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|map marker ='''188 Trading Post'''
 
|map marker ='''188 Trading Post'''
 
|map marker image =188 Trading Post loc.jpg
 
|map marker image =188 Trading Post loc.jpg
|merchants =[[Michelle Kerr]]<br />[[Samuel Kerr]]<br />[[Arms merchant]]<br />[[Alexander (Fallout: New Vegas)|Alexander]]
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|merchants =[[Michelle Kerr]]<br />[[Samuel Kerr]]<br />[[Arms merchant]]<br />[[Alexander (Fallout: New Vegas)|Alexander]]<br />[[The Forecaster]]
|factions =[[New California Republic|NCR]]<br />[[Gun Runners]]<br />[[Brotherhood of Steel (Mojave chapter)|Brotherhood of Steel]]
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|factions =[[New California Republic]]<br />[[Gun Runners]]<br />[[Brotherhood of Steel (Mojave chapter)|Brotherhood of Steel]]<br />[[Followers of the Apocalypse]]
 
|quests =''[[Thought for the Day]]''<br />''[[You Make Me Feel Like a Woman]]''
 
|quests =''[[Thought for the Day]]''<br />''[[You Make Me Feel Like a Woman]]''
 
|cell name =188TradingPost
 
|cell name =188TradingPost
 
|refid ={{ID|0ddf1c}}
 
|refid ={{ID|0ddf1c}}
  +
}}
|footer =
 
}}{{Games|FNV}}
 
   
{{Quotation|Local, local, the here and now... little of interest.. [[Arms merchant|things to buy]], [[Ezekiel|false hopes]], and [[Samuel Kerr|regrets watered down]], [[Michelle Kerr|washed down in dirty glasses]]...|[[The Forecaster]]}}
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{{Quotation|Local, local, the here and now... little of interest.. things to buy, false hopes, and regrets watered down, washed down in dirty glasses...|[[The Forecaster]]}}
 
[[File:NVForcasterOn118TradingPost.ogg|noicon|135px|center]]
 
[[File:NVForcasterOn118TradingPost.ogg|noicon|135px|center]]
   
The '''188 trading post''' is a [[Fallout: New Vegas locations|location]] in the [[Mojave Wasteland]]. It is a small outpost made up of makeshift shacks and tents. [[Veronica Santangelo]], a potential companion, can be recruited here. The trading post is located on the intersection of [[Highway 93]] and [[Highway 95]], directly north of [[El Dorado Dry Lake]], west-northwest of [[Boulder City]], and south of [[Camp Golf]].
+
The '''188 Trading Post''' is a [[Fallout: New Vegas locations#New California Republic|location]] in the [[Mojave Wasteland]] {{In|FNV}}.
   
