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The 9mm pistol is a weapon in Fallout: New Vegas.

Background[]

This section is transcluded from 9mm pistol. To change it, please edit the transcluded page.

The M&A 9mm pistol is a semi-automatic handgun, designed by M&A Guns Manufacturers. It is the standard issue sidearm of the New California Republic Army and a common sight in the Mojave Wasteland.

Characteristics[]

9mm pistol blown up

9mm pistol expanded

The 9mm pistol is one of the most common guns to be found early on in the game. It is very cheap to buy, utilizes very common ammunition, has no Guns skill requirement, and has a very low Strength requirement in order to be handled effectively. It has three-dot luminescent front and rear iron sights for better low-light fighting, and a minor weapon sway.

It can be modified with a short-range scope and an extended magazine to further improve its performance. It is considered an improved holdout weapon.

Durability[]

The 9mm pistol can fire about 745 standard rounds, the equivalent of 58 reloads, or 38 reloads when modded with extended magazines, from full condition before breaking.

Ammunition typeUnmodifiedW/ Extended mags
ShotsReloadsShotsReloads
Standard, HP & JHP7455874538
+P6204862032

Modifications[]

Variants[]

  • Maria - a unique variant owned by Benny that can be acquired by pickpocketing or killing him, either when he's on the main floor of the Tops, in his personal suite on the 13th floor, or in Caesar's tent at the Fort if he escapes from the Tops during Ring-a-Ding-Ding!
  • Dead Money Dean's 9mm pistol - a unique non-playable weapon used by Dean Domino. It only differs from the standard pistol in its use of companion ammunition. There are also five other versions that have an increased linear scale of damage.
  • Debug megapistol - a developmental tool that deals 9,999 worth of damage per shot.

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
9mm pistol 16
503.13x116170.90.7137451.510066.702
9mm pistol With all weapon mods attached 16
503.13x116170.90.7207451.5500333.302
Maria 20
753.75x220151.30.2139951.51000666.702

Locations[]

Behind the scenes[]

Bugs[]

  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes, when aiming through the 9mm pistol scope in first person, it will show the scope crosshairs, but oddly will have the pistol model in front of the crosshairs, as if aiming down the iron sights. It does not affect firing, but makes it difficult to aim.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If loading a saved game from the main menu in which the 9mm pistol is equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.[verified]

Sounds[]

SingleShotVB ReloadVB
JamVB

Gallery[]

References[]

Non-game

  1. J.E. Sawyer on Formspring:
    In my opinion, the BHP is a timeless design and its form is quite distinctive when compared to Fallout's 10mm pistols. Also, since I knew we weren't going to implement an M1911-style .45, the BHP-based 9mm design gives an extremely similar aesthetic (so similar that a lot of people assume it IS an M1911) while fitting into the 9mm/10mm/12.7mm semi-auto handgun progression in F:NV.
  2. J.E. Sawyer on Bethesda Softworks forums
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