For the faction, see Acadia (faction). |
Acadia is a location on the Island in 2287.
Background[]
This pre-War astronomical observatory[1] was claimed by DiMA and Faraday as the site of their new synth colony. The observatory became a safe haven for synths who have fled the Institute in the Commonwealth.[2][3][4]
Layout[]
The observatory is sheltered by the natural terrain and a set of makeshift walls at the top of a small mountain, and the air is free of the Fog. The interior is divided into three distinct levels. The ground level contains the telescope dome and control center, where DiMA and Faraday reside. The intermediate level below contains a farm and infirmary, a couple of trading posts, and the main living quarters. The bottom level is used primarily for workshops and storage.
Through the entrance is a short corridor, with stairs down and Faraday's research room on the right behind doors that are initially locked until after first speaking with DiMA. Ahead is the main telescope dome occupied by DiMA, with Faraday and Chase also often present. The room is lined with computer banks, and has stairs leading up to a mezzanine across from another door to a second set of stairs down that is initially locked until after first speaking with Kasumi Nakano.
Downstairs in the intermediate level are the living quarters of several NPCs and synth refugees, including the medic and farm overseer Aster and the merchants Cog and Dejen. Finally, on the bottom level is Kasumi Nakano, who has fled to Acadia from the Commonwealth, believing that she is actually a synth. This level also features some storage rooms, with those to the northwest and north Master-locked and Expert-locked, respectively, and a terminal describing past and current projects near the northwest storage.
Inhabitants[]
Notable loot[]
Ground level[]
- Acadia storage key - In the telescope dome, on a table at the end of the mezzanine. Unlocks the Expert-locked storage room door at the north end of the bottom level.
- Faraday's program - Obtainable during Where You Belong by one of three methods: on Faraday's Master-locked terminal in his room if the terminal is hacked and his journal entry is first read, on Faraday's desk next to his terminal if the eavesdropping option is chosen, or given by DiMA if he is confronted directly.
- Chase's uniform - Worn by Chase.
- Hitman's Institute laser - Given by Chase for completing The Arrival.
- Acadia's Shield - Given by DiMA for completing The Way Life Should Be by choosing to keep his secret.
- Worn key - Given by DiMA at the start of Reformation. Unlocks the door to Confessor Martin's hideout.
Intermediate level[]
- 55 black bloodleaves and 1 aster - In Aster's farm, on the shelves.
- Cog's journal - In Cog's store, on a barrel next to the bed in the corner behind the counter.
- Islander's Almanac issue #4 - In Dejen's store, on the counter.
- Recon marine chest piece - Sold by Cog.
- Sergeant Ash and Old Reliable - Sold by Dejen.
- Crippling sledgehammer - Given by Cog for completing The Price of Memory by choosing to keep Jule's history secret.
Bottom level[]
- Storage room notice - In the north, posted on the wall next to the Expert-locked storage room door.
- Three mini nukes, two fusion cores, a steamer trunk, two duffle bags, four ammo boxes, a metal box, an explosives box, and a chem box - In the northwest, behind a Master-locked door that can also be opened through the adjacent Master-locked terminal.
- Unyielding synth chest piece - Given by Jule from her lockbox on the west side of the level for completing The Price of Memory by choosing to tell Jule her history.
Related quests[]
Appearances[]
Acadia appears only in the Fallout 4 add-on Far Harbor, and in the tabletop game Fallout: The Board Game.
Behind the scenes[]
- There is not an observatory on the summit of Cadillac Mountain in Acadia National Park.
- DiMA's chair at this location was modeled by world artist Jason Muck.[5]
Gallery[]
References[]
- ↑ Far Harbor loading screen hints: "Acadia is built out the remains of an astronomical observatory."
- ↑ Far Harbor loading screen hints: "The settlement of Acadia was founded as a refuge for freed synths who wish to live among their own kind."
- ↑ Far Harbor loading screen hints: "Although it is primarily a refuge for synths, Acadia outwardly expresses a desire for peace with all the other residents of the island."
- ↑ Far Harbor loading screen hints: "Some of the synth refugees in Acadia are Institute escapees who refused to get their memories wiped by the Railroad. Others underwent the process, but the memory wipe didn't take... or started to unravel."
- ↑ Fallout 4 - Far Harbor DLC
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