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Abominations are creatures found on board Mothership Zeta in 2277.

Characteristics

Abominations are large, pale creatures with black eyes. They retain characteristics of Zetans. After spotting a target, an abomination will point at it and wail loudly, and then attack with its long arms. When killed, their bodies contain various items such as alien power modules or alien epoxy. They can also be looted for packs of cigarettes, pre-War money, harmonicas or pre-War books.

Variants

Abominations can be found in the biological research section of Mothership Zeta.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Abomination
xx0058D4
Level
3
Experience Points
?
Perception
4
Hit Points
50
Damage Resistance
0%
Aggression
Frenzied: Will attack anyone else.Icon required.pngIcon required.pngIcon required.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
10 Damage
Abomination
xx0058D5
Level
7
Experience Points
?
Perception
6
Hit Points
100
Damage Resistance
0%
Aggression
Frenzied: Will attack anyone else.Icon required.pngIcon required.pngIcon required.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
20 Damage
Abomination
xx0058D6
Level
10
Experience Points
?
Perception
8
Hit Points
125
Damage Resistance
0%
Aggression
Frenzied: Will attack anyone else.Icon required.pngIcon required.pngIcon required.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
30 Damage
Abomination
xx00A9D2
Level
20
Experience Points
?
Perception
8
Hit Points
250
Damage Resistance
0%
Aggression
Frenzied: Will attack anyone else.Icon required.pngIcon required.pngIcon required.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
40 Damage
Abomination
xx00A9D3
Level
25
Experience Points
?
Perception
8
Hit Points
350
Damage Resistance
0%
Aggression
Frenzied: Will attack anyone else.Icon required.pngIcon required.pngIcon required.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
50 Damage
Abomination
xx00A9AE
Level
30
Experience Points
?
Perception
8
Hit Points
500
Damage Resistance
0%
Aggression
Frenzied: Will attack anyone else.Icon required.pngIcon required.pngIcon required.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
75 Damage

Notes

Appearances

Abominations appear only in the Fallout 3 add-on Mothership Zeta.

Gallery

References

Non-game

  1. Fallout 3 Official Game Guide Game of the Year Edition p. 728: "The true horror of the Aliens’ abduction begins to sink in as you discover the more grisly side of their probing. This series of chambers is dotted with the corpses of those of particular interest to these fiends, along with the Aliens’ greatest triumph: half-human, half-Alien hybrids known only (and suitably) as Abominations."
  2. Fallout 3 Official Game Guide Game of the Year Edition p. 714: "Dear god, what abominations are these?! Oh right, that’s exactly what they are. These half-human hybrids can’t be reasoned with."
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