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{{Infobox person
{{User:PorterBot/placeholder}}
 
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|type =developer
{{Games|FNV}}
 
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|image =Akil Hooper.jpg
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|date of birth =
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|games =FNV
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|homepage =
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|wikipedia =
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|twitter =akilh
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|facebook =akilh
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|mobygames =http://www.mobygames.com/developer/sheet/view/developerId,104195/
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|other links =
 
}}{{Games|FNV}}
   
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'''Akil Hooper''' is a developer who worked at [[Obsidian Entertainment]] on ''[[Fallout: New Vegas]]'' as a designer. He wrote [[Primm Slim]]'s dialogue, as well as the story of [[Vikki and Vance]].<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/206095678131175846 Joshua Sawyer Formspring]</ref><ref>'''Who wrote the Vikki and Vance story and Primm Slim? Funny stuff.'''<br />[[Joshua Sawyer]]: ''Akil Hooper.''<br />[https://rpgcodex.net/forums/index.php?threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ Josh Sawyer Formspring answers]</ref> Hooper was partially responsible for designing [[Come Fly With Me]],<ref>'''Who designed Come Fly With Me? It ended up being one of my favorite quests.'''<br />[[Joshua Sawyer]]: ''A number of designers worked on it, primarily Jesse Farrell and Akil Hooper.''<br />[https://rpgcodex.net/forums/index.php?threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ Josh Sawyer Formspring answers]</ref> as well as the [[Hoover Dam]],<ref>'''Whose idea was it to let the player have Yes Man punch Oliver off of Hoover Dam? I must say, that is supremely satisfying.'''<br />[[Joshua Sawyer]]: ''I'm not sure. It was probably Charlie Staples, Akil Hooper, or Jesse Farrell. They all worked on Hoover Dam.''<br />[https://rpgcodex.net/forums/index.php?threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ Josh Sawyer Formspring answers]</ref> entirely responsible for designing [[Vault 3]],<ref>'''Who in particular comes up with the indivual stories for each vault? Chris Avellone? The whole team? Obviously some have movie inspirations. But others seem just.. Fucked up and bizarre :/'''<br />[[Joshua Sawyer]]: ''I wrote the basic concepts for F:NV's vaults but individual designers fully fleshed the concepts out and implemented them. Vault 3: Akil Hooper, Vault 11: Eric Fenstermaker, Vault 19: Sydney Wolfram. Vault 21: Jorge Salgado. Vault 22: Jesse Farrell, Vault 34: Sydney Wolfram.''<br />[https://rpgcodex.net/forums/index.php?threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ Josh Sawyer Formspring answers]</ref> the development of [[Volare!]],<ref>'''Who thought up the Boomers, Nellis and the "Volare!" mission? They're by far my favorite faction and missions of the games. Great job guys.'''<br />[[Joshua Sawyer]]: ''John Gonzalez came up with the Boomers. I came up with the basics of Volare! and Akil Hooper did the actual development of the quest.''<br />[https://rpgcodex.net/forums/index.php?threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ Josh Sawyer Formspring answers]</ref> and the quests and content of [[ED-E]].<ref>'''Who came up with the idea for ED-E? i love that little dude.'''<br />[[Joshua Sawyer]]: ''Thanks. I generated the concepts and character arcs for all of the companions, but different designers wrote the actual dialogue and implemented the quests. In the case of ED-E, Akil Hooper generated the quests/content.''<br />[https://rpgcodex.net/forums/index.php?threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ Josh Sawyer Formspring answers]</ref> He also named the [[Q-35 matter modulator]] after the Illudium Q-36 Space Modulator, as well as designed the [[REPCONN headquarters|REPCONN HQ]].<ref>'''Is the Q-35 Matter Modulator from F:NV named after the Illudium Q-36 Space Modulator?'''<br />[[Joshua Sawyer]]: ''I believe so. That item was named by Akil Hooper, who designed REPCONN HQ.''<br />[https://rpgcodex.net/forums/index.php?threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ Josh Sawyer Formspring answers]</ref>
'''Akil Hooper''' is one of the designers of ''[[Fallout: New Vegas]]'' at [[Obsidian Entertainment]].
 
