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The Acceptable Overkill is a modular weapon in Fallout 76, introduced in the Nuclear Winter update.

Characteristics[]

Acceptable Overkill is a unique laser gun which was only obtained by completing weekly challenges in Survival mode. The weapon is geared towards sniping and critical shots. It shares modifications with the standard laser gun.

It comes with the following mod configuration:

Weapon modifications[]

Capacitor
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Calibrated+100% Critical Damage
+10% Hip-Fire Accuracy
+1Scrap to learn (10% chance)
Adhesive x2
Circuitry x1
Crystal x1
Glass x1
Nuclear material x2
Plastic x5
Screw x1
Silver x3
Gamma wave emitter
(Gamma Wave)
+20% Ammo CapacityTarget takes 3Fire/s for 3 seconds
Note: Counts for Friendly Fire
+2+6Scrap to learn (10% chance)
Adhesive x2
Asbestos x4
Glass x1
Plastic x5
Screw x2
Silver x1
Hair Trigger+35% Reload Speed+22-1-10%Scrap to learn (10% chance)
Adhesive x2
Glass x1
Oil x2
Plastic x5
Screw x2
Silver x1
Prime+65% Damage to Scorched
Note: Uses Ultracite ammo
+25%Plan Read plan to learn
Science Master 1 to craft
Adhesive x3
Asbestos x8
Glass x2
Pure crimson flux x2
Pure violet flux x2
Plastic x10
Screw x4
Silver x4
Ultracite x5
Refined beta wave tuner
(Refined Beta Wave)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+20% Ammo Capacity
Target takes 3Fire/s for 3 seconds
Note: Counts for Friendly Fire
+2+2+6Plan Read plan to learn
Science 2 to craft
Adhesive x2
Glass x1
Plastic x5
Rubber x3
Screw x2
Silver x1
Severe beta wave tuner
(Severe)
+50% Critical Damage
+5% Hip-Fire Accuracy
+20% Ammo Capacity
Target takes 3Fire/s for 3 seconds
Note: Counts for Friendly Fire
+2+1+6Plan Read plan to learn
Science 2 to craft
Adhesive x2
Asbestos x4
Glass x1
Plastic x5
Screw x2
Silver x3
Snappy+50% Critical Damage
+20% Reload Speed
+5% Hip-Fire Accuracy
+10-10%Scrap to learn (10% chance)
Science 2 to craft
Adhesive x2
Glass x1
Oil x2
Plastic x5
Screw x2
Silver x3
Speedy+1% Aim Speed
+20% Reload Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+10+1-10%Scrap to learn (10% chance)
Science 2 to craft
Adhesive x2
Glass x1
Oil x2
Plastic x5
Rubber x3
Screw x2
Silver x1
StandardKnown by default
Adhesive x2
Glass x1
Plastic x5
Screw x2
Silver x1
True+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
+2Scrap to learn (10% chance)
Adhesive x2
Glass x1
Plastic x5
Rubber x3
Screw x2
Silver x1
Tuned beta wave tuner+20% Reload Speed
+20% Ammo Capacity
Target takes 3Fire/s for 3 seconds
Note: Counts for Friendly Fire
+10+2+6-10%Plan Read plan to learn
Science 2 to craft
Adhesive x2
Asbestos x4
Glass x1
Oil x2
Plastic x5
Screw x2
Silver x1
Vicious+50% Critical Damage
+1% Aim Speed
+30% Hip-Fire Accuracy
+5% Sighted Accuracy
+2Scrap to learn (10% chance)
Science 2 to craft
Adhesive x2
Circuitry x1
Crystal x1
Glass x1
Nuclear material x2
Plastic x5
Rubber x3
Screw x1
Silver x3

