms of alcohol appear in all games of the Fallout series. Some forms of alcohol have been formed into separate articles, e.g. beer.
Overview[]
Alcoholic beverages have been available throughout the Fallout series in varying forms. In the "classic" set of games — Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel — alcohol served little purpose, providing no obviously beneficial effects, and being useful only under certain, limited circumstances.
In later games, this was changed; alcoholic beverages in Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76 all provide both beneficial and negative effects. Fallout: New Vegas, in particular, places extra emphasis on whiskey through the Whiskey Rose companion perk, essentially turning the item into a combat chem while the perk is active. Alcoholic beverages are generally radiation-free, although irradiated variations exist.
The active ingredient in alcohol is the psychoactive depressant ethanol which is produced by the fermentation of grains, fruits, or other sources of sugar.[1][2] Overconsumption and abuse of alcohol often led to alcoholism and other debilitating effects.
Examples[]
Absinthe[]
Absinthe is a green, highly alcoholic beverage distilled from a fermented mash containing wormwood, fennel, aniseed, and other herbs. It provides the highest Perception bonus of any consumable item with a Survival skill of 100.
Atomic cocktail[]
A novelty drink mixer shaped like a rocket ship, with a black logo on one side with the words "atomic cocktail" surrounding an atom. When consumed, the player character is resistant to fire and energy weapon damage.
Battle Brew[]
Battle Brew is a potent concoction made from vodka, mutated cave fungi, and Salient Green. The mixture has no Charisma bonus, but the drinker will be healed and be given greater resistance to injury.
Bobrov's Best moonshine[]
A bottle of moonshine, distilled at the Dugout Inn in Diamond City. It is bottled in an old Rooster's rum bottle, with "Bobrov's Best Moonshine" written on the front in black marker.
Booze[]
This generic and nonspecific form of alcohol can be found or purchased throughout the wasteland and is frequently found in consolidated communities and settlements.
Bourbon[]
A distinctly American type of whiskey, bourbon is a barrel-aged, distilled spirit made primarily of corn since the 18th century. It originates from the southern United States.[Non-game 1]
Bourbon appears as a bottle of premium bourbon from "Old Appalachia," aged nine years, although the bottling year is not given. Drinking it grants the player character a temporary boost to Strength and Endurance, but it increases the player character's thirst and penalizes Intelligence until the effects wear off.
Dirty Wastelander[]
A Dirty Wastelander is a cocktail made by mixing whiskey, Nuka-Cola, and mutfruit. Like most alcoholic beverages, it raises Strength and Charisma, but lowers Intelligence.
Dixon's whiskey[]
A highly addictive whiskey variant, sold exclusively by Dixon in Freeside. It has twice the Intelligence penalty, lacks the Charisma bonus, and is much more addictive (50% chance).
Drugged wine[]
A bottle of wine with Med-X injected into it through the cork. It is known to numb and paralyze the drinker.
Duchess's Dram[]
A special drink sold by Duchess at her bar, The Wayward. It is distributed in a recycled rum bottle with a custom label, featuring a lipstick kiss imprint.
Fire Belly[]
An addictive cocktail that looks like a Stimpak, even though it is intended to be drunk, not injected. It increases damage output at low health levels.
Fussfungle[]
A cocktail favored by the common folk of Pittsburgh before the Great War, fussfungle is hard to find in the wasteland, to the point that some have no idea what it is. It is the thirsty refugee's drink of choice, and hopes a robot barkeep can make one for him. It is said to have originally been a Slavic creation, and combines rye whiskey, bitters, and burnt molasses.
Hard lemonade[]
An alcoholic drink crafted with vodka and lemonade, fortifying AP +30 and AP regeneration +10% for 10 minutes.
Jake Juice[]
Despite being a rare version of scotch, it has exactly the same effects and value as scotch. It renders +1 Strength, +1 Charisma, and -1 Intelligence for four minutes to the consumer.
