|For an overview of 2mm ammunition types in various games, see 2mm EC.|
Designed specifically for use in Gauss weaponry, 2mm electromagnetic cartridges come pre-packaged with ferromagnetic projectiles and a battery pack to power the accelerator coils which create the electromagnetic field.[Non-canon 1]
The 2mm electromagnetic cartridge is a very thin round that is accelerated down the barrel of a Gauss weapon by the use of electromagnetic mass drivers on the weapon. The rounds themselves are never seen individually, only being viewed as the magazine of a Gauss weapon.
The round itself adds an explosive projectile to each weapon that uses it.
- Standard 2mm electromagnetic cartridges
Known by default
2mm electromagnetic cartridge (15)
- Ultracite 2mm electromagnetic cartridges
Learned from plan/recipe
Plan: Prime Gauss rifle capacitors OR
Plan: Prime Gauss pistol receiver OR
Plan: Prime Gauss shotgun receiver OR
Plan: Prime Gauss minigun capacitor
Ultracite 2mm electromagnetic cartridge (60)
Weapons using this ammunition
- Crafted at a tinker's workbench.
- Purchased at an Ammo Converter at rate of 15 cartridges of standard 2mm for 300 AmmoPoints.
- With the Ammosmith perk or Ammo Factory legendary perk, the crafted amount of cartridges increase incrementally, coinciding with the perk's added percentages, crafting more ammo quantities for the same amount of materials.
- With the Super Duper perk, the chance of crafting twice the amount increases by 10% per rank, up to 30%.
- "Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor."
(Fallout 2 item description)
- Fallout: The Roleplaying Game Rulebook; p.94:
"The 2mm Electromagnetic Cartridge is a self-contained magazine containing high-velocity ferromagnetic projectiles and the battery pack necessary to power the gauss weapon they are fired from.
This ammunition is not found loose, but in magazines containing the number of shots generated (and sufficient battery charge to power the weapon for those shots)."