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Fallout Wiki

Coordination and the ability to move well. A high Agility is important for any active character.— Fallout In-game description

Agility is one of the seven primary statistics in the SPECIAL system.

Fallout, Fallout 2 and Fallout Tactics[]

Main article: Agility (Fallout)

Fallout 3[]

Main article: Agility (Fallout 3)

Modifies: Action Points available for V.A.T.S., and the Small Guns and Sneak skills.

Fallout: New Vegas[]

Modifies: Action Points available for V.A.T.S., draw and holster speed, reload speed, and the Guns and Sneak skills.

Fallout 4[]

Main article: Agility (Fallout 4)
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak.— in-game description

Modifies: Maximum Action Points, Likelihood to be detected while sneaking

Fallout 76[]

Main article: Agility (Fallout 76)
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points (AP) in V.A.T.S. and your ability to sneak

Modifies: Action Points, ability to sneak

Fallout: The Roleplaying Game[]

Agility defines a character's Defense, or their ability to avoid damage. Agility is also added with Perception to determine a character's Initiative. Agility is also used as the default for skill tests involving Small Guns, Sneak, and Throwing.

Agility-based perks[]

Fallout Shelter[]

Agility affects how efficient a dweller is while working in the diner and garden facilities. It can be increased on different dwellers by assigning them to the athletics room.

While on quests, Agility also increases how fast (how many times) a dweller attacks/ fires their weapon per round.

Fallout: The Board Game[]

Unlike other games, Agility is not treated as a variable ranging from 1 to 10, but instead as a token that can be obtained at the start or when leveling up. A player character with the Agility token gets free rerolls during certain tests, as well as during fights if equipped with an Agility-based weapon.

The wastelander player character always begins the game with Agility. Any player character wearing the singed duster gains one hit during an Agility test. However, a player character cannot gain any rerolls from Agility while wearing metal armor. During any Agility test, Calmex can be used to gain one free hit.

Agility-based perks[]

Agility-based weapons[]