The M&A 9mm pistol is one of the most common guns to be found early on in the game. It is very cheap to buy, utilizes very common ammunition, has no gunsskill requirement, and has a very low Strength requirement in order to be handled effectively. It has three-dot luminescent front and rear iron-sights for better low-light fighting, and a minor idle sway.
Maria, a unique version of the 9mm pistol used by Benny.
Dean's 9mm pistol, a unique non-playable 9mm pistol used by Dean Domino. It only differs from the standard pistol in its use of companion ammunition. There are also five other versions that have an increased linear scale of damage.
Sometimes when aiming through the 9mm pistol scope in first person, it will show the scope crosshairs, but oddly will have the pistol model in front of the crosshairs, as if aiming down the iron sights. It does not affect firing, but makes it difficult to aim. [verified]
If loading a saved game from the main menu in which the 9mm pistol is equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again. [verified]
9mm pistol with the scope modification
9mm pistol with the extended magazine modification
9mm pistol with all modifications attached
Standard, extended magazine, and scope with extended magazine
The manufacturers on the border of the standard 9mm (top) and Maria (bottom)
“In my opinion, the BHP is a timeless design and its form is quite distinctive when compared to Fallout's 10mm pistols. Also, since I knew we weren't going to implement an M1911-style .45, the BHP-based 9mm design gives an extremely similar aesthetic (so similar that a lot of people assume it IS an M1911) while fitting into the 9mm/10mm/12.7mm semi-auto handgun progression in F:NV.”