 
==Background==
 
==Background==
Originally nothing but an ancient highway interchange, the confluence of [[Highway 95|Highways 95]] and [[Highway 93|93]] has always seen much traffic, especially after the [[New California Republic|NCR]] moved into the Mojave around [[Timeline#2274|2274]]. However, a trading post wasn't established here until September of [[Timeline#2281|2281]], when a pair of traders from [[Primm]] set up shop here after the [[NCRCF prison break]] forced them to flee the city and the wave of [[escaped convict]]s.<ref>The [[Courier]]: ''"Who are you?"''<br />[[Michelle Kerr]]: ''"Name's Michelle. My Dad and me run this store. His name's Samuel. I take the day shift and he takes nights. We came here about a month ago, when Primm went to hell on account of the prison break north of there. Found a bin to call home and set up shop."''<br />([[Michelle Kerr's dialogue]])</ref><ref>The [[Courier]]: ''"Who are you?"''<br />[[Samuel Kerr]]: ''"Samuel Kerr at your service. Me and my daughter Michelle run this fine establishment. We came here from Primm about a month past. Doesn't look like much, but it's one hell of a location."''<br />([[Samuel Kerr's dialogue]])</ref> [[Samuel Kerr]] and his daughter, [[Michelle Kerr|Michelle]], chose this location after realizing just how much traffic was going to flow up Highway 95 to Vegas now that the [[I-15]] was shut down, adding to the usual troop movements between [[Hoover Dam]] and [[Camp McCarran]]. Capitalizing on their experience in Primm, they established the 188 Slop 'n Shop, offering [[food]], [[water]], supplies, and repair services to travelers.<ref>The [[Courier]]: ''"Why'd you settle in this dump?"''<br />[[Michelle Kerr]]: ''"There's more to the 188 than meets the eye. Troops move back and forth on 93 all the time, and 95 is how NCR folks come and go from Vegas. No shortage of customers... so long as Legion raids south of here don't get worse, anyways."''<br />([[Michelle Kerr's dialogue]])</ref><ref>The [[Courier]]: ''"Why's business so good here?"''<br />[[Samuel Kerr]]: ''"When 15 shut down, 95 became the route NCR citizens use to get to the Strip - or limp back home, after the Strip's drained 'em of caps. We get 'em coming and going. Coming, the suckers flush with caps they saved to gamble on the Strip... ...and going, the same folks, but now they're losers who'll trade you the shirt off their backs so they don't starve before they make it back home. Add in the troopers marching back and forth from McCarran and the Dam, and well, let's just say we don't miss Primm."''<br />([[Samuel Kerr's dialogue]])</ref>
+
The interchange of Highway 95 and Highway 93 has seen high traffic both before and after the [[Great War]]. The current trading post was established in [[Timeline#2281|2281]], when a pair of traders, [[Samuel Kerr]] and his daughter [[Michelle Kerr|Michelle]] arrived from [[Primm]] after the [[NCRCF prison break]] forced them to flee due to the wave of [[escaped convict]]s pillaging the town.<ref>The [[Courier]]: ''"Who are you?"''<br />[[Michelle Kerr]]: ''"Name's Michelle. My Dad and me run this store. His name's Samuel. I take the day shift and he takes nights. We came here about a month ago, when Primm went to hell on account of the prison break north of there. Found a bin to call home and set up shop."''<br />([[188Michelle.txt|Michelle Kerr's dialogue]])</ref><ref>The [[Courier]]: ''"Who are you?"''<br />[[Samuel Kerr]]: ''"Samuel Kerr at your service. Me and my daughter Michelle run this fine establishment. We came here from Primm about a month past. Doesn't look like much, but it's one hell of a location."''<br />([[188Samuel.txt|Samuel Kerr's dialogue]])</ref>
   
  +
The pair chose the location after realizing just how much traffic was going to flow up Highway 95 towards Vegas after the shutdown of [[Interstate 15]] due to a combination of the prison break and an infestation of [[Deathclaw (Fallout: New Vegas)|deathclaws]] at [[Quarry Junction]], adding to the usual troop movements between [[Hoover Dam]] and [[Camp McCarran]]. Capitalizing on their experience in Primm, they established the 188 Slop & Shop, offering food, water, supplies, and repair services to travelers.<ref>The [[Courier]]: ''"Why'd you settle in this dump?"''<br />[[Michelle Kerr]]: ''"There's more to the 188 than meets the eye. Troops move back and forth on 93 all the time, and 95 is how NCR folks come and go from Vegas. No shortage of customers... so long as Legion raids south of here don't get worse, anyways."''<br />([[188Michelle.txt|Michelle Kerr's dialogue]])</ref><ref name="shirts">The [[Courier]]: ''"Why's business so good here?"''<br />[[Samuel Kerr]]: ''"When 15 shut down, 95 became the route NCR citizens use to get to the Strip - or limp back home, after the Strip's drained 'em of caps. We get 'em coming and going. Coming, the suckers flush with caps they saved to gamble on the Strip... ...and going, the same folks, but now they're losers who'll trade you the shirt off their backs so they don't starve before they make it back home. Add in the troopers marching back and forth from McCarran and the Dam, and well, let's just say we don't miss Primm."''<br />([[188Samuel.txt|Samuel Kerr's dialogue]])</ref>
It was a bullseye. By October, the 188 trading post became a bustling hub of commerce frequented by soldiers, merchants, and Republican citizens either heading to New Vegas with pockets full of caps or limping shamefully back home with naught but the shirts on their backs. Even the [[Gun Runners (Fallout: New Vegas)|Gun Runners]] took notice and set up shop at the post to coordinate caravans in the field, with an independent [[arms merchant]] selling her wares out of the back of her Army truck up top. It's not known which of the Kerrs came up with the ingenious proposition to name the post after the highways (95 added to 93 gives 188), but the name caught on well.<ref>[[Fallout: New Vegas Official Game Guide]] Collector's Edition p.396-397: ''"'''[5.02] 188 Trading Post'''''<br />''Formed after the Powder Ganger break-out down at Primm [4.17] forced traders northward, the intersection of the 95 and 93 (hence "188") is now a bustling Trading spot, catering to the NCR from Boulder City [3.32] and Hoover Dam [3.33] as well as offering good connections down the 95. Start on the eastern side of the intersection."''<br />([[Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland]])</ref><ref>The [[Courier]]: ''"Why's this place called the 188?"''<br />[[Michelle Kerr]]: ''"You do know these old roads were numbered, right? We're standing where the 95 and 93 meet. And 95 plus 93 equals... 188."''<br />([[Michelle Kerr's dialogue]])</ref>
 
