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* Can be bought from James Garret in the [[Atomic Wrangler casino]] after completing [[Friend of the Followers]] and [[High Times]] if [[Jacob Hoff]] survives and sobers up.
 
* Can be bought from James Garret in the [[Atomic Wrangler casino]] after completing [[Friend of the Followers]] and [[High Times]] if [[Jacob Hoff]] survives and sobers up.
 
* Five more can be stolen from behind the counter at the [[Atomic Wrangler casino]].
 
* Five more can be stolen from behind the counter at the [[Atomic Wrangler casino]].
* Four are located in the [[Ultra-Luxe]] kitchen.
+
* Four are located in the [[Ultra-Luxe kitchen]].
 
* One on [[Alice Hostetler]]
 
* One on [[Alice Hostetler]]
 
* Sold by (traveling) merchants.
 
* Sold by (traveling) merchants.

Revision as of 21:16, 5 November 2019

 
Gametitle-FNV
Gametitle-FNV

Absinthe is a consumable item in Fallout: New Vegas. It is rarer than other forms of alcohol, possibly as a counterbalance to its ability to boost Perception instead of Strength.

Characteristics

Absinthe is a green, highly alcoholic beverage distilled from a fermented mash containing wormwood, fennel, aniseed and other herbs. It is notable due to its provision of the highest Perception bonus of any consumable item, though only with a Survival skill of 100.

  • Effects of Survival:

Absinthe does not stack separately from other alcohols such as beer and whiskey. This despite the fact that it does have slightly different effects—Perception +1 instead of Strength +1. However, Dixon's whiskey and moonshine both stack separately from this and other alcohols.

Survival Skill effect

SkillEffectHardcore effect
10+1 Perception for 4m, +1 Charisma for 4m, -1 Intelligence for 4m+24 Dehydration 
20+1 Perception for 4m, +1 Charisma for 4m, -1 Intelligence for 4m+28 Dehydration 
30+1 Perception for 4m, +1 Charisma for 4m, -1 Intelligence for 4m+32 Dehydration 
40+1 Perception for 4m, +1 Charisma for 4m, -1 Intelligence for 4m+36 Dehydration 
50+2 Perception for 4m, +2 Charisma for 4m, -2 Intelligence for 4m+40 Dehydration 
60+2 Perception for 4m, +2 Charisma for 4m, -2 Intelligence for 4m+44 Dehydration 
70+2 Perception for 4m, +2 Charisma for 4m, -2 Intelligence for 4m+48 Dehydration 
80+2 Perception for 4m, +2 Charisma for 4m, -2 Intelligence for 4m+52 Dehydration 
90+2 Perception for 4m, +2 Charisma for 4m, -2 Intelligence for 4m+56 Dehydration 
100+3 Perception for 4m, +3 Charisma for 4m, -3 Intelligence for 4m+60 Dehydration 

Locations

Notes