An aimed shot, or targeted shot, allows the shooter to aim at a specific part of a target's body during combat. The accuracy of these shots depends on the targeted area - the torso and limbs are easy to hit, while the eyes and head are harder. Using an aimed shot instead of a regular one increases the chance of a Critical Hit by the exact same amount as the aiming penalty for the targeted area. The bonus effects of aimed shots can only be activated during a critical hit. Aimed shot is selected by right-clicking the weapon display or hitting the N key until a 'crosshair' shows.
With the Fast Shot trait, aimed shots cannot be done.
Use[]
Usually it is best to target areas with the most associated aiming penalty but still have high to-hit chance (90-95%) - this nets the highest possible critical chance, while not compromising on the accuracy. Different tactical situations may call for different aimed shots:
In a first-strike situation, it is usually best to strike the deadliest blow possible:
- Eyes — Has the highest critical hit potential: highest damage multiplier, often ignores armor and can blind, reducing opponent's accuracy
- Head — Has a bit less critical hit potential and damage than eye shots: but still often ignores armor and can knock targets out
- Groin — Less critical hit potential and damage than head shots: but can sometimes ignore armor and often knock down/out targets
In a defensive situation, it may be worth it to try to disarm or disable the enemy. In such situations the areas to target would be:
- Arms — Crippling one arm will prevent an opponent from using a two-handed or heavy weapon. Crippling both will prevent any ability to attack.
- Legs — Knockdowns. Crippled legs severely reduce opponent's movement
- The downside to these areas is that they imply lower critical hit chance than Eyes/Head, therefore earn critical hits less often.
Aimed Shot Critical Hit effects[]
This is the critical hit table for human men. Critical hit tables for other enemies are different.
Roll | Head (Accuracy -40%) |
Torso |
Eyes (Accuracy -60%) |
Groin (Accuracy -30%) |
Arms (Accuracy -30%) |
Legs (Accuracy -20%) |
---|---|---|---|---|---|---|
1-20 | Damage x 2.0 | Damage x 1.5 | Damage x 2.0 Roll LK with +4 bonus or get blinded |
Damage x 1.5 | Damage x 1.5 | Damage x 1.5 knockdown |
21-45 | Damage x 2.0 Ignores armor Roll EN, or get knocked out |
Damage x 1.5 Ignores armor |
Damage x 2.0 Ignores armor Roll LK +3 or get blinded |
Damage x 1.5 Ignores armor Roll EN -3 or get knocked down |
Damage x 1.5 Lose turn |
Damage x 1.5 knockdown Roll EN or get crippled |
46-70 | Damage x 2.5 Ignores armor Roll EN with -3 penalty, or get knocked out |
Damage x 2.0 Ignores armor knockdown |
Damage x 3.0 Ignores armor Roll LK +2 or get blinded |
Damage x 1.5 knockdown Roll EN -3 or get knocked out |
Damage x 2.0 Roll EN -3 or get crippled |
Damage x 2.0 knockdown Roll EN -3 or get crippled |
71-90 | Damage x 2.5 Ignores armor knockdown Roll EN with -3 penalty, or get knocked out |
Damage x 2.0 Ignores armor knockdown |
Damage x 3.0 Ignores armor Blindness Lose turn |
Damage x 2.0 Knockout |
Damage x 2.0 Ignores armor Crippled |
Damage x 2.0 Ignores armor knockdown Crippled |
91-100 | Damage x 3.0 Ignores armor Knockout Roll LK or get blinded |
Damage x 3.0 Ignores armor knockout |
Damage x 4.0 Ignores armor Blindness Knockout |
Damage x 2.0 Ignores armor knockdown> Roll EN or get knocked out |
Damage x 2.0 Ignores armor Crippled |
Damage x 2.0 Ignores armor knockdown Crippled Roll EN, or get knocked out |
101+ | Damage x 3.0 Instant death |
Damage x 3.0 Instant death |
Damage x 4.0 Instant death |
Damage x 3.0 Ignores armor Knockout |
Damage x 2.0 Ignores armor Crippled |
Damage x 2.0 Ignores armor Knockout Crippled |
See also[]
Gallery[]
Fallout and Fallout 2 have a couple of targeting renders for the Pip-Boy 2000. Fallout Tactics has a slightly different renders because of using a 2000 B.E.