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{{For|other people named Aaron|Aaron}} |
{{For|other people named Aaron|Aaron}} |
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{{Infobox person |
{{Infobox person |
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|type =developer |
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|image =Aaron_Meyers.jpg |
|image =Aaron_Meyers.jpg |
Revision as of 16:04, 10 March 2019
For other people named Aaron, see Aaron. |
Aaron Meyers is a developer who worked at Black Isle Studios on both Project Jefferson (the canceled Baldur's Gate 3: The Black Hound) and Van Buren as a 3D Artist. He was responsible for level creation and level lighting. After Black Isle's closure, he joined Obsidian Entertainment as Lead Artist.
Employment history
From | To | Company | Role |
---|---|---|---|
2003 | Present | Obsidian Entertainment | Lead Artist |
1997 | 2003 | Black Isle Studios | Artist / Senior Production Art Lead |
1995 | 1997 | Interplay Entertainment | Quality Assurance |
Credits
Fallout series
Year | Title | Credited as/for |
---|---|---|
1997 | Fallout Demo | IS Technician |
- | Van Buren | Artist |
Other work (excerpt)
Year | Title | Credited as/for |
---|---|---|
2010 | Alpha Protocol | Lead Artist |
2014 | Wasteland 2 | Environment Art |