
Targeting Gizmo, sitting behind his desk
An aimed shot, or targeted shot, allows the shooter to aim at a specific part of a target's body during combat. The accuracy of these shots depends on the targeted area - the torso and limbs are easy to hit, while the eyes and head are harder. Using an aimed shot instead of a regular one increases the chance of a Critical Hit by the exact same amount as the aiming penalty for the targeted area. The bonus effects of aimed shots can only be activated during a critical hit. Aimed shot is selected by right-clicking the weapon display or hitting the N key until a 'crosshair' shows.
With the Fast Shot trait, aimed shots cannot be done.
Use
Usually it is best to target areas with the most associated aiming penalty but still have high to-hit chance (90-95%) - this nets the highest possible critical chance, while not compromising on the accuracy. Different tactical situations may call for different aimed shots:
In a first-strike situation, it is usually best to strike the deadliest blow possible:
- Eyes — Has the highest critical hit potential: highest damage multiplier, often ignores armor and can blind, reducing opponent's accuracy
- Head — Has a bit less critical hit potential and damage than eye shots: but still often ignores armor and can knock targets out
- Groin — Less critical hit potential and damage than head shots: but can sometimes ignore armor and often knock down/out targets
In a defensive situation, it may be worth it to try to disarm or disable the enemy. In such situations the areas to target would be:
- Arms — Crippling one arm will prevent an opponent from using a two-handed or heavy weapon. Crippling both will prevent any ability to attack.
- Legs — Knockdowns. Crippled legs severely reduce opponent's movement
- The downside to these areas is that they imply lower critical hit chance than Eyes/Head, therefore earn critical hits less often.
Aimed Shot Critical Hit effects
This is the critical hit table for human men. Tables for other enemies are different and can be found here.
Roll | Head (Accuracy -40%) |
Torso |
Eyes (Accuracy -60%) |
Groin (Accuracy -30%) |
Arms (Accuracy -30%) |
Legs (Accuracy -20%) |
---|---|---|---|---|---|---|
1-20 | Damage x 2.0 | Damage x 1.5 | Damage x 2.0 Roll LK with +4 bonus or get blinded |
Damage x 1.5 | Damage x 1.5 | Damage x 1.5 knockdown |
21-45 | Damage x 2.0 Ignores armor Roll EN, or get knocked out |
Damage x 1.5 Ignores armor |
Damage x 2.0 Ignores armor Roll LK +3 or get blinded |
Damage x 1.5 Ignores armor Roll EN -3 or get knocked down |
Damage x 1.5 Lose turn |
Damage x 1.5 knockdown Roll EN or get crippled |
46-70 | Damage x 2.5 Ignores armor Roll EN with -3 penalty, or get knocked out |
Damage x 2.0 Ignores armor knockdown |
Damage x 3.0 Ignores armor Roll LK +2 or get blinded |
Damage x 1.5 knockdown Roll EN -3 or get knocked out |
Damage x 2.0 Roll EN -3 or get crippled |
Damage x 2.0 knockdown Roll EN -3 or get crippled |
71-90 | Damage x 2.5 Ignores armor knockdown Roll EN with -3 penalty, or get knocked out |
Damage x 2.0 Ignores armor knockdown |
Damage x 3.0 Ignores armor Blindness Lose turn |
Damage x 2.0 Knockout |
Damage x 2.0 Ignores armor Crippled |
Damage x 2.0 Ignores armor knockdown Crippled |
91-100 | Damage x 3.0 Ignores armor Knockout Roll LK or get blinded |
Damage x 3.0 Ignores armor knockout |
Damage x 4.0 Ignores armor Blindness Knockout |
Damage x 2.0 Ignores armor knockdown> Roll EN or get knocked out |
Damage x 2.0 Ignores armor Crippled |
Damage x 2.0 Ignores armor knockdown Crippled Roll EN, or get knocked out |
101+ | Damage x 3.0 Instant death |
Damage x 3.0 Instant death |
Damage x 4.0 Instant death |
Damage x 3.0 Ignores armor Knockout |
Damage x 2.0 Ignores armor Crippled |
Damage x 2.0 Ignores armor Knockout Crippled |
See also
Gallery
Fallout and Fallout 2 have a couple of targeting renders for the Pip-Boy 2000. Fallout Tactics has a slightly different renders because of using a 2000 B.E.