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Albert's strength lies in his ability to communicate. He's a good negotiator, and people often believe what he says, no matter how outrageous it might be. In an earlier age, he would have been either a con artist or a lawyer.Fallout Official Survival Guide p.14

Albert Cole (VID 208-206-49-227)[1] is an inhabitant of Vault 13 in 2161 and one of the three pre-made player characters available during character creation at the beginning of Fallout. He is designed to provide a diplomatic, as opposed to a combative or stealthy, approach to solving the central conflict in the game: the Master.

Background

Cole is a master of persuasion, often able to convince others to see matters his way. He is dedicated to being a negotiator, mediating between different parties, and even professes an occupation that would be known before the Great War as a lawyer. He is also a charismatic leader of a small, but vocal group of dwellers advocating for leaving the Vault and living outside.[1][Non-game 1]

Behind the scenes

  • The name of Albert may be a reference to the post-apocalyptic novel by Harlan Ellison, A Boy and His Dog. The titular dog, Blood, a psionically-gifted canine, often calls the titular boy "Albert" despite the fact that it is not his real name. The novel's film adaptation was later shown at A Post-Apocalyptic Film Festival, a film festival held to promote the release of Fallout 3.
  • Troika Games' Arcanum: Of Steamworks and Magick Obscura features a small quest referencing the main plotline of Fallout. Here, Albert is a magick practitioner from the secluded city of Tulla, sent on a quest to retrieve a water gem for the community. When the player encounters him, he has been cast out of the city, due to the influence the outside world has had upon him during his travels. Notably, both Tim Cain and Leonard Boyarsky worked on Arcanum.

Appearances

Albert Cole appears only in Fallout.

Gallery

References

Non-game

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