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Maybe you were bad once, but you ain't like that now. Your Karma has been reset to 0, you regenerate AP 25% faster, and your attack speed is increased by 20%. You are also immune to Critical Hits.— In-game description, Fallout: New Vegas

Ain't Like That Now is a perk in the Fallout: New Vegas add-on Lonesome Road.

Effects[]

Taking this perk grants a permanent 25% increase to AP regeneration and permanent 20% bonus to attack speed as well as an immunity to critical hits from enemies. It also resets the player character's Karma to 0 or Neutral.

Notes[]

  • The perk requires a Karma level of -250 or less, i.e. Evil or Very Evil to become available.
  • The increased attack speed affects all weapons except automatic weapons. Most other perks only increase the attack speed of melee weapons.
  • When this perk is obtained, a message will appear saying that Karma has been gained to confirm it has been reset to Neutral.
  • The perk requires installing the other 3 major add-ons in addition to Lonesome Road, as each installed add-on raises the level cap by 5 and the latter by itself only raises it to 35 while the perk is available at 50.
  • Combining this perk, the rushing water consumable also added with Lonesome Road, Melee Hacker, and Slayer, the maximum potential bonus to attack speed with unarmed and melee weapons will be 110%. That said, the effect on two-handed melee weapons will be up to par on swinging as fast as a one-handed melee weapon; However, one-handed weapons will be uncontrollably fast, letting one slice, whack or punch as fast as the attack button can be pressed. One such melee weapon is the katana with the katana balanced grip modification added with Gun Runners' Arsenal.

Behind the scenes[]

The name of this perk may be a reference to the Clint Eastwood film Unforgiven, in which the character William Munny declares he "ain't like that no more" whenever his past acts of gunslinging and murder are discussed.[1] The Vault Boy graphic is based on motifs used in old Western TV shows and films: removing a black hat (which was used to indicate bad guys) and wearing a white one instead (used to denote good characters).

Bugs[]

PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When viewed in the GECK, this perk has another effect not stated by the perk's description. This effect is an AP cost reduction of 20% for all weapons. However, the effect uses an entry point of "Calculate Weapon Attack AP Cost" which only affects attacks OUTSIDE of VATS. This meant that the player will not receive any decrease in AP Costs when using weapons (except outside of VATS which is entirely pointless since using weapons outside of VATS requires no AP costs). [verified]

References[]

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