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Ain't That a Kick in the Head (quest)

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==Detailed walkthrough==
 
==Detailed walkthrough==
After the [[Fallout: New Vegas intro|intro cinematic]], the [[Courier]] wakes up with blurred vision in a small town called [[Goodsprings]]. It has been a particularly bad evening, and the Courier has been rescued by [[Victor (Fallout: New Vegas)|Victor]] the Securitron. The Courier finds themself inside [[Doc Mitchell's house]]. As the Courier's head begins to clear, they sit up to see [[Mitchell|Doc Mitchell]], the man who fixed them up and is the owner of the aforementioned shack as well as the town's only doctor. The doctor will ask the Courier their name and hand them a [[RobCo Reflectron|Reflectron]] to examine (and customize) their appearance. The Courier will then have the opportunity to assign their [[Fallout: New Vegas SPECIAL|SPECIAL]] points through the [[Vit-o-matic Vigor Tester]] after walking across the room. The doctor will then ask them to have a seat on his couch, where the Courier can [[Tag Skill|tag three skills]] after [[Psychological evaluation|word-association, personality profile, and Rorschach blot tests]], and also select up to two [[Fallout: New Vegas traits|traits.]]
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After the [[Fallout: New Vegas intro|intro cinematic]], the [[Courier]] wakes up with blurred vision in a small town called [[Goodsprings]]. It has been a particularly bad evening, and the Courier has been rescued by [[Victor (Fallout: New Vegas)|Victor]] the Securitron. The Courier finds themself inside [[Doc Mitchell's house]]. As the Courier's head begins to clear, they sit up to see [[Mitchell|Doc Mitchell]], the man who fixed them up, who is the owner of the aforementioned shack and the town's only doctor. The doctor will ask the Courier their name and hand them a [[RobCo Reflectron|Reflectron]] to examine (and customize) their appearance. The Courier will then have the opportunity to assign their [[Fallout: New Vegas SPECIAL|SPECIAL]] points through the [[Vit-o-matic Vigor Tester]] after walking across the room. The doctor will then ask them to have a seat on his couch, where the Courier can [[Tag Skill|tag three skills]] after [[Psychological evaluation|word-association, personality profile, and Rorschach blot tests]], and also select up to two [[Fallout: New Vegas traits|traits.]]
   
 
Once character creation is complete, the doctor will guide the Courier to a door that leads out into the town of Goodsprings, where he will give them a Vault 21 jumpsuit as well as a [[Pip-Boy 3000]] and any pre-order bonus items. There is no theft penalty for anything in the Doc's house. The doctor has a fair amount of medical equipment, as well as a [[Laser pistol (Fallout: New Vegas)|laser pistol]] and ammunition in a metal box. The [[chemistry set]] in the room the Courier awoke in can be used by a character with a [[Science]] skill of at least 25 to produce either five [[Stimpak (Fallout: New Vegas)|stimpak]]s or a small assortment of chems (Psycho, Jet, Steady, Buffout, Rebound, and Mentats). There is also a broken [[9mm submachine gun (Fallout: New Vegas)|9mm SMG]] laying on a crate near the bed in which the Courier woke up, which can be repaired and taken if their [[Repair]] skill is at least 25. Also if the Courier has high enough [[Speech]] or [[Medicine]] they can talk to the doc, who will give them a number of [[Stimpak (Fallout: New Vegas)|stimpaks]].
 
Once character creation is complete, the doctor will guide the Courier to a door that leads out into the town of Goodsprings, where he will give them a Vault 21 jumpsuit as well as a [[Pip-Boy 3000]] and any pre-order bonus items. There is no theft penalty for anything in the Doc's house. The doctor has a fair amount of medical equipment, as well as a [[Laser pistol (Fallout: New Vegas)|laser pistol]] and ammunition in a metal box. The [[chemistry set]] in the room the Courier awoke in can be used by a character with a [[Science]] skill of at least 25 to produce either five [[Stimpak (Fallout: New Vegas)|stimpak]]s or a small assortment of chems (Psycho, Jet, Steady, Buffout, Rebound, and Mentats). There is also a broken [[9mm submachine gun (Fallout: New Vegas)|9mm SMG]] laying on a crate near the bed in which the Courier woke up, which can be repaired and taken if their [[Repair]] skill is at least 25. Also if the Courier has high enough [[Speech]] or [[Medicine]] they can talk to the doc, who will give them a number of [[Stimpak (Fallout: New Vegas)|stimpaks]].
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