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+ | {{Infobox person |
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− | {{User:PorterBot/placeholder}} |
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+ | |type =developer |
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+ | |image =Akil Hooper.jpg |
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+ | |date of birth = |
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+ | |games =FNV |
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+ | |homepage = |
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+ | |wikipedia = |
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+ | |twitter =akilh |
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+ | |facebook =akilh |
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+ | |mobygames =http://www.mobygames.com/developer/sheet/view/developerId,104195/ |
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+ | |other links = |
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+ | '''Akil Hooper''' is a developer who worked at [[Obsidian Entertainment]] on ''[[Fallout: New Vegas]]'' as a designer. He wrote [[Primm Slim]]'s dialogue, as well as the story of [[Vikki and Vance]].<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/206095678131175846 Joshua Sawyer Formspring]</ref><ref>'''Who wrote the Vikki and Vance story and Primm Slim? Funny stuff.'''<br />[[Joshua Sawyer]]: ''Akil Hooper.''<br />[https://rpgcodex.net/forums/index.php?threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ Josh Sawyer Formspring answers]</ref> Hooper was partially responsible for designing [[Come Fly With Me]],<ref>'''Who designed Come Fly With Me? It ended up being one of my favorite quests.'''<br />[[Joshua Sawyer]]: ''A number of designers worked on it, primarily Jesse Farrell and Akil Hooper.''<br />[https://rpgcodex.net/forums/index.php?threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ Josh Sawyer Formspring answers]</ref> as well as the [[Hoover Dam]],<ref>'''Whose idea was it to let the player have Yes Man punch Oliver off of Hoover Dam? I must say, that is supremely satisfying.'''<br />[[Joshua Sawyer]]: ''I'm not sure. It was probably Charlie Staples, Akil Hooper, or Jesse Farrell. They all worked on Hoover Dam.''<br />[https://rpgcodex.net/forums/index.php?threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ Josh Sawyer Formspring answers]</ref> entirely responsible for designing [[Vault 3]],<ref>'''Who in particular comes up with the indivual stories for each vault? Chris Avellone? The whole team? Obviously some have movie inspirations. But others seem just.. Fucked up and bizarre :/'''<br />[[Joshua Sawyer]]: ''I wrote the basic concepts for F:NV's vaults but individual designers fully fleshed the concepts out and implemented them. Vault 3: Akil Hooper, Vault 11: Eric Fenstermaker, Vault 19: Sydney Wolfram. Vault 21: Jorge Salgado. Vault 22: Jesse Farrell, Vault 34: Sydney Wolfram.''<br />[https://rpgcodex.net/forums/index.php?threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ Josh Sawyer Formspring answers]</ref> the development of [[Volare!]],<ref>'''Who thought up the Boomers, Nellis and the "Volare!" mission? They're by far my favorite faction and missions of the games. Great job guys.'''<br />[[Joshua Sawyer]]: ''John Gonzalez came up with the Boomers. I came up with the basics of Volare! and Akil Hooper did the actual development of the quest.''<br />[https://rpgcodex.net/forums/index.php?threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ Josh Sawyer Formspring answers]</ref> and the quests and content of [[ED-E]].<ref>'''Who came up with the idea for ED-E? i love that little dude.'''<br />[[Joshua Sawyer]]: ''Thanks. I generated the concepts and character arcs for all of the companions, but different designers wrote the actual dialogue and implemented the quests. In the case of ED-E, Akil Hooper generated the quests/content.''<br />[https://rpgcodex.net/forums/index.php?threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ Josh Sawyer Formspring answers]</ref> He also named the [[Q-35 matter modulator]] after the Illudium Q-36 Space Modulator, as well as designed the [[REPCONN headquarters|REPCONN HQ]].<ref>'''Is the Q-35 Matter Modulator from F:NV named after the Illudium Q-36 Space Modulator?'''<br />[[Joshua Sawyer]]: ''I believe so. That item was named by Akil Hooper, who designed REPCONN HQ.''<br />[https://rpgcodex.net/forums/index.php?threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ Josh Sawyer Formspring answers]</ref> |
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− | '''Akil Hooper''' is one of the designers of ''[[Fallout: New Vegas]]'' at [[Obsidian Entertainment]]. |
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+ | He was laid off from Obsidian in April 2011,<ref>[[User blog:Ausir-fduser/Layoffs at Obsidian|Layoffs at Obsidian]]</ref> though he now works at Intrepid Studios as the lead technical designer. |
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− | {{stub}} |
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+ | ==Employment history== |
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+ | {{Employment history table|start}} |
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+ | {{Employment history table|row |
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+ | |from =April 2001 |
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+ | |to =May 2008 |
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+ | |company =[[wikipedia:Sony Online Entertainment|Sony Online Entertainment]] |
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+ | |role =Designer |
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+ | }} |
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+ | {{Employment history table|row |
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+ | |from =May 2008 |
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+ | |to =April 2011 |
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+ | |company =[[Obsidian Entertainment]] |
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+ | |role =Designer |
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+ | }} |
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+ | {{Employment history table|row |
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+ | |from =? |
