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+ | {{For|the biogel that appears in the ''Fallout'' series|biogel}} |
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{{Infobox consumable |
{{Infobox consumable |
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− | | |
+ | |games =FO3MZ |
− | | |
+ | |icon =Icon FO3MZ biogel.png |
+ | |icon offset =20 |
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− | |name =Adapted biogel |
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− | | |
+ | |image =FO3MZ alien biogel.png |
+ | |effects =+150 [[Hit Points]]<br />Random effects |
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− | |image =FO3MZ Alien Biogel.png |
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⚫ | |||
− | |effects =[[HP]] +150 (180), random effects |
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+ | |weight =0 |
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⚫ | |||
− | | |
+ | |value =25 |
− | | |
+ | |baseid ={{DLC ID|007a6c}} |
− | |baseid ={{DLC ID|007a6c}} |
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}}{{Games|FO3MZ}} |
}}{{Games|FO3MZ}} |
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− | The '''adapted biogel''' is |
+ | The '''adapted biogel''' is a [[Fallout 3 consumables|consumable]] added to ''[[Fallout 3]]'' in the ''[[Mothership Zeta (add-on)|Mothership Zeta]]'' [[Fallout 3 add-ons|add-on]]. |
==Effects== |
==Effects== |
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− | The adapted biogel restores a minimum of 80 to a maximum of 150 [[ |
+ | The adapted biogel is an improved version of the [[alien biogel]]. It restores a minimum of 80, up to a maximum of 150 [[Hit Points]] based on the [[Medicine]] skill (180 with [[Fast Metabolism (perk)|Fast Metabolism]]). |
===Biochemical Anomaly=== |
===Biochemical Anomaly=== |
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− | Both the alien and adapted biogel |
+ | Both the alien and adapted biogel have a 50% chance to cause one of ten random effects that lasts 30 seconds. Using multiple biogels simultaneously can cause more than one effect, but overlapping effects will not stack (for example, -1 PE, +2 AG, and -1 IN can apply at the same time, but -1 IN and -1 IN does not become -2 IN). |
The ten "Biochemical Anomaly" effects are as follows: |
The ten "Biochemical Anomaly" effects are as follows: |
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− | * [[Intelligence]] |
+ | * -1 [[Intelligence]] |
− | * [[Perception]] |
+ | * -1 [[Perception]] |
− | * [[Endurance]] |
+ | * -1 [[Endurance]] |
− | * [[Agility]] |
+ | * -1 [[Agility]] |
− | * [[Radiation]] |
+ | * +5 [[Radiation]] per second (can be reduced with [[Radiation Resistance]]) |
− | * [[Radiation]] |
+ | * -10 [[Radiation]] per second |
− | * [[ |
+ | * +5 [[Hit Points]] per second |
− | * [[Action Points]] |
+ | * +10 [[Action Points]] |
− | * [[Strength]] |
+ | * +2 [[Strength]] |
− | * [[Agility]] |
+ | * +2 [[Agility]] |
− | This makes the adapted biogel by far the best healing item in the game. It surpasses stimpaks in healing as well as a 25% chance for a temporary positive side effect (50% chance for a side effect, and a 50% chance that effect is positive |
+ | This makes the adapted biogel by far the best healing item in the game. It surpasses stimpaks in healing, as well as a 25% chance for a temporary positive side effect (50% chance for a side effect, and a 50% chance that effect is positive). Even if a negative side effect is acquired, the radiation and deductions are barely noticeable. Lowered Intelligence does not reduce skill points received when leveling up, nor does reduced Endurance lower HP (it just reduces resistances). |
− | == |
+ | ==Variant== |
+ | * [[Alien biogel]] |
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⚫ | Adapted biogel can only be obtained from [[ |
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+ | |||
+ | ==Location== |
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⚫ | Adapted biogel can only be obtained from [[Elliott Tercorien|Elliott]], by asking him to convert any [[alien biogel]] currently in inventory. This option is available from the first encounter with him onward, including after completing [[This Galaxy Ain't Big Enough...]] Because of this, and because one of the random items [[Sally (Mothership Zeta)|Sally]] can provide (when asked if she's found anything on the ship) is alien biogel, the potential supply of adapted biogel is effectively unlimited. |
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{{Navbox Mothership Zeta}} |
{{Navbox Mothership Zeta}} |
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[[Category:Mothership Zeta consumables]] |
[[Category:Mothership Zeta consumables]] |
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+ | [[de:Angepasstes Biogel]] |
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[[ru:Адаптированный биогель]] |
[[ru:Адаптированный биогель]] |
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+ | [[uk:Адаптований біогель]] |
Revision as of 17:17, 2 June 2020
For the biogel that appears in the Fallout series, see biogel. |
The adapted biogel is a consumable added to Fallout 3 in the Mothership Zeta add-on.
Effects
The adapted biogel is an improved version of the alien biogel. It restores a minimum of 80, up to a maximum of 150 Hit Points based on the Medicine skill (180 with Fast Metabolism).
Biochemical Anomaly
Both the alien and adapted biogel have a 50% chance to cause one of ten random effects that lasts 30 seconds. Using multiple biogels simultaneously can cause more than one effect, but overlapping effects will not stack (for example, -1 PE, +2 AG, and -1 IN can apply at the same time, but -1 IN and -1 IN does not become -2 IN).
The ten "Biochemical Anomaly" effects are as follows:
- -1 Intelligence
- -1 Perception
- -1 Endurance
- -1 Agility
- +5 Radiation per second (can be reduced with Radiation Resistance)
- -10 Radiation per second
- +5 Hit Points per second
- +10 Action Points
- +2 Strength
- +2 Agility
This makes the adapted biogel by far the best healing item in the game. It surpasses stimpaks in healing, as well as a 25% chance for a temporary positive side effect (50% chance for a side effect, and a 50% chance that effect is positive). Even if a negative side effect is acquired, the radiation and deductions are barely noticeable. Lowered Intelligence does not reduce skill points received when leveling up, nor does reduced Endurance lower HP (it just reduces resistances).
Variant
Location
Adapted biogel can only be obtained from Elliott, by asking him to convert any alien biogel currently in inventory. This option is available from the first encounter with him onward, including after completing This Galaxy Ain't Big Enough... Because of this, and because one of the random items Sally can provide (when asked if she's found anything on the ship) is alien biogel, the potential supply of adapted biogel is effectively unlimited.
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