Lead champagne[]
A sparkling wine brewed using lead, tarberries, and nuclear material, appearing in a glass champagne flute. It increases Rad Resistance by 250 but increases fall speed and sprint cost by 10%. It can be used to create lead champagne Mimosas and lead champagne Bellinis.
Liquid Courage[]
Liquid Courage is a custom-made brew that provides temporary bonuses of +1 to Luck and Strength. It also provides immunity to fear attacks from the wendigo colossus, hence the courage part of the name.
Mire Magic Moonshine[]
A lime green colored cocktail made from acidic gulper venom, bottled in a repurposed Nukashine jug. It was previously produced by Slayer at Sunday Brothers' cabin until his death. It increases damage output from a gulper smacker, boosts strength, and reduces resistance on enemies hit with melee weapons.
Moonshine[]
Moonshine is a high-ethanol alcoholic beverage that has a more pronounced effect on the user's personality than other types, giving a greater boost to Charisma. Like other alcohol, it raises Strength but lowers Intelligence for the duration of its effects. In Appalachia, a variant known as cranberry moonshine can be found.
Mountain honey[]
A high-proof distilled liquor brewed using honey and fermented snaptail reed. It increases Strength and Charisma by one and maximum HP by 25 while also lowering Intelligence by one.
Nuka-Bombdrop[]
An alcoholic Nuka-Cola mixture that grants enhanced strength, endurance, and agility, without the immediate negative effects of its components.
Nuka-Cola Dark[]
This variant of Nuka-Cola was the company's entrance into the alcoholic beverage market and appealing to the adult demographic. A ready to drink bottle of Nuka-Cola and rum boasting an alcohol-by-volume content of 35%,[3] the beverage was touted as "the most thirst-quenching way to unwind." Those partaking in the drink were recommended to not operate motor vehicles or heavy machinery for at least eight hours after drinking, and women who were pregnant or likely to become so were advised to avoid the drink.[4] Still, it found success in many of the finer lounges and restaurants across the nation.[5] It can be found after the war in locations such as the Nuka-World theme park near Boston, or at the Appalachian Whitespring Resort.
Nukashine[]
A high-proof distilled liquor brewed using Nuka-Cola Quantum and nuclear material. It decreases the AP cost of sprinting by 80% and increases AP regeneration by 50% while inflicting 30 Rads and causing the user to "blackout" after the drink's duration.
Ol' Flakey[]
A potent mixture of meths, acetone, and other noxious chemicals in whiskey bottles. Each bottle has a label that says "Ol' Flakey".
Poisoned wine[]
A bottle of wine, laced with a fatal poison. Despite the name, the only negative effect of drinking it is a 1-point Intelligence penalty.
Roentgen rum[]
A "glow in the dark" type of rum, named after Wilhelm Roentgen, which results in various changes to Perception.
Rot gut[]
A very strong, potentially toxic liquor found around the west coast.
Rum[]
A liquor produced by fermenting and then distilling sugarcane byproducts, like molasses or sugarcane juice. Rum has strong historic ties to naval and maritime traditions, so it turns up often in coastal regions, particularly near old harbors and ports, but its popularity is wide even inland.[Non-game 2] Used in a variety of cocktails, like Long Island Iced Tea[6] and Rum & Nuka.
Rum & Nuka[]
Rum & Nuka is a simple cocktail of Nuka-Cola and rum. Consuming it results in +1 Strength and -1 Intelligence for 4 minutes.
Scotch[]
Scotch is a variant of whiskey that raises Strength and Charisma at the cost of lowering Intelligence. While bottles should have an orange-brownish color, they are actually translucent.
Sierra Madre martini[]
The Sierra Madre martini is a potent alcoholic beverage brewed by Dean Domino using toxins from the Cloud and pre-War junk food. Unusually for a form of alcohol, it does not have any immediate negative effects.
Sweetwater Special Blend[]
A sweet and mildly alcoholic tea with surprisingly subtle flavors that is brewed and served by Giles Sweetwater at The Giant Teapot. It must be steeped at 205 degrees Fahrenheit for best results.
