Fallout Wiki
Fallout Wiki
No edit summary
m (→‎Types of addiction: minor correction on table)
Line 50: Line 50:
 
|-
 
|-
 
| style="text-align: left;" | [[Nuka-Cola Quantum Addiction]]
 
| style="text-align: left;" | [[Nuka-Cola Quantum Addiction]]
| {{yes}}
 
| {{yes}}
 
 
| {{no}}
 
| {{no}}
 
| {{no}}
 
| {{yes}}
 
|-
 
|-
 
| style="text-align: left;" | [[Psycho Addiction]]
 
| style="text-align: left;" | [[Psycho Addiction]]

Revision as of 12:32, 27 May 2010

 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FOT
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FOT

Addiction to a substance, or activity, means your body (or your mind) is in need of a daily dose to avoid withdrawal symptoms.

Overview

  • You can get addicted when you use too many drugs. As an addict, you suffer withdrawal symptoms only when you run out of supplies. Many substances in the Fallout games are addictive. Each chem has a chance of addiction. One of the most addictive drugs is Jet.
  • For Fallout 1 & 2, withdrawal effects occur after becoming addicted and going for some amount of time without using that chem. For non-jet addictions, addiction lasts 7 days from the onset of the withdrawal effects (nine days of non-use), while jet addiction lasts forever without the Jet Antidote.

Types of addiction

Type Fallout Fallout 2 Fallout 3
Alcohol Addiction Yes Yes Yes
Ant Nectar Addiction No No Yes
Buffout Addiction Yes Yes Yes
Jet Addiction No Yes Yes
Med-X Addiction No No Yes
Mentats Addiction Yes Yes Yes
Nuka-Cola Addiction Yes Yes No
Nuka-Cola Quantum Addiction No No Yes
Psycho Addiction Yes Yes Yes
Rad Away Addiction Yes Yes No
Tragic Addiction No Yes * No
Ultrajet Addiction No No Yes

* Only in modded versions.

Fallout, Fallout 2, Fallout Tactics

ITEM RISK DELAY DURATION FORM WITHDRAWAL EFFECTS
Beer 5% ? 7 days Alcohol Addiction -1AG, -1CH
Buffout 25% 2 days 7 days Buffout Addiction -2ST, -2EN, -3AG
Jet 50% 2 days Until Cure is taken
Jet Addiction -1ST, -1PE
Mentats 15% 7 days 7 days Mentats Addiction -3IN, -2AG
Nuka-Cola 10% 30 minutes 7 days
Nuka-Cola Addiction N/A: "You crave more Nuka-Cola"
Psycho 20% 7 days 7 days Psycho Addiction -2IN
RadAway 10% 10 days 7 days
Rad Away Addiction -20 Radiation Resistance
Scotch,
Whiskey,
Vodka
10% ? 7 days Alcohol Addiction -1AG, -1CH
Tragic Disabled from Fallout 2, depends on mod version Disabled from Fallout 2, depends on mod version Disabled from Fallout 2, depends on mod version Tragic Addiction N/A: "You feel a burning desire to open another box of Tragic cards"

Fallout 3

  • Items not listed in this table are not addictive in Fallout 3; This includes Rad-X, RadAway, and some other substances.
  • Risk is a base chance of addiction per use, and only applies to alcohol items in vanilla Fallout 3.
  • Magnitude is an accumulating chance of addiction. Accumulated values between approximately 75 and 175 are estimated to be equivalent to 1-100% chance, though the specifics remain unclear. The magnitude of the current item is added before the addiction check is performed.
  • Duration is the length of time required to pass without consuming the drug for the accumulated magnitude to be reset to zero.
  • An easy way to avoid addiction is to save before consuming said substance. If you become addicted, simply load from the earlier save, although this won't work if your addiction chance has reached 100%.
ITEM CLASS RISK DURATION MAGNITUDE WITHDRAWAL EFFECTS
Buffout Chems N/A 30 hours 30 -1EN, -1ST
Jet Chems N/A 30 hours 30 -1AG, -1CH
Ultrajet Chems N/A 48 mins 12 -2AG, -1PE, -1ST
Mentats

1

Chems N/A 30 hours 30 -1IN, -1PE
Beer Food 5% N/A N/A -1AG, -1CH
Vodka Food 10% N/A N/A -1AG, -1CH
Wine Food 5% N/A N/A -1AG, -1CH
Psycho Health N/A 30 hours 30 -1EN, -1PE
Med-X Hospital N/A 30 hours 30 -1AG, -1IN
Scotch Liquor Bottle 10% N/A N/A -1AG, -1CH
Whiskey Liquor Bottle 10% N/A N/A -1AG, -1CH
Ant Nectar Quest Items N/A 1 hour 20 -2ST
Nuka Cola
Quantum
Quest Items N/A 48 mins 12 -1CH, -15 Radiation Resistance


  • 1Note this only applies to plain mentats, the other variations (berry, orange, and grape) are non addictive.

Template:Conditions