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This here's where folks go when their luck runs out. Drifters up from the Republic, locals that can't turn a dime, drunken reprobates from all around.Captain Parker on Aerotech Office Park

Aerotech Office Park is a New California Republic refugee camp in the Mojave Wasteland in 2281, located east of Camp McCarran and southeast of NCR sharecropper farms.


Former corporate offices have been converted into a shelter for refugees and people down on their luck: NCR drifters, locals who cannot find work, and the displaced.[1] Many are hopefuls who tried to make it big on the Strip, only to wind up losing all of their money, to the point they cannot get back home. Some try to find honest work in Vegas to make enough money back to move on, but most remain stuck in a perpetual cycle of hopelessness, exploited by crooked merchants taking what little they have through crooked gambling or selling liquor.[2][3] Despite Parker's efforts, many of the refugees are further exploited through chems and crooked gambling.[4]

The NCR tries to provide the basic necessities, including shelter, water, food, and basic medical care, but the shortage of personnel makes it difficult for Captain Parker, the head of the camp, to protect everyone. Recently, people have disappeared from the camp without a trace.[5] The Followers member Bert Gunnarsson ministers to those trapped at Aerotech, unable to change the situation on his own.[5][2]


The office park is walled off from the wasteland by scrap fences and rubble. The entrance can be found on the northern wall. The main door is very tall, approximately three times taller than the Courier. A large courtyard is located in the center, with tree stumps, broken street lights, barrel fires, derelict cars, and piles of refuse.

Upon entering the area, to the left is an inaccessible building and three dumpsters containing minor loot. In the southeastern corner is Aerotech suite 200 and on the opposite side of the courtyard in the southwestern corner is Aerotech suite 300. The Aerotech tent, the NCR base of operations, is located in the northwest corner, in front of another inaccessible building.



¹ Potentially; only if convinced to leave at the conclusion of Someone to Watch Over Me.
² Only if the reactor is left intact at the conclusion of Hard Luck Blues.

Notable loot

Related quests


Aerotech Office Park appears only in Fallout: New Vegas.

Behind the scenes

The Aerotech Office Park signage was created by Megan Parks.[6]


See also


  1. The Courier: "What exactly is this place?"
    Parker: "This here's where folks go when their luck runs out. Drifters up from the Republic, locals that can't turn a dime, drunken reprobates from all around. If you don't have the caps to get onto the Strip, odds are you'll end up here."
    (Captain Parker's dialogue)
  2. 2.0 2.1 Courier: "What's the deal with all these refugees?"
    Bert Gunnarsson: "Poor lost souls, most of them. They thought to come to New Vegas and find their fortunes on its shining Strip. But the journey is often long, and the price to enter the city is steep. Those who could not pay ended up here, hoping to earn the caps they need. Some find honest labor, but more fritter away what little they've saved on crooked gambling and cheap liquor. Still, I minister to them as I can."
    (Bert Gunnarsson's dialogue)
  3. Fallout: New Vegas Official Game Guide Collector's Edition pp.315-316: "[2.22] Aerotech Office Park
    Close to a Manhole to the East Central Sewers [U2.EC], and adjacent to the Sharecropper Farms [2.20] and Camp McCarran [2.19] is a fortified refugee camp re-purposed from an old office park. The elevated monorail track surrounds this location. Open the Junk Door, and you can speak to Captain Parker about ongoing humanitarian problems. Occasionally present is a Ghoul named Bert Gunndarsson (a member of the Followers of the Apocalypse), who can heal you. Ask him about the refugees."
    (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
  4. Courier: "Tell me about this 'Keith.'"
    Captain Parker: "Keith's a two-bit hustler, he runs a gambling operation out of his shack. Ask me, he wins way too often to be playing fair. I suspect he's running drugs, too, I just can't prove it. Maybe you can find something - talk to him, poke around his shack, something."
    (Captain Parker's dialogue)
  5. 5.0 5.1 The Courier: "Sounds like a chaotic place. Is there any way I can help?"
    Parker: "Well, I am a little short staffed. Maybe you could give me a hand. Some people have gone missing from the camp lately. Haven't seen any signs of violence or heard about any feuds, they just up and vanished. I've also got Keith and his gambling to deal with - I know that skunk's cheating folk out of their savings, I just can't prove it."
    (Captain Parker's dialogue)
  6. Megan Parks portfolio