A great misfortune has befallen those who fell here, and it would be best to leave before it falls again. Leaving before 10 seconds have elapsed should avoid the Luck check. This check is repeated every 10 seconds, and failing one causes that harmless looking skinny dog named pariah dog to join the party, over the party limit. Having the dog along reduces Luck to one (or two with the Gifted trait) and adds the Jinxed trait.
Killing Pariah dog yields 5 Karma and 60 Experience points.
Pariah can be killed by luring it onto the electrified floor on level two of the Sierra Army Depot; its finely tuned survival sense only works in the specific context of combat. Extracting its brains in the organ extraction chamber on level 3 will yield two brains and -200 Karma.
Like the Masticator in New Reno, Pariah gives a stat decrease that can actually be used exploitatively. Gain Luck and the mutually exclusive Hubologist zeta scans, if they are received before encountering the dog, stop the decrease in Luck. The increase in Luck that would normally occur to restore Luck, when the dog dies, instead adds Luck. NCR's zeta scan gives +2 Luck / -1 Luck, SF's, +1 Luck and +1 Intelligence / -1 Luck, depending on...Luck.