Ada was created by Jackson as a traveling companion with his caravan, a heavily modified Assaultron with sentry bot and Protectron parts. The group specialized in mechanical repairs and trade, traveling throughout the Commonwealth looking for ruins full of spare parts to use and sell. They had at least one prior encounter with the Rust Devilsraider gang, becoming aware of their own robotic expertise on the destructive side.
Circa 2287, Ada believes that the caravan and its abundance of expertly-modified robots attracted the attention of the Mechanist, as they suffered a quick succession of three attacks by similarly-patchwork robots that spouted the Mechanist's message of peace for the Commonwealth. The final attack, taking place near Wattz Consumer Electronics, claimed the lives of her human companions and the two other robots they were traveling with, Porter and Hurtz, leaving only Ada still standing when the Sole Survivor arrived.
Interactions with the player character[]
Interactions overview[]
Interactions
This character is essential. Essential characters cannot be killed.
Mechanical Menace: A call for help catches the attention of the Sole Survivor, and they come to discover Ada as the last survivor of a caravan attacked by robots sent by the Mechanist.
A New Threat: Ada directs the Sole Survivor to the General Atomics factory to find one of the Mechanist's elite robots to learn how to find its leader.
Headhunting: The Sole Survivor is asked to locate two more radar beacons in order to enhance Ada's capabilities for locating the Mechanist.
Restoring Order: Fully upgraded with everything needed to infiltrate the Mechanist's hidden lair, the Sole Survivor and Ada go to finish the conflict once and for all.
Rogue Robot: If Isabel Cruz is killed, Ada takes over the role of locating more of the Mechanist's errant automatons loose in the Commonwealth.
Inventory[]
Apparel
Weapon
Other items
On death
Notes[]
If dismissed, and no location is specified, she will relocate to the Red Rocket truck stop, but will not count towards that settlement's population. If a location is specified, including the Red Rocket truck stop, she will count towards the population of that settlement.
When she is the companion, upon talking to her she can give several random junk items, a trait she shares with all player-built automatrons that have their personality subroutines activated.
She is one of three companions that can be ordered to steal owned items.
She is the only companion aside from Dogmeat that remains friendly to the player character regardless of actions, positive or negative. She will offer advice and her opinion depending on the situation like any other companion but will never gain or lose Affinity. As a result, though, Ada has no associated Affinity perk to gain.
Being a modifiable robot, Ada can be upgraded with lockpicking or hacking capabilities to cover for the Sole Survivor's potential shortcomings in any of those fields, if they lack the requisiteperks themselves, or Cait or Nick Valentine are not available.
If taken to Vault 111 to see the Sole Survivor's spouse, she will not make any comments.
Ada uses the same body animation (hands and legs) when equipped with a head laser or mesmetron (robobrain head).
Ada will lament on not having a vacuum attachment when entering certain cluttered or dirty rooms.
When she is an active companion, NPCs like Diamond City security will not make any comments about her as they would with base game companions.
If the player character takes off all clothes while with her, she may remark "people look so strange without their clothes on" or "running around without clothes on doesn't seem like the smartest thing to do in an environment like this."
If the player character invites the Vault-Tec rep to Sanctuary Hills while Ada is at their side, they will comment that "they will like it in the suburbs."
Ada is voiced by Rachel Robinson in English and by Haruka Kajiyama in Japanese.
Ada is likely named after Ada Lovelace, a real-world mathematician and an early innovator in the field of computer science. She shares her namesake with Lady Lovelace, another Assaultron present at the Easy City Downs.
Some of Ada's dialogue lines are references to pop culture and science fiction. For example, "resistance is futile" is a reference to the Borg in Star Trek. After using a terminal, Ada may say "Using a keyboard. How quaint.", a reference to a similar line from Mr. Scott in Star Trek IV: The Voyage Home. Another one is found during Restoring Order when she mentions "It feels like: Poetry in motion," referring to the popular song by Johnny Tillotson in 1960. She will also say, "If you don't eat your meat, how can you have any pudding?" in any school location. This is a reference to Another Brick In The Wall, Part 2 by Pink Floyd.
Bugs[]
PCPlaystation 4Xbox One During the quest A New Threat, when one has to install the radar beacon on Ada with the robot workbench, only the option to modify her legs will be available, making the quest impossible to complete. A possible fix is to shoot Ada until she is crippled.[verified]
Playstation 4 Ada can be commanded to pick up an infinite amount of items using the command action thus making her carrying capacity unlimited.[verified]
PCPlaystation 4Xbox One When commanded to hack a terminal, she won't acknowledge the command and continues to behave as if it was never given. Fix - Requires the game to be restarted.[verified]
PCPlaystation 4Xbox One As a companion, Ada will repeatedly back up and run into the player.[verified]
Playstation 4 Will sometimes disappear without a trace. Fix - Select a new companion.[verified]
PCPlaystation 4Xbox One Ada will behave as if you went to confront the Mechanist by yourself, asking questions like "what did she say?" even if she is present and spoke during the final dialogue.[verified]
Playstation 4 There is a chance you will not be able to talk to her at all if nearby raiders interrupt the conversation when first responding to the caravan distress call.[verified]
To prevent this, make sure the area is clear of them before talking to her.
Playstation 4 Ada's pathing appears to be bugged; if commanded to go somewhere or do something, she may choose an unnecessarily long or impossible route. If she is caught on small pieces of irregular geometry i.e. rubble, she will tell the player she cannot go where commanded instead of walking around it.[verified]