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+ | |to =Present |
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+ | |company =Intrepid Studios |
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+ | |role =Lead Technical Designer |
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+ | }} |
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+ | {{Employment history table|end}} |
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+ | |||
+ | ==Credits== |
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+ | ===''Fallout'' series=== |
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+ | {{Credits table|start}} |
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+ | {{Credits table|row |
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+ | |year =2010 |
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+ | |title =FNV |
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+ | |credit =Designer |
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+ | }} |
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+ | {{Credits table|end}} |
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+ | |||
+ | ===Other work=== |
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+ | {{Credits table|start}} |
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+ | {{Credits table|row |
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+ | |year =2002-04 |
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+ | |title =[[wikipedia:EverQuest|EverQuest]] |
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+ | |credit =Game Designer |
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+ | }} |
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+ | {{Credits table|row |
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+ | |year =2005-08 |
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+ | |title =[[wikipedia:EverQuest II|EverQuest II]] |
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+ | |credit =Game Designer / Design Supervisor |
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+ | }} |
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+ | {{Credits table|row |
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+ | |year =2007 |
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+ | |title =[[wikipedia:Legends of Norrath|Legends of Norrath]] |
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+ | |credit =Rewards Designer |
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+ | }} |
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+ | {{Credits table|end}} |
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+ | |||
+ | ==References== |
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+ | {{References}} |
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+ | |||
+ | {{DEFAULTSORT:Hooper, Akil}} |
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+ | |||
+ | [[Category:Obsidian Entertainment employees]] |
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+ | |||
+ | [[de:Akil Hooper]] |
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+ | [[es:Akil Hooper]] |
Revision as of 12:25, 24 July 2020
Akil Hooper is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as a designer. He wrote Primm Slim's dialogue, as well as the story of Vikki and Vance.[1][2] Hooper was partially responsible for designing Come Fly With Me,[3] as well as the Hoover Dam,[4] entirely responsible for designing Vault 3,[5] the development of Volare!,[6] and the quests and content of ED-E.[7] He also named the Q-35 matter modulator after the Illudium Q-36 Space Modulator, as well as designed the REPCONN HQ.[8]
He was laid off from Obsidian in April 2011,[9] though he now works at Intrepid Studios as the lead technical designer.
Employment history
From | To | Company | Role |
---|---|---|---|
April 2001 | May 2008 | Sony Online Entertainment | Designer |
May 2008 | April 2011 | Obsidian Entertainment | Designer |
? | Present | Intrepid Studios | Lead Technical Designer |
Credits
Fallout series
Year | Title | Credited as/for |
---|---|---|
2010 | Fallout: New Vegas | Designer |
Other work
Year | Title | Credited as/for |
---|---|---|
2002-04 | EverQuest | Game Designer |
2005-08 | EverQuest II | Game Designer / Design Supervisor |
2007 | Legends of Norrath | Rewards Designer |
References
- ↑ Joshua Sawyer Formspring
- ↑ Who wrote the Vikki and Vance story and Primm Slim? Funny stuff.
Joshua Sawyer: Akil Hooper.
Josh Sawyer Formspring answers - ↑ Who designed Come Fly With Me? It ended up being one of my favorite quests.
Joshua Sawyer: A number of designers worked on it, primarily Jesse Farrell and Akil Hooper.
Josh Sawyer Formspring answers - ↑ Whose idea was it to let the player have Yes Man punch Oliver off of Hoover Dam? I must say, that is supremely satisfying.
Joshua Sawyer: I'm not sure. It was probably Charlie Staples, Akil Hooper, or Jesse Farrell. They all worked on Hoover Dam.
Josh Sawyer Formspring answers - ↑ Who in particular comes up with the indivual stories for each vault? Chris Avellone? The whole team? Obviously some have movie inspirations. But others seem just.. Fucked up and bizarre :/
Joshua Sawyer: I wrote the basic concepts for F:NV's vaults but individual designers fully fleshed the concepts out and implemented them. Vault 3: Akil Hooper, Vault 11: Eric Fenstermaker, Vault 19: Sydney Wolfram. Vault 21: Jorge Salgado. Vault 22: Jesse Farrell, Vault 34: Sydney Wolfram.
Josh Sawyer Formspring answers - ↑ Who thought up the Boomers, Nellis and the "Volare!" mission? They're by far my favorite faction and missions of the games. Great job guys.
Joshua Sawyer: John Gonzalez came up with the Boomers. I came up with the basics of Volare! and Akil Hooper did the actual development of the quest.
Josh Sawyer Formspring answers - ↑ Who came up with the idea for ED-E? i love that little dude.
Joshua Sawyer: Thanks. I generated the concepts and character arcs for all of the companions, but different designers wrote the actual dialogue and implemented the quests. In the case of ED-E, Akil Hooper generated the quests/content.
Josh Sawyer Formspring answers - ↑ Is the Q-35 Matter Modulator from F:NV named after the Illudium Q-36 Space Modulator?
Joshua Sawyer: I believe so. That item was named by Akil Hooper, who designed REPCONN HQ.
Josh Sawyer Formspring answers - ↑ Layoffs at Obsidian