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{{For|an overview of machine gun models in various games|Machine gun}}
+
{{For|an overview of machine gun models|Machine gun}}
 
{{Infobox weapon creation
 
{{Infobox weapon creation
 
|games =FO76
 
|games =FO76
 
|image =50Cal Machine Gun.png
 
|image =50Cal Machine Gun.png
|level =25 / 35 / 45
+
|icon =<!---->
|type =[[Fallout 76 weapons#Heavy weapons|Heavy weapon]]
+
|type =[[Fallout 76 weapons#Ranged_weapons|Ranged]]<br />[[Fallout 76 weapons#Ballistic|Ballistic]]<br />[[Fallout 76 weapons#Heavy weapons|Heavy gun]]<br />[[Fallout 76 weapons#Automatic|Automatic]]<!--<br />[[Fallout 76 weapons#Minigun|Minigun]]-->
|base type =
+
|base type =<!---->
|damage =29 / 36 / 43
+
|level =25/35/45
  +
|damage ={{icon|attack}} 29/36/43
  +
|explosion =<!---->
  +
|bash ={{icon|attack}} 15
 
|AP used =30
 
|AP used =30
|special =
+
|special =<!---->
 
|fire rate =91
 
|fire rate =91
 
|speed =<!---->
 
|range =204
 
|range =204
 
|accuracy =47
 
|accuracy =47
|weight =18
+
|crit =<!--2.0-->
  +
|oor =<!--0.5-->
 
|weight =18.0
 
|value =175
 
|value =175
|ammo =[[.50 round (Fallout 76)|.50 round]]
+
|ammo =[[.50 round (Fallout 76)|.50 round]]<br />'''(Optional)'''<br />[[.50 round (Fallout 76)|Ultracite .50 round]]
  +
|projectiles =<!--1-->
 
|clip size =250
 
|clip size =250
  +
|reload time =?<!--5.00s-->
|perk dmg =[[Expert Heavy Gunner]]<br />[[Heavy Gunner]]<br />[[Master Heavy Gunner]]
 
  +
|charge =<!---->
|perk mod =[[Bear Arms]]<br />[[Bullet Shield]]<br />[[Lock and Load (perk)|Lock and Load]]<br />[[One Gun Army]]<br />[[Stabilized]]
 
 
|attack time =<!---->
 
|sight =<!---->
  +
|unsight =<!---->
  +
|draw =<!---->
  +
|sound level =Very loud
  +
|stagger =Small
 
|perk dmg =[[Expert Heavy Gunner]]<br />[[Heavy Gunner]]<br />[[Master Heavy Gunner]]<br />[[Stabilized]]<br />[[Bloody Mess (perk)#Fallout_76|Bloody Mess]]
 
|perk mod =[[Bullet Shield]]<br />[[Lock and Load (perk)|Lock and Load]]<br />[[One Gun Army]]
 
|perk craft =[[Gunsmith]]
  +
|perk repair =[[Weapon Artisan]]
  +
|perk weight =[[Bear Arms]]
  +
|quests =<!---->
  +
|plan =[[Plan: .50 cal machine gun]]
 
|edid =<tt>50CalMachineGun</tt>
 
|edid =<tt>50CalMachineGun</tt>
 
|baseid ={{ID|0003a0d4}}
 
|baseid ={{ID|0003a0d4}}
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===Crafting===
 
===Crafting===
  +
<tabber>
  +
|-|Level 25=
 
{{Crafting table
 
{{Crafting table
|material1 =[[Gears (Fallout 76)|Gear]]
+
|material1 =[[Gear (Fallout 76)|Gear]]
 
|material#1 =10
 
|material#1 =10
 
|material2 =[[Oil (Fallout 76)|Oil]]
 
|material2 =[[Oil (Fallout 76)|Oil]]
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|product#1 =Lv 25
 
|product#1 =Lv 25
 
}}
 
}}
  +
|-|Level 35=
 
{{Crafting table
 
{{Crafting table
|material1 =[[Gears (Fallout 76)|Gear]]
+
|material1 =[[Gear (Fallout 76)|Gear]]
 
|material#1 =12
 
|material#1 =12
 
|material2 =[[Oil (Fallout 76)|Oil]]
 
|material2 =[[Oil (Fallout 76)|Oil]]
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|product#1 =Lv 35
 
|product#1 =Lv 35
 
}}
 
}}
  +
|-|Level 45=
 
{{Crafting table
 
{{Crafting table
|material1 =[[Gears (Fallout 76)|Gear]]
+
|material1 =[[Gear (Fallout 76)|Gear]]
 
|material#1 =14
 
|material#1 =14
 
|material2 =[[Oil (Fallout 76)|Oil]]
 
|material2 =[[Oil (Fallout 76)|Oil]]
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|product1 =50 cal machine gun
 
|product1 =50 cal machine gun
 
|product#1 =Lv 45
 
|product#1 =Lv 45
  +
}}</tabber>
}}
 
   
 
