[Christine narrows her eyes, gets into a combat stance.] {Since this is a radio conversation there should be some shuffling sounds}
[Christine studies Dean, frowns.]
[Christine shakes her head slowly.]
[Christine frowns, tilts her head slightly.]
<AUDIO: After freeing Christine, she's at the fountain or at the Clinic alone.>{Normal Christine breathing.}
[STATIC] {Static Sound}
Act II
[Christine frowns.] {This will need some sound effect.}
[Christine's eyes narrow.]
[Christine eyes narrow to slits.]
<AUDIO: If the player hasn't dropped Christine off at the Gala Event and she is alone at the fountain, this will be crackling silence.>{Clicking or Christine breathing, "normally" for her.}
<AUDIO: After Gala Event, not Act 3 yet.>{Frantic beating on the elevator door, desperate breathing, sounds of Gala event in streets above, muted.}
<AUDIO: If the player has left Christine at the Gala Event in a "good" way, this is the signal that will play.> {Christine is breathing slightly faster than normal, no banging or panic. She taps on metal, as if tapping a message in Morse code for "hurry up" - if}
<AUDIO: If the player has left Christine at Gala Event and she hates the player, she'll bang on the doors of the elevator to be let out.>{Hammering on door, desperate, her breathing ragged and panicked.}
[STATIC] {Static Sound}
Act III
<AUDIO: Christine after Executive Suites, killed her. Static.>{Nothing but a flatline signal.}
<AUDIO: Needs radio filter for this, and ambient sounds outside suites after Christine has been saved and is speaking to herself.>{Mikey, we'll dupe Christine's radio barks while she's in the Exec Suites with her voice back and add a filter.}
<AUDIO: Christine in Executive Suites.>{Christine breathing, normally, she sounds like she's walking around and doing stuff. Any ambient sounds from the suites should be duped.}
<AUDIO: Christine after Executive Suites, still lost voice.>{Christine breathing normally, calm. Any ambient sounds from the suites should be duped.}