A. Ron Meyers is the self-styled captain of the PMV Valdez, anchored in the San Francisco harbor around 2241.
Contents
Background[edit | edit source]
A. Ron is a punk in tattered clothing who wears a captain's hat.[1] He was previously a Navarro technician working for the Enclave, but deserted after he realized that the Enclave was not the United States he was fighting for but was instead the "rich old bastards who didn't want to give up their power." He chose to join the people of the tanker for their honesty and lack of an enforced hierarchy.[2]
He says that the Oil Rig is "the final base of the Enclave." He also states he came from Navarro.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
This character starts quests. | ||
This character is involved in quests. |
Quests[edit | edit source]
- The tanker needs fuel: Meyers says that one of the components needed to get the PMV Valdez seaworthy is fuel.
- The navigation computer needs the NavComp part to work: Another component is a working navigation computer.
- You need to use a FOB to access the navigation computer: To get to the navigation computer, the Chosen One has to get the FOB somehow, either by force or deception.
- Find Badger's girlfriend in the hold below the ship: Badger will fuel the tanker, but his primary concern is his girlfriend, who is trapped by monsters in the ship's hold.
Other interactions[edit | edit source]
- He will not speak to the Chosen One until they help out one of his crew. Gaining his trust comes from either going to find Badger's girlfriend in the hold below the ship or get Chip's spleen.
Inventory[edit | edit source]
Apparel | Weapon | Other items |
---|---|---|
Leather jacket | Needler pistol | HN Needler cartridge x30 |
Appearances[edit | edit source]
A. Ron Meyers appears only in Fallout 2 and is mentioned in the Fallout Bible.
Behind the scenes[edit | edit source]
The character was named after Aaron Meyers, developer who worked at Black Isle Studios.
Bugs[edit | edit source]
As an alternative to having completed the quests, his scripting checks for good reaction to be willing to talk to the Chosen One. But reaction level is not (re)calculated at dialogue init, so this check never passes.
References[edit | edit source]
- ↑ Fcronmey.msg, line 102
- ↑ Fcronmey.msg, line 118
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