Barrel
ModDescriptionDamage changeFire rate changeRange changeAccuracy changeAP cost changeRequirementsResources
Aligned automatic
(Automatic)
-3% Aim Speed
+10% Sighted Accuracy
-22% Recoil
-30% Ammo Capacity
+12.5%
-10%Energy
+51-3-5%Plan Read plan to learn
Science 2 to craft
Adhesive x1
Circuitry x1
Crystal x2
Fiber optics x5
Gear x2
Oil x1
Plastic x8
Rubber x3
Screw x3
Silver x1
Aligned long
(Long)
+1% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
+37% Recoil
+84+1-5%Scrap to learn (10% chance)
Science 2 to craft
Adhesive x1
Circuitry x1
Fiber optics x3
Glass x1
Plastic x6
Rubber x3
Screw x2
Aligned short
(Short)
+1% Aim Speed
+25% Hip-Fire Accuracy
+25% Sighted Accuracy
-22% Recoil
+2-5%Scrap to learn (10% chance)
Science 2 to craft
Adhesive x1
Circuitry x1
Fiber optics x2
Glass x1
Plastic x2
Rubber x3
Screw x1
Aligned sniper
(Charging)
-3% Aim Speed
-75% Hip-Fire Accuracy
+25% Sighted Accuracy
-22% Recoil
-70% Ammo Capacity
+25%Energy+108-3+30%Scrap to learn (10% chance)
Science 2 to craft
Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Rubber x3
Screw x4
Silver x1
Sniper
(Charging)
-5% Aim Speed
-100% Hip-Fire Accuracy
+20% Sighted Accuracy
-10% Recoil
-70% Ammo Capacity
+25%Energy+108-6+35%Scrap to learn (10% chance)
Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Screw x4
Silver x1
Stabilized automatic
(Automatic)
-3% Aim Speed
+10% Sighted Accuracy
-35% Recoil
-30% Ammo Capacity
-10%Energy+51-2Scrap to learn (10% chance)
Adhesive x1
Circuitry x1
Crystal x2
Fiber optics x5
Gear x2
Oil x1
Plastic x8
Screw x3
Silver x1
Stabilized long
(Long)
+25% Sighted Accuracy
+25% Recoil
+84Scrap to learn (10% chance)
Adhesive x1
Circuitry x1
Fiber optics x3
Glass x1
Plastic x6
Screw x2
Stabilized short
(Short)
+20% Sighted Accuracy
-35% Recoil
+1Scrap to learn (10% chance)
Adhesive x1
Circuitry x1
Fiber optics x2
Glass x1
Plastic x2
Screw x1
Stabilized sniper
(Charging)
-5% Aim Speed
-100% Hip-Fire Accuracy
+20% Sighted Accuracy
-35% Recoil
-70% Ammo Capacity
+25%Energy+108-5+35%Scrap to learn (10% chance)
Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Screw x4
Silver x1
Standard automatic
(Automatic)
-3% Aim Speed
+10% Sighted Accuracy
-10% Recoil
-30% Ammo Capacity
-10%Energy+51-4Scrap to learn (10% chance)
Adhesive x1
Circuitry x1
Crystal x2
Fiber optics x5
Gear x2
Oil x1
Plastic x8
Screw x3
Silver x1
Standard long
(Long)
+25% Sighted Accuracy
+50% Recoil
+84-1Known by default
Adhesive x1
Circuitry x1
Fiber optics x3
Glass x1
Plastic x6
Screw x2
Standard short
(Short)
+20% Sighted Accuracy
-10% Recoil
Known by default
Adhesive x1
Circuitry x1
Fiber optics x2
Glass x1
Plastic x2
Screw x1
True automatic
(Automatic)
+25% Hip-Fire Accuracy
+20% Sighted Accuracy
-10% Recoil
-30% Ammo Capacity
-10%Energy+51-1Scrap to learn (10% chance)
Adhesive x1
Circuitry x1
Crystal x2
Fiber optics x5
Gear x2
Oil x1
Plastic x8
Rubber x3
Screw x3
Silver x1
True long
(Long)
+3% Aim Speed
+25% Hip-Fire Accuracy
+35% Sighted Accuracy
+50% Recoil
+84+1Scrap to learn (10% chance)
Adhesive x1
Circuitry x1
Fiber optics x3
Glass x1
Plastic x6
Rubber x3
Screw x2
True short
(Short)
+3% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+2Scrap to learn (10% chance)
Adhesive x1
Circuitry x1
Fiber optics x2
Glass x1
Plastic x2
Rubber x3
Screw x1
True sniper
(Charging)
-2% Aim Speed
-75% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
-70% Ammo Capacity
+25%Energy+108-3+35%Scrap to learn (10% chance)
Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Rubber x3
Screw x4
Silver x1

Grip
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Aligned stock
(Rifle)
+1% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-22% Recoil
+4-5%Scrap to learn (10% chance)
Science 2 to craft
Adhesive x3
Fiberglass x6
Rubber x3
Screw x6
Spring x2
Bruising stock
(Rifle)
+4% Stability
+25% Sighted Accuracy
-10% Recoil
+50% Melee Damage
+2Scrap to learn (10% chance)
Adhesive x3
Fiberglass x6
Gear x2
Rubber x1
Screw x6
Spring x4
Forceful stock
(Rifle)
+4% Stability
+25% Sighted Accuracy
-22% Recoil
+25% Melee Damage
+3-5%Scrap to learn (10% chance)
Science 2 to craft
Adhesive x3
Fiberglass x6
Gear x2
Rubber x1
Screw x6
Spring x2
Precise stock
(Rifle)
+1% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+25% Melee Damage
+3Scrap to learn (10% chance)
Science 2 to craft
Adhesive x3
Fiberglass x6
Gear x2
Rubber x3
Screw x6
Spring x4
Stabilized stock
(Rifle)
+4% Stability
+25% Sighted Accuracy
-35% Recoil
+3Scrap to learn (10% chance)
Adhesive x3
Fiberglass x6
Rubber x1
Screw x6
Spring x2
Standard grip
(Pistol)
Known by default
Adhesive x2
Screw x4
Wood x4
True grip
(Pistol)
+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
+2Scrap to learn (10% chance)
Adhesive x3
Fiberglass x6
Rubber x3
Screw x6
Spring x4

Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Long night vision scope
(Night-Vision)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+35Plan Read plan to learn
Adhesive x3
Circuitry x1
Fiber optics x2
Glass x3
Nuclear material x6
Screw x1
Long recon scope
(Scoped Recon)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+35Scrap to learn (10% chance)
Adhesive x3
Circuitry x2
Crystal x3
Fiber optics x3
Nuclear material x4
Screw x3
Long scope
(Scoped)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+35Scrap to learn (10% chance)
Adhesive x2
Glass x1
Screw x1
Steel x6
Medium night vision scope
(Night-Vision)
+6 Magnification
-20% Stability
+25% Sighted Accuracy
+22Plan Read plan to learn
Adhesive x2
Aluminum x4
Circuitry x1
Fiber optics x2
Glass x2
Nuclear material x4
Screw x1
Silver x1
Medium scope
(Scoped)
+6 Magnification
-20% Stability
+25% Sighted Accuracy
+22Plan Read plan to learn
Adhesive x2
Glass x1
Screw x1
Steel x4
Reflex sight (circle)
(Tactical)
+10% Aim Speed
+15% Sighted Accuracy
+6-15%Known by default
Adhesive x1
Aluminum x1
Glass x1
Nuclear material x2
Screw x1
Short night vision scope
(Night-Vision)
+4 Magnification
-10% Aim Speed
-20% Stability
+25% Sighted Accuracy
+15+30%Plan Read plan to learn
Adhesive x2
Aluminum x3
Circuitry x1
Fiber optics x1
Glass x1
Nuclear material x3
Screw x1
Silver x1
Short recon scope
(Recon)
+2 Magnification
-20% Aim Speed
-20% Stability
+25% Sighted Accuracy
+9+20%Scrap to learn (10% chance)
Adhesive x3
Aluminum x5
Circuitry x2
Crystal x4
Fiber optics x2
Nuclear material x7
Screw x4
Short scope
(Scoped)
+4 Magnification
-20% Stability
+25% Sighted Accuracy
+15Scrap to learn (10% chance)
Adhesive x1
Glass x1
Screw x1
Steel x4
StandardKnown by default
Adhesive x1
Steel x1

Muzzle
ModDescriptionRange changeAccuracy changeRequirementsResources
Beam focuser
(Focused)
-10% Recoil
-200% Per-Shot Recoil
+6+2Scrap to learn (10% chance)
Adhesive x1
Glass x1
Plastic x5
Screw x1
Silver x1
Beam splitter
(Scattered)
+400% Projectiles
-10% Recoil
-200% Per-Shot Recoil
-18+2Scrap to learn (10% chance)
Adhesive x1
Glass x1
Plastic x2
Screw x1
Silver x1
Gyro compensating lens
(Targeting)
+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
-10% Recoil
-200% Per-Shot Recoil
-18+4Scrap to learn (10% chance)
Adhesive x1
Circuitry x1
Glass x2
Plastic x6
Screw x1
Silver x2
Spring x1
No MuzzleKnown by default
None

Paint
AppearanceNameDescriptionRequirementsResources
Atx skin weaponskin lasergun inventor l
Amateur Inventor's PaintHow hard could it be? are not the best last words to have. Unlocked via Atomic Shop
Atom
Oil x1
Babylon skin weaponskin lasergun bluecamo l
Blue Camouflage PaintBlend in with this Blue Camo skin for your Laser Gun.Plan: Laser gun blue camo paintOil x1
FO76 Laser gun
Default AppearanceKnown by defaultNone
Babylon skin weaponskin lasergun hotrodflames l
Hot Rod Flames PaintHeat things up with this Hod Rod Flames skin for your Laser Gun.Plan: Laser gun Hot Rod Flames paintOil x1
Atx skin weaponskin laser tricentennial l
Tricentennial PaintAdd a patriotic sheen to your lucky Laser Gun.
Originally included with the Tricentennial Edition of Fallout 76.
Unlocked via Atomic Shop
Atom
Oil x1
Atx skin weaponskin laser vaulttec l
Vault-Tec PaintAn officially branded Paint for your Laser Gun from your friends at Vault-Tec.Unlocked via Atomic Shop
Atom
Oil x1

Location[]

Acceptable Overkill was a reward for completing the "Kill different kinds of critters" weekly challenge in Survival mode. The requirements were as follows:

Notes[]

  • This item was available between July 9–15 and September 17–24, 2019.
  • The name of this weapon alludes to the cover of one of the issues of the Guns and Bullets magazines.
  • Affected by the Grounded mutation.
  • Slain enemies may turn to ash piles. Enemies finished by a critical hit will always turn into ash.
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