Fallout Wiki
Register
Advertisement
Fallout Wiki

The AER14 prototype is a unique weapon in Fallout: New Vegas.

Background[]

This section is transcluded from Laser rifle. To change it, please edit the transcluded page.

The AER14, a successor to the AER9 and AER12, was a prototype in development before the Great War. The unit found in Vault 22 is one of these development models, complete with exposed wiring and loose prototype circuit boards taped to the stock.

The AER14 is similar in appearance to the AER9, although it is a lighter gray scheme with an orange-red trim. It also has two integrated circuit chips housed inside its stock, which are connected to the rest of the weapon via wires. It uses two microfusion cells per shot. The AER14 also fires a green laser instead of the normal red laser, similar to the ultracite laser gun.

Sometime following the Great War, the prototype ended up in the hands of an unknown person who kept it with them and even used it before they perished inside a sealed-off stairwell between the Vault's fourth and fifth floors.

Characteristics[]

The AER14 prototype uses two microfusion cells per shot and has a unique green laser instead of the normal red beam. It does not have iron sights, and the modifications on the exterior of the frame obscure the sight picture. The AER14 cannot be modded using laser rifle mods, but it can be repaired with normal laser rifles. The AER14 is also visually longer than the standard AER9 laser rifle.

Durability[]

The AER14 prototype can fire a total of about 495 times using standard cells, the equivalent of 42 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard49542
Bulk58449
Optimized45038
Over charge32928
Max charge19517

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Laser rifle 22
67.83.08x1.522181.20.025246208800100253
Laser rifle With all weapon mods attached 31.6
(15.8x2)
97.43.08x1.522181.80.0252462083200400253
AER14 prototype 35
1053x235201.80.022524(12)4958.52200258.8253
Van Graff laser rifle 15
46.23.08x1.515180.80.02524270880010003
Tri-beam laser rifle 66
(22x3)
1802.73x1.522232.90.524(8)24594800533.3754
Tri-beam laser rifle Gun Runners' Arsenal66
(22x3)
1802.73x1.522232.90.524(8)24594800533.3754
Tri-beam laser rifle With all weapon mods attached Gun Runners' Arsenal75
(25x3)
204.52.73x1.522233.30.548(16)4959106001177.8754

Location[]

The weapon can be found in Vault 22, located in a blocked-off stairwell between levels 4 and 5. To reach it, one must go down to level 5 first and enter the stairway door going back up to level 4, which is to the right of the elevator door (has a small plant in front of it); the stairway door has a Very Easy lock. The AER14 is lying on the ground next to a scorched skeleton, guarded by a pair of giant mantises.

Notes[]

  • It is possible to achieve a 95% critical hit chance with this weapon. See critical chance.
  • A humanoid companion can potentially pick it up when fighting the giant mantises. If the weapon is not present near the skeleton, check the inventory of all companions.
  • Beside the AER14 prototype are several energy cells, even though the gun does not use that type of ammunition.
  • There is a glass-like object on the rifle's stock if viewed in third-person. It only appears as glass when next to the sky. When near the ground, it appears as it should. It looks as if it were a plastic cover over 2 circuit boards and some wires.

Behind the scenes[]

There is a sticky note on the observable back of the weapon that says "Focus: 1064 nm, 532 nm (SHG), 8.18pm!!!" This refers to the wavelength of the laser light, 1064 nanometers (infra-red, likely from an Nd:YAG crystal) being the fundamental wavelength of the laser and 532 nm (green) being the second harmonic. SHG stands for second-harmonic generation, a frequency conversion process that uses a set of crystals to double the frequency of the light, turning the IR (1064 nm) beam to green (532 nm, half of 1064 nm). 8.18pm is slightly more ambiguous, although this likely stands for picometers. This may represent the beam divergence, which can be measured pm/m (picometers per meter, and more often used mRad) and is the rate at which the beam dissipates, expanding into a cone. However, this is unlikely, as the laser would need an aperture roughly 42 km across to achieve such a low divergence. More likely, it is representative of the laser bandwidth, or how broad the laser spectrum is around 532 nm. Since the process of SHG introduces little to no additional broadening, it is entirely reasonable that a high quality Nd:YAG laser source can have a bandwidth around 8.18 pm.[Non-game 1]

Bugs[]

Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 In third-person, the circuit boards in the stock may seem to disappear and reappear depending on the angle they are viewed from and the movement of the character holding the weapon.[verified]

Sounds[]

SingleShotVB ReloadVB
JamVB

Gallery[]

References[]

Non-game

  1. Joshua Sawyer on Tumblr: "I designed it. The science and math involved were the result of me doing some basic research and consulting with a friend who is experienced in laser physics.
    As for why I did it in the first place, to paraphrase Charles Eames, details aren't details. Details are the design."
Advertisement