Tick blood tequila[]
A distilled beverage typically made from agave brewed using tick blood and pure crimson flux, served in a small shot glass. It can be used to create tick blood Tequila Sunrise and tick blood Tequila Margaritas.
Vodka[]
Vodka is a distilled alcoholic beverage, consisting mostly of water and ethanol made from a fermented substance such as rye, wheat, potatoes or sugar beet molasses. It is also the world's most popular spirit beverage. Most vodka was imported from the Soviet Union.[Non-game 3]
Wasteland tequila[]
Wasteland tequila is an alcoholic drink that can be brewed using agave cactus. Like many other types of alcohol, it boosts Charisma and Strength while lowering Intelligence for the duration of its effects. It also gives added resistance to poison. Large wasteland tequila also exists, and it is more powerful.
Whiskey[]
Whiskey is a type of distilled alcoholic beverage made from fermented grain mash.[Non-game 4] Drinking it increases Strength and Charisma while lowering Intelligence. The brands most commonly found in the wastes are Olde Royale and Uisce Beatha.
White Russian[]
A chilled cocktail made by mixing vodka with canned coffee and brahmin milk. It reduces limb damage to the user by 25%.
Wine[]
Wine is an alcoholic beverage made from the fermentation of grape juice. It is produced by fermenting crushed grapes using various types of yeast which consume the sugars found in the grapes and convert them into alcohol. There are several vintages available in the wasteland, including the 2055 Chateau Lafayette,[7] the 2043 Chateau Montrose,[8] and the 2064 Atomic Claret.[9]
Unused[]
Firecracker whiskey[]
A Firecracker berry-based whiskey served in a small drinking glass. It would have caused melee attacks to immolate both the attacker and the victim. Two variants, Firecracker whiskey old fashioned and Firecracker whiskey Manhattan, would have also been present.
Toxic gin[]
A distilled tarberry-based cocktail with Toxic water as its base. It would have caused melee attacks to lower enemy damage resistance. It also would have been used to create Toxic gin and tonics and Toxic gin martinis.
Mentioned-only[]
Champagne[]
A sparkling white wine produced from grapes grown in the Champagne region of France. The term is commonly used for any sparkling wine, regardless of the origin of the grapes.[10] A handcrafted version appears in Appalachia, known as lead champagne.
Chianti[]
A wine produced in the Chianti region of Tuscany, Italy.[11][12]
Claret[]
Comes in the 64 vintage.[9]
Extractor Sunrise[]
Created by Ansel at the RobCo Sales & Service Center, this drink is made with one part vodka and grenadine mixed in a glass of bio med gel. The resulting pinkish drink largely came about as a dare to whoever would drink it first, but the concoction turned out "pretty good," sweet with the right amount of "kick," but is a bit thick because of the bio gel. Names for the drink were debated until Extractor Sunrise won the popular vote. The drink remained a secret as the cost of bio med gel was upward of $1000.[13]
Maddog 30/30[]
A low-end fortified wine, likely 30% alcohol by volume in 30 ounce containers.[14] It is a parody of the flavored fortified wine MD 20/20, which is colloquially called Mad Dog.
Marsala wine[]
A fortified wine, dry or sweet, produced in the region surrounding the Italian city of Marsala in Sicily.[15]
Triple sec[]
An orange flavored liqueur used in a variety of cocktails.[6]
Synthetic alcohol[]
These kinds of drinks were developed as placebos for addicts before the Great War.[16]
Alcohol-Z[]
Alcohol-Z is a non-alcoholic synthetic beverage, made in Vault City.[14][16] In-game, there is no physical "Alcohol-Z" item, as the dialogue option only results in giving $20 to the bartender and increases one's "drinking" stat for the purposes of perks.
