For other uses of the term biogel, see biogel. |
The adapted biogel is a consumable in the Fallout 3 add-on Mothership Zeta.
Effects[]
The adapted biogel is an improved version of the alien biogel. It restores a minimum of 50 Hit Points and is affected by the Fast Metabolism perk.
Medicine skill effect[]
Skill | Effect |
---|---|
10 | +60 Hit Points |
20 | +70 Hit Points |
30 | +80 Hit Points |
40 | +90 Hit Points |
50 | +100 Hit Points |
60 | +110 Hit Points |
70 | +120 Hit Points |
80 | +130 Hit Points |
90 | +140 Hit Points |
100 | +150 Hit Points |
Biochemical anomaly[]
Both the alien biogel and adapted biogel have a 50% chance to randomly apply 1 of the following 10 effects for 30 seconds. Multiple effects can be applied at once through repeated consumption. However, the same effect cannot be applied twice at once.
- -1 Intelligence
- -1 Perception
- -1 Endurance
- -1 Agility
- +5 Radiation per second
- -10 Radiation per second
- +5 Hit Points per second
- +10 Max Action Points
- +2 Strength
- +2 Agility
Variants[]
Location[]
Adapted biogel can only be obtained from Elliott Tercorien, by asking him to convert any alien biogel currently in the inventory. This option is available from the first encounter with him onward, including after completing This Galaxy Ain't Big Enough... Because of this, and because one of the random items Sally can provide (when asked if she's found anything on the ship) is alien biogel, the potential supply of adapted biogel is effectively unlimited.
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