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The 9mm submachine gun is a weapon in Fallout: New Vegas.

Characteristics[]

9mm SMG blown up

9mm SMG expanded

A small yet reliable, magazine-fed submachine gun, able to empty a full magazine in under three seconds. The 9mm rounds it uses are common and lightweight, making it even easier to spray-and-pray. The 9mm submachine gun design has existed as early as 1932, with additional modifications over time to make it more accessible as a firearm.[1]

With the light bolt modification, this weapon deals 200 damage-per-second. However, it shares the common weakness of most automatic weapons in Fallout: New Vegas, in that much of its theoretical power is negated by the Damage Threshold system. In addition to losing much of its damage to the target's damage threshold, the high spread of the SMG requires the wielder to be at close range for all of the rounds fired to impact the target.

Durability[]

The 9mm submachine gun can fire a total of about 2,745 standard rounds, the equivalent of 92 reloads (or 46 reloads when modified with drum magazines) from full condition before breaking.

Ammunition typeUnmodifiedW/ Drums
ShotsReloadsShotsReloads
Standard, HP & JHP274592274546
+P228777228739

Modifications[]

Variant[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
9mm submachine gun 14
15411x0.06144202.81.53027454850212.5253
9mm submachine gun With all weapon mods attached 14
200.214.3x0.06146204.21.560274542500625253
Vance's 9mm submachine gun 17
22113x0.05175204.31.560374541500375253

Locations[]

Notes[]

  • The 9mm SMG is depicted in the Run 'n Gun perk image as well as in the Great Khans faction image.
  • As the 9mm SMG is a one-handed weapon, it can be equipped without reducing movement speed.
  • The 9mm SMG shares its firing sound with the 9mm pistol.

Behind the scenes[]

The 9mm SMG is based on the M3 submachine gun also known as a "Grease Gun," albeit scaled down and with a shorter barrel than its real-life counterpart.[Non-game 1]

Bugs[]

PCPC Xbox 360Xbox 360 Sometimes when switching to the 9mm submachine gun the magazine will appear forwards of the barrel with the rest of its orientation correct. Upon reload, the magazine position issue will correct itself. It appears to only affect the gun when the drum magazine mod is equipped. [verified]

Sounds[]

SingleShotVB JamVB

Gallery[]

References[]

Non-game

  1. We have a little 9mm submachine gun, it looks like a World War II grease gun, but sort of compacted. And that's a really cool distinctive little weapon.J.E.Sawyer, Fallout: New Vegas video developer diary #2
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