===Weapon modifications===
 
===Weapon modifications===
  +
<tabber>
  +
|-|Receiver=
 
{{Weapon mod FO76|start|slot=Receiver}}
 
{{Weapon mod FO76|start|slot=Receiver}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Standard receiver (Fallout 76)|Standard receiver]]
+
|mod = [[Standard receiver (Fallout 76)|Standard<br />receiver]]
|desc =Standard.
+
|desc = Standard.
|components =[[Adhesive (Fallout 76)|Adhesive]] x4<br />[[Aluminum (Fallout 76)|Aluminum]] x8<br />[[Copper (Fallout 76)|Copper]] x3<br />[[Gears (Fallout 76)|Gear]] x4<br />[[Screw (Fallout 76)|Screw]] x4
+
|components = [[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x8<br />[[Copper (Fallout 76)|Copper]] x3<br />[[Gear (Fallout 76)|Gear]] x4<br />[[Screw (Fallout 76)|Screw]] x4
|base id ={{ID|}}
+
|base id ={{ID|003A0B6}}
 
}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Prime receiver (Fallout 76)|Prime receiver]]
+
|mod = [[Prime receiver |Prime<br />receiver]]
  +
|desc = Superior damage. Bonus damage to Scorchbeasts and Scorched.
|desc =Prime.
 
|prefix =Prime
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|prefix = Prime
|damage =+11
+
|damage = +11
|attack =
+
|value = ?
|range =
+
|perk = [[Gunsmith]] 5
 
|components = [[Adhesive (Fallout 76)|Adhesive]] x4<br />[[Gear (Fallout 76)|Gear]] x2<br />[[Oil (Fallout 76)|Oil]] x4<br />[[Stable crimson flux |Pure Crimson Flux]] x2<br />[[Stable violet flux |Pure Violet Flux]] x2<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Steel (Fallout 76)|Steel]] x14<br />[[Ultracite]] x5
|spread =
 
|weight =
+
|base id = {{ID|004709C9}}
|value =
 
|perk =[[Gunsmith]] 5
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x4<br />[[Gears (Fallout 76)|Gear]] x2<br />[[Oil (Fallout 76)|Oil]] x4<br />[[Stable crimson flux]] x2<br />[[Stable violet flux]] x2<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Steel (Fallout 76)|Steel]] x14<br />[[Ultracite]] x5
 
|base id ={{ID|004709C9}}
 
 
}}
 
}}
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
  +
|-|Barrel=
 
{{Weapon mod FO76|start|slot=Barrel}}
 
{{Weapon mod FO76|start|slot=Barrel}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Standard barrel]]
+
|mod =[[Standard barrel (Fallout 76) |Standard<br />barrel]]
 
|desc =Standard.
 
|desc =Standard.
 
|components =[[Gear (Fallout 76)|Gear]] x1<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Spring (Fallout 76)|Spring]] x4<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x6
|prefix =
 
|damage =
 
|attack =
 
|range =
 
|spread =
 
|weight =
 
|value =
 
|components =[[Gears (Fallout 76)|Gear]] x1<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Spring (Fallout 76)|Spring]] x4<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x6
 
 
|base id ={{ID|0032E20A}}
 
|base id ={{ID|0032E20A}}
 
}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Heavy barrel]]
+
|mod =[[Heavy barrel |Heavy<br />barrel]]
 
|desc =Increased damage.
 
|desc =Increased damage.
|prefix =
 
 
|damage =+5
 
|damage =+5
|attack =
 
|range =
 
|spread =
 
 
|weight =+2.7
 
|weight =+2.7
 
|value =+35
 
|value =+35
 
|perk =[[Gunsmith]] 4
 
|perk =[[Gunsmith]] 4
|components =[[Gears (Fallout 76)|Gear]] x2<br />[[Oil (Fallout 76)|Oil]] x3<br />[[Spring (Fallout 76)|Spring]] x4<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x10
+
|components =[[Gear (Fallout 76)|Gear]] x2<br />[[Oil (Fallout 76)|Oil]] x3<br />[[Spring (Fallout 76)|Spring]] x4<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x10
 
|base id ={{ID|0032E20B}}
 
|base id ={{ID|0032E20B}}
 
}}
 
}}
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
  +
|-|Appearance=
 
{{Weapon mod FO76|start|slot=Paint}}
 
{{Weapon mod FO76|start|slot=Paint}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =Standard appearance
+
|mod =Default appearance
 
|desc =Standard.
 
