| This is an overview article, listing content appearing in multiple Fallout media. For information specific to a given game or TV series, consult the table below. |
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Agility is one of the seven primary statistics in the SPECIAL system.
Fallout, Fallout 2 and Fallout Tactics[]

Fallout 3[]

Modifies: Action Points available for V.A.T.S., and the Small Guns and Sneak skills.
Fallout: New Vegas[]

Modifies: Action Points available for V.A.T.S., draw and holster speed, reload speed, and the Guns and Sneak skills.
Fallout 4[]

Modifies: Maximum Action Points, Likelihood to be detected while sneaking
Fallout 76[]

Modifies: Action Points, ability to sneak
Fallout Shelter[]
Agility affects how efficient a dweller is while working in the diner and garden facilities. It can be increased on different dwellers by assigning them to the athletics room.
Fallout: The Roleplaying Game[]

Agility defines a character's Defense, or their ability to avoid damage. Agility is also added with Perception to determine a character's Initiative. Agility is also used as the default for skill tests involving Small Guns, Sneak, and Throwing.
Agility-based perks[]
While on quests, Agility also increases how fast (how many times) a dweller attacks/ fires their weapon per round.
Fallout: The Board Game[]
Unlike other games, Agility is not treated as a variable ranging from 1 to 10, but instead as a token that can be obtained at the start or when leveling up. A player character with the Agility token gets free rerolls during certain tests, as well as during fights if equipped with an Agility-based weapon.
The wastelander player character always begins the game with Agility. Any player character wearing the singed duster gains one hit during an Agility test. However, a player character cannot gain any rerolls from Agility while wearing metal armor. During any Agility test, Calmex can be used to gain one free hit.
Agility-based perks[]
Agility-based weapons[]
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