Template:Quest
Template:FNV
Ain't That a Kick in the Head is a quest in Fallout: New Vegas.
Quick walkthrough
You wake up in Goodsprings with fresh stitches in your newly bullet-free skull. You need to find out who did this to you, and where your package went. This quest serves as the tutorial and character creation.
Detailed walkthrough
You wake up with blurred vision. As your head begins to clear you sit up to see Doc Mitchell, the man who has saved your life. He will ask the player of their name, followed by handing them a Reflectron to examine (and customize) their appearance. You will have the opportunity to assign your SPECIAL points through the Vit-o-matic Vigor Tester, and tag three skills after word-association, personality profile, and Rorschach blot tests.
Once character creation is complete, the doctor will walk the player to a door out into the town of Goodsprings, where he will give the player a Vault 21 jumpsuit as well as a Pip-Boy 3000 and any pre-order bonus items. Before leaving, you may wish to help yourself to any items in the house, as there is no theft penalty and even useless loot can be sold for caps. The doctor has a fair amount of medical equipment, as well as a Laser Pistol and ammo in a metal box. The chemistry set in the room you awoke in can be used by a character with enough initial Science skill to produce either some Stimpacks or a small assortment of Chems. There is also a broken 9mm Submachine Gun laying on a chest near the bed in which you woke up, which can be repaired and taken if your starting Repair skill is high enough. Without the necessary repair skill, you will not be able to pick it up. Also if you have high enough Medicine you can talk to the doc and he will give you more stimpacks (Do not leave the house or your option will vanish)
Starting Equipment
After completing the tutorial, every character gets 4 Stimpaks, 18 caps, a couple of bobby pins, one ranged weapon (9mm pistol by default), and possibly one hand-to-hand weapon, dependent on the selected tag-skills:
Tagged Skill | Equipment |
---|---|
Lockpick | 12 Bobby pins instead of 6 |
Explosives | 8 sticks of Dynamite (only when neither Guns nor Energy Weapons are tagged as well) |
Energy Weapons | Laser pistol (only when Guns isn't tagged as well) |
Melee Weapons | Straight razor |
Unarmed | Boxing gloves (only when Melee Weapons isn't tagged as well) |
Notes
- Before you leave the doctor's house, the game will offer you the option to play the game in hardcore mode. It states that you will receive a reward if you play through to the end of the game in hardcore mode (without toggling), but this reward is only an achievement/trophy. You do not receive any in-game reward for completing the game in hardcore mode.
- If the player talks to the doctor again before leaving the house, he/she is given the option to ask for a lollipop, although this can only be achieved with a high enough speech skill (30). If you do have enough speech, it will change to an option about having pain still. If the speech check is successful then the player is rewarded with 3 stimpacks.
- There is a 9mm submachine gun on top of a crate next to where you wake up. You need a repair skill of 25 to get it.
- There is also a chemistry set next to the submachine gun that will allow you to recieve five stimpacks or an assortment of chems (mentats, buffout, ect...) You must have a science skill of 25 to use the chemistry set.
ATENTION!! POSSIBLE BUG!!
- Configurating Courier skills for the first time, every skill has 17 Points( excluding the 3 Bonus 15 Points per Skill given by the game ). After you done configurating by choise, everything is ok. After giving the Vault Suit by the doctor, your Barter and Speech will be 15 in stead of 17. The bug continue occurs even on the Second Re-editing your Courier Stats before he goes into the Waste.( PC version)
Journal entries
Behind the scenes
Ain't That a Kick in the Head is the name of a popular Dean Martin song. The song is also featured on the in-game radio station Radio New Vegas.
Template:Stub-FNV