|For an overview of 9mm ammunition types in the Fallout series of games, see 9mm.|
Background[edit | edit source]
Before the Great War, 9mm was the preferred type of ammunition for small weapons in the Southwest Commonwealth, while the military and the eastern and western seaboards tended to favor 10mm ammunition.
Characteristics[edit | edit source]
The 9mm is a medium caliber auto-pistol round, suitable for use in handguns and submachine guns.
Production[edit | edit source]
Standard and JHP 9mm rounds can be crafted at a reloading bench. A single cartridge requires the following ingredients:
Powder, pistol (6)
9mm round (1)
Powder, pistol (7)
9mm round, JHP (hand load) (1)
Breakdown[edit | edit source]
Breaking down a standard 9mm round yields:
9mm round (1)
Powder, pistol (5)
Weapons using this ammunition[edit | edit source]
|The following is based on developer test content cut from Fallout: New Vegas and has not been confirmed by canon sources.|
|End of information based on developer test content cut from Fallout: New Vegas.|
Variants[edit | edit source]
9mm, hollow point[edit | edit source]
Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plate, drastically reducing the weapon's penetrating power.
9mm round, +P[edit | edit source]
These "overpressure" rounds are designed to fire at a higher internal pressure than standard ammunition. This ensures higher projectile velocity and stopping power, and affords a slight armor piercing ability but at the cost of requiring more maintenance than usual. +P ammunition can be bought at most vendors in small quantities, but can be purchased in mass quantities from Bardon at Hoover Dam.
9mm round, JHP hand load[edit | edit source]
A new ammunition added with the add-on Gun Runners' Arsenal, JHP, or jacketed hollow point, uses a metal-clad bullet which retains most of the damage bonus of ordinary hollow point rounds, but with a less severe armor penalty.
Comparison[edit | edit source]
|- Ammunition type||- Weapon Spread modifier|
|- Weapon Damage modifier||- Ammo bonus effects|
|- Target Damage Threshold modifier||- Ammo is craftable|
|- Weapon Condition modifier||- Percentage chance of empty casing, hull or drained cell/pack/tank|
|9mm round, standard||x 1||x 1||x 1||x 1||25% chance|
|9mm round, +p||x 1.1||- 2||x 1.2||x 1||20% chance|
|9mm round, JHP (hand load)||x 1.65||x 2||x 1||x 1||25% chance|
|9mm round, hollow point||x 1.75||x 3||x 1||x 1||25% chance|
Locations[edit | edit source]
- As one of the most common ammo types in the game, they can be purchased from virtually any merchant that sells weapons and ammo.
- Occasionally found on NCR troopers.
- Found on legionaries from Caesar's Legion.
- Found on Powder Gangers and escaped convicts.
Behind the scenes[edit | edit source]
The 9mm ammunition is comparable to the real world 9x19mm Luger/Parabellum/NATO.
Bugs[edit | edit source]
PC Playstation 3 Xbox 360 Although +P rounds are available from most vendors, their scarcity from some vendors, particularly Gun Runners, appears to be unintentional. Specifically, +P rounds are not included in a vendor list which contains all other non-standard types of bullet ammunition.[verified]