   
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He was laid off from Obsidian in April 2011,<ref>[[User blog:Ausir-fduser/Layoffs at Obsidian|Layoffs at Obsidian]]</ref> though he now works at Intrepid Studios as the lead technical designer.
{{stub}}
 
   
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==Employment history==
[[Category:Fallout: New Vegas developers]]
 
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{{Employment history table|start}}
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{{Employment history table|row
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|from =April 2001
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|to =May 2008
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|company =[[wikipedia:Sony Online Entertainment|Sony Online Entertainment]]
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|role =Designer
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}}
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{{Employment history table|row
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|from =May 2008
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|to =April 2011
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|company =[[Obsidian Entertainment]]
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|role =Designer
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}}
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{{Employment history table|row
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|from =?
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|to =Present
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|company =Intrepid Studios
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|role =Lead Technical Designer
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}}
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{{Employment history table|end}}
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==Credits==
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===''Fallout'' series===
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{{Credits table|start}}
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{{Credits table|row
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|year =2010
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|title =FNV
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|credit =Designer
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}}
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{{Credits table|end}}
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===Other work===
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{{Credits table|start}}
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{{Credits table|row
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|year =2002-04
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|title =[[wikipedia:EverQuest|EverQuest]]
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|credit =Game Designer
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}}
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{{Credits table|row
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|year =2005-08
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|title =[[wikipedia:EverQuest II|EverQuest II]]
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|credit =Game Designer / Design Supervisor
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}}
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{{Credits table|row
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|year =2007
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|title =[[wikipedia:Legends of Norrath|Legends of Norrath]]
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|credit =Rewards Designer
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}}
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{{Credits table|end}}
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==References==
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{{References}}
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{{DEFAULTSORT:Hooper, Akil}}
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[[Category:Obsidian Entertainment employees]]
 
[[Category:Fallout: New Vegas designers and writers]]
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[[de:Akil Hooper]]
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[[es:Akil Hooper]]

Revision as of 12:25, 24 July 2020

 
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Akil Hooper is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as a designer. He wrote Primm Slim's dialogue, as well as the story of Vikki and Vance.[1][2] Hooper was partially responsible for designing Come Fly With Me,[3] as well as the Hoover Dam,[4] entirely responsible for designing Vault 3,[5] the development of Volare!,[6] and the quests and content of ED-E.[7] He also named the Q-35 matter modulator after the Illudium Q-36 Space Modulator, as well as designed the REPCONN HQ.[8]

He was laid off from Obsidian in April 2011,[9] though he now works at Intrepid Studios as the lead technical designer.

Employment history

FromToCompanyRole
April 2001May 2008Sony Online EntertainmentDesigner
May 2008April 2011Obsidian EntertainmentDesigner
?PresentIntrepid StudiosLead Technical Designer

Credits

Fallout series

YearTitleCredited as/for
2010Fallout: New VegasDesigner

Other work

YearTitleCredited as/for
2002-04EverQuestGame Designer
2005-08EverQuest IIGame Designer / Design Supervisor
2007Legends of NorrathRewards Designer

References

  1. Joshua Sawyer Formspring
  2. Who wrote the Vikki and Vance story and Primm Slim? Funny stuff.
    Joshua Sawyer: Akil Hooper.
    Josh Sawyer Formspring answers
  3. Who designed Come Fly With Me? It ended up being one of my favorite quests.
    Joshua Sawyer: A number of designers worked on it, primarily Jesse Farrell and Akil Hooper.
    Josh Sawyer Formspring answers
  4. Whose idea was it to let the player have Yes Man punch Oliver off of Hoover Dam? I must say, that is supremely satisfying.
    Joshua Sawyer: I'm not sure. It was probably Charlie Staples, Akil Hooper, or Jesse Farrell. They all worked on Hoover Dam.
    Josh Sawyer Formspring answers
  5. Who in particular comes up with the indivual stories for each vault? Chris Avellone? The whole team? Obviously some have movie inspirations. But others seem just.. Fucked up and bizarre :/
    Joshua Sawyer: I wrote the basic concepts for F:NV's vaults but individual designers fully fleshed the concepts out and implemented them. Vault 3: Akil Hooper, Vault 11: Eric Fenstermaker, Vault 19: Sydney Wolfram. Vault 21: Jorge Salgado. Vault 22: Jesse Farrell, Vault 34: Sydney Wolfram.
    Josh Sawyer Formspring answers
  6. Who thought up the Boomers, Nellis and the "Volare!" mission? They're by far my favorite faction and missions of the games. Great job guys.
    Joshua Sawyer: John Gonzalez came up with the Boomers. I came up with the basics of Volare! and Akil Hooper did the actual development of the quest.
    Josh Sawyer Formspring answers
  7. Who came up with the idea for ED-E? i love that little dude.
    Joshua Sawyer: Thanks. I generated the concepts and character arcs for all of the companions, but different designers wrote the actual dialogue and implemented the quests. In the case of ED-E, Akil Hooper generated the quests/content.
    Josh Sawyer Formspring answers
  8. Is the Q-35 Matter Modulator from F:NV named after the Illudium Q-36 Space Modulator?
    Joshua Sawyer: I believe so. That item was named by Akil Hooper, who designed REPCONN HQ.
    Josh Sawyer Formspring answers
  9. Layoffs at Obsidian