Tequila W[]
A synthetic non-alcoholic spirit designed to taste like tequila that is served in Vault City.[14]
Tequila W2[]
Another synthetic non-alcoholic tequila served in Vault City.[14]
Vodka-H[]
A synthetic non-alcoholic liquor designed to taste like vodka.[14]
See also[]
References[]
- ↑ The Courier: "With a surplus of supplies, you could use your caps and influence to expand."
Julie Farkas: "Good point. We wouldn't be paying anything for their supplies, just a portion of our food waste to make ethanol. We get food from nearby wasteland farmers in exchange for medical services, so we could put our caps back into helping Freeside. Tell the Garrets we'll keep their stills running if they provide us with supplies. Thank you for arranging this. You've been a godsend."
(Julie Farkas' dialogue) - ↑ Eta Psi Protectron: "The fermentation of alcohol involves twelve unique biochemical reactions to convert glucose to ethanol."
(Eta Psi Protectron's dialogue) - ↑ Nuka Cola Dark label
- ↑ World of Refreshment tour: "Hey Mom and Dad, are you ready for a night out on the town? Then pick up an ice-cold Nuka-Cola Dark and experience the most thirst-quenching way to unwind. Nuka-Cola Dark: that refreshingly familiar Nuka-Cola taste with a light alcoholic twist. 35% alcohol by volume. Do not consume Nuka-Cola Dark if you are pregnant or planning on becoming pregnant. Do not operate motor vehicles or heavy machinery for at least 8 hours after drinking."
(World of Refreshment announcer's dialogue) - ↑ Nuka-World loading screens: "Nuka-Cola Dark was the corporation's attempt at entering the alcoholic beverage market. Boasting 35% alcohol-by-volume, the unusual soft drink found its success at many of the finer lounges and restaurants around the country."
- ↑ 6.0 6.1 Khan raider: "{138}{}{Hey, anyone remember what was in a Long Island Ice Tea?}"
"{139}{}{Yeah, vodka, rum, tequila, triple sec, lime, and Nuka.}"
(Khan raiders' dialogue) - ↑ Munitions access terminal: "{139}{}{Read Trade}"
"{150}{}{This is Klinger from the 8063rd. We're in desperate need of part number 102-53B. I've got a case of Chateau Lafayette 2155 if you could expedite the order. Get back to me ASAP.}" - ↑ Capitol Post terminal entries; Capital Post Top Stories -- January 11, 2077, Food Riots Rile Feds
- ↑ 9.0 9.1 The Courier: "I'd like to buy some things."
Sink Central Intelligence Unit: "Very good, sir. If I might suggest a table wine, the 64 Atomic Claret is a lovely little vintage."
(Sink Central Intelligence Unit's dialogue) - ↑ The Chosen One: "{261}{}{Can you tell me about Mr. Bishop?}"
Leslie Anne Bishop: "{270}{}{My husband? That is simple. He is deceased. SUCH a tragedy. I'm still recovering from all the champagne I drunk when I heard.}"
(Leslie Anne Bishop's dialogue) - ↑ The Chosen One: "{106}{}{I hear you have someone else's spleen.}"
Wong Yi Tze: "{140}{}{Ahh, yes! Indeed. I will prepare it with fava beans and a nice chianti.}"
(Wong Yi Tze's dialogue) - ↑ Sierra Depot experiment log
- ↑ RobCo Sales & Service Center terminal entries; brain extraction terminal, Div03-BE-0112
- ↑ 14.0 14.1 14.2 14.3 14.4 The Chosen One: "{120}{}{What's on tap?}"
Lydia: "{145}{}{We have synthetic beers and liquor...vodka-H, tequila derivatives W and W2. Oh, and water. And brahmin milk. Beer or liquor is ten bucks, water or milk's three bucks.}"
The Chosen One: "{147}{}{Uh, do you have any real alcohol?}"
Lydia: "{226}{}{Why? You looking for something with some more kick than these synthetic drinks?}"
The Chosen One: "{227}{}{Perhaps. Drinking synthetic alcohol can't really compare to the real thing.}"
Lydia: "{230}{}{That's for sure. I used to have a... well, I used to know this merchant who had a bottle of Maddog 30/30. Bitter stuff...couldn't feel my tongue afterwards, but it was refreshingly different.}"
