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|other names =Aaron J. Meyers |
|other names =Aaron J. Meyers |
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|date of birth = |
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+ | |homepage =[http://aaronmeyers.com/ AaronMeyers.com] |
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|wikipedia = |
|wikipedia = |
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|mobygames =http://www.mobygames.com/developer/sheet/view/developerId,5452/ |
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{{Employment history table|start}} |
{{Employment history table|start}} |
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{{Employment history table|row |
{{Employment history table|row |
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− | |from = |
+ | |from =2013 |
|to =Present |
|to =Present |
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+ | |company =inXile Entertainment |
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+ | |role =Lead Artist / Art Director |
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+ | }} |
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+ | {{Employment history table|row |
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+ | |from =2003 |
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+ | |to =2010 |
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|company =[[Obsidian Entertainment]] |
|company =[[Obsidian Entertainment]] |
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|role =Lead Artist |
|role =Lead Artist |
Revision as of 11:08, 27 January 2020
For other people named Aaron, see Aaron. |
Aaron Meyers is a developer who worked at Black Isle Studios on both Project Jefferson (the canceled Baldur's Gate 3: The Black Hound) and Van Buren as a 3D Artist. He was responsible for level creation and level lighting. He is also credited as an IS technician for the Fallout Demo. After Black Isle's closure, he joined Obsidian Entertainment as Lead Artist.
Employment history
From | To | Company | Role |
---|---|---|---|
2013 | Present | inXile Entertainment | Lead Artist / Art Director |
2003 | 2010 | Obsidian Entertainment | Lead Artist |
1997 | 2003 | Black Isle Studios | Artist / Senior Production Art Lead |
1995 | 1997 | Interplay Entertainment | Quality Assurance |
Credits
Fallout series
Year | Title | Credited as/for |
---|---|---|
1997 | Fallout Demo | IS Technician |
- | Van Buren | Artist |
Other work (excerpt)
Year | Title | Credited as/for |
---|---|---|
2010 | Alpha Protocol | Lead Artist |
2014 | Wasteland 2 | Environment Art |