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|other names =Aaron J. Meyers
 
|other names =Aaron J. Meyers
 
|date of birth =
 
|date of birth =
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|homepage =[http://aaronmeyers.com/ AaronMeyers.com]
 
|wikipedia =
 
|wikipedia =
 
|mobygames =http://www.mobygames.com/developer/sheet/view/developerId,5452/
 
|mobygames =http://www.mobygames.com/developer/sheet/view/developerId,5452/
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{{Employment history table|start}}
 
{{Employment history table|start}}
 
{{Employment history table|row
 
{{Employment history table|row
|from =2003
+
|from =2013
 
|to =Present
 
|to =Present
  +
|company =inXile Entertainment
  +
|role =Lead Artist / Art Director
  +
}}
  +
{{Employment history table|row
  +
|from =2003
  +
|to =2010
 
|company =[[Obsidian Entertainment]]
 
|company =[[Obsidian Entertainment]]
 
|role =Lead Artist
 
|role =Lead Artist

Revision as of 11:08, 27 January 2020

 
Gametitle-FO1Gametitle-VB
Gametitle-FO1Gametitle-VB

Aaron Meyers is a developer who worked at Black Isle Studios on both Project Jefferson (the canceled Baldur's Gate 3: The Black Hound) and Van Buren as a 3D Artist. He was responsible for level creation and level lighting. He is also credited as an IS technician for the Fallout Demo. After Black Isle's closure, he joined Obsidian Entertainment as Lead Artist.

Employment history

FromToCompanyRole
2013PresentinXile EntertainmentLead Artist / Art Director
20032010Obsidian EntertainmentLead Artist
19972003Black Isle StudiosArtist / Senior Production Art Lead
19951997Interplay EntertainmentQuality Assurance

Credits

Fallout series

YearTitleCredited as/for
1997Fallout DemoIS Technician
-Van BurenArtist

Other work (excerpt)

YearTitleCredited as/for
2010Alpha ProtocolLead Artist
2014Wasteland 2Environment Art