The Chosen One: "{231}{}{What happened to this 'merchant's' stash?}"
Lydia: "{234}{}{It got drunk. Or so I heard. There were a few other 'friends' here in Vault City who helped this merchant friend drink the stash. They were willing to pay a good price to have the real stuff for a change.}"
The Chosen One: "{235}{}{I'll bet. You know, I could probably get some more of the real stuff, easy. I've been travelling the wastes a lot, and getting a hold of alcohol is no big deal.}"
Lydia: "{238}{}{Is that so? Well, if you happened to be looking to relieve yourself of some real alcohol, then I could make it worth your while. If you could keep quiet about our deal. And get the contraband past the gate.}"
The Chosen One: "{239}{}{How much real alcohol would you need?}"
Lydia: "{240}{}{Say, a case of ten bottles of premium alcohol, and ten bottles of beer. And none of that radioactive stuff I hear comes out of Gecko. Just good old 'booze,' all right?}"
The Chosen One: "{241}{}{I happen to have just that amount right here.}"
Lydia: "{244}{}{Excellent! Here's something for you... that amount's double the price the cases are worth. And this transaction never happened, all right?}"
The Chosen One: "{246}{}{Thanks. Pleasure doing business with you.}"
(Lydia's dialogue) - ↑ Mom: "{351}{}{Mantis marsala.}"
(Mom's dialogue) - ↑ 16.0 16.1 The Chosen One: "{119}{}{What's on tap?}"
Bartender: "{136}{}{'On tap?' How... quaint.}"
"{137}{}{We have mineral water, distilled water, and sparkling water. We also have several synthesized alcohols.}"
The Chosen One: "{138}{}{Um... what synthesized alcohols do you have?}"
Bartender: "{153}{}{We have synthetic derivatives H and T, and we recently brewed an extremely popular mixture, 'Alcohol-Z,' which has a rich pseudo micro-brewery flavor. Each is modestly priced at twenty dollars a glass.}"
The Chosen One: "{173}{}{How do you manufacture these synthesized alcohols?}"
Bartender: "{176}{}{The Auto-Docs within Vault City can brew synthetic substitutes for otherwise-addictive substances. As I understand it, these synthetics were used as placebos for chem addicts before the war.}"
The Chosen One: "{177}{}{You seem to know a great deal about these synthetics.}"
Bartender: "{183}{}{I was a servant to Dr. Troy for a few months before being re-assigned here. He required that I be fluent with the Vault City medical database.}"
The Chosen One: "{185}{}{Medical database?}"
Bartender: "{192}{}{Yes, several of the computers on the first floor of the Vault contain a vast array of medical information. It's all quite fascinating, though the jargon can be confusing if you don't have medical training.}"
(Parlor Room bartender's dialogue)
Non-game
- ↑ Fallout: The Roleplaying Game Rulebook p.163: "A distinctly American type of whiskey, bourbon is a barrel-aged, distilled spirit made mainly of corn. Pre-War, those who favored it tended to get a reputation as being tough or rugged."
- ↑ Fallout: The Roleplaying Game Rulebook p.163: "A liquor made from fermenting then distilling sugarcane molasses. Rum has strong historic ties to naval and maritime traditions, though there are few boats left that ply the irradiated seas, so it turns up often in coastal regions, particularly near to old harbors and ports."
- ↑ Fallout: The Roleplaying Game Rulebook p.163: "A clear distilled alcoholic beverage, made from fermented rye, wheat, potatoes, or sugar beet molasses, typically imported from the Soviet Union Pre-War."
- ↑ Fallout: The Roleplaying Game p.163: "A triple-distilled alcoholic beverage made using grain mash. Pre-War versions were created across the United States and beyond. Some wasteland distilleries exist producing post-War versions using corn and razorgrain."