|desc =Standard.
|prefix =
 
|damage =
 
|attack =
 
|range =
 
|spread =
 
|weight =
 
|value =
 
|components =
 
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
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|desc =Gold 50 cal machine gun
 
|desc =Gold 50 cal machine gun
 
|prefix =Gold
 
|prefix =Gold
|damage =
 
|attack =
 
|range =
 
|spread =
 
|weight =
 
|value =
 
|perk =
 
 
|components =[[Gold (Fallout 76)|Gold]] x1
 
|components =[[Gold (Fallout 76)|Gold]] x1
 
|base id ={{ID|0055C0B3}}
 
|base id ={{ID|0055C0B3}}
 
}}
 
}}
{{Weapon mod FO76|end}}
+
{{Weapon mod FO76|end}}</tabber>
   
 
==Variants==
 
==Variants==
 
* {{Icon|FO76WA}} [[The Action Hero]] - A unique 50 cal machine gun given as a [[Survival (Fallout 76)|Survival]] mode reward from April 23-29 and August 27 - September 2, 2019.
 
* {{Icon|FO76WA}} [[The Action Hero]] - A unique 50 cal machine gun given as a [[Survival (Fallout 76)|Survival]] mode reward from April 23-29 and August 27 - September 2, 2019.
* [[Final Word]]
+
* {{Icon|FO76WL}} [[Final Word]]
   
 
==Locations==
 
==Locations==
 
* [[Hemlock Holes]] - South of the white warehouse, near a downed Vertibird, in the back of a destroyed truck.
 
* [[Hemlock Holes]] - South of the white warehouse, near a downed Vertibird, in the back of a destroyed truck.
 
* One may also appear in a destroyed truck on the road south-east of [[Clarksburg]].
 
* One may also appear in a destroyed truck on the road south-east of [[Clarksburg]].
* One can appear northeast of [[Treehouse village]], in the back of a sandbag laden truck.
+
* One can appear northwest of [[Treehouse village]], in the back of a sandbag laden truck.
 
* Random drop from [[Scorchbeast]]s.
 
* Random drop from [[Scorchbeast]]s.
 
* [[Abandoned bog town]] - in the back of a truck on the main road in town.
 
* [[Abandoned bog town]] - in the back of a truck on the main road in town.

Revision as of 09:56, 20 October 2020

 
Gametitle-FO76
Gametitle-FO76

The M2 Browning machine gun[1], or simply the 50 cal machine gun is a weapon in Fallout 76.

Characteristics

The 50 cal machine gun is a belt-fed automatic heavy weapon chambered for .50 caliber rounds. To be able to use the weapon, the player character must be at least Level 25. Weapons such as these are typically mounted in a fixed position or to a vehicle, those used by residents are modified to be fired by a single person from a standing position.

Crafting

Materials:Requirements:Produces:
Gear (10)
Oil (7)
Rubber (10)
Screw (17)
Spring (11)
Steel (25)
Wood (7)
Range
Level
50 cal machine gun (Lv 25)

Materials:Requirements:Produces:
Gear (12)
Oil (8)
Rubber (13)
Screw (19)
Spring (14)
Steel (28)
Wood (9)
Range
Level
50 cal machine gun (Lv 35)

Materials:Requirements:Produces:
Gear (14)
Oil (10)
Rubber (16)
Screw (21)
Spring (17)
Steel (31)
Wood (12)
Range
Level
50 cal machine gun (Lv 45)

Weapon modifications

Receiver
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAP cost changeRequirementsResources
Standard
receiver
Standard.
Adhesive x2
Aluminum x8
Copper x3
Gear x4
Screw x4
Prime
receiver

(Prime)
Superior damage. Bonus damage to Scorchbeasts and Scorched.+11
Gunsmith 5 to craft
Adhesive x4
Gear x2
Oil x4
Pure Crimson Flux x2
Pure Violet Flux x2
Screw x4
Steel x14
Ultracite x5

Barrel
ModDescriptionRange changeAccuracy changeAP cost changeRequirementsResources
Standard
barrel
Standard.
Gear x1
Oil x2
Spring x4
Screw x1
Steel x6
Heavy
barrel
Increased damage.+5
Gunsmith 4 to craft
Gear x2
Oil x3
Spring x4
Screw x1
Steel x10

Paint
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Default appearanceStandard.
Gold 50 cal machine gun Atom
(Gold)
Gold 50 cal machine gun
Gold x1

Variants

Locations

Notes

Outside of its editor ID, the .50 cal machine gun is listed in the game files as "rifleredding."

Gallery

References

  1. Nifskope model name