  +
 
The 188 Trading Post, so named due to adding up the pre-War highway designation numbers of 93 and 95, has since become a hub of commerce frequented by soldiers, merchants, and [[New California Republic|NCR]] citizens either heading to New Vegas with pockets full of caps or returning back home with nothing but the shirts on their backs.<ref name="shirts" /> Even the [[Gun Runners (Fallout: New Vegas)|Gun Runners]] took notice with a merchant member, [[Alexander (Fallout: New Vegas)|Alexander]] setting up at the trading post as well as an independent [[arms merchant]] selling wares out of the back of her truck, particularly to the oft-underequipped NCR soldiers.<ref>''[[Fallout: New Vegas Official Game Guide]] Collector's Edition'' pp. 396-397: ''"[5.02] 188 Trading Post''<br />''Formed after the Powder Ganger break-out down at Primm [4.17] forced traders northward, the intersection of the 95 and 93 (hence "188") is now a bustling Trading spot, catering to the NCR from Boulder City [3.32] and Hoover Dam [3.33] as well as offering good connections down the 95. Start on the eastern side of the intersection."''<br />(''[[Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland]]'')</ref><ref>The [[Courier]]: ''"Why's this place called the 188?"''<br />[[Michelle Kerr]]: ''"You do know these old roads were numbered, right? We're standing where the 95 and 93 meet. And 95 plus 93 equals... 188."''<br />([[188Michelle.txt|Michelle Kerr's dialogue]])</ref>
   
 
==Layout==
 
==Layout==
  +
Situated on the intersection of [[Highway 93]] and [[Highway 95]], directly north of [[El Dorado Dry Lake]] and west-northwest of [[Boulder City]], the location consists of a small outpost made up of makeshift shacks and tents on a pre-War overpass, containing derelict vehicles and barrel fires. [[Veronica Santangelo]] stands near the center by a picnic table. She initially mentions she came to the trading post to pick up supplies for her family living in an underground bunker.<ref>''[[Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland|Fallout: New Vegas Official Game Guide Collector's Edition]]'' p. 396: "''Veronica, Who Lives in a Hole in the Ground"<br />"The hooded figure standing close to the Slop & Shop is Veronica, who you can engage in conversation. She lives in a bunker, and is here picking up supplies for her “family.” If you want her to join you, answer her question about the Brotherhood of Steel."''<br />([[Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland|Tour of the Mojave Wasteland]])''</ref> Samuel and Michelle typically stand around the scraped-together bar of the Slop & Shop.
Campfires and vehicles/shacks on an overpass can be seen in this location. There is an [[arms merchant]] at the left end of the overpass, and [[Veronica Santangelo|Veronica]], a recruitable [[Fallout: New Vegas companions|companion]], resides near the center of the overpass by the picnic table. Facing Veronica is the merchant Samuel Kerr and his daughter Michelle who runs a small shop cooperatively. Samuel is the bartender and does repairs on customers' equipment.
 
   
  +
There are also a few NCR troopers wandering around a tent on the northern side of the overpass. Beds can be found here and used to [[Resting|sleep]].
Above the overpass to the north there is a very small NCR garrison with a tent (a couple of free beds inside are available for sleeping). There are also a few NCR troops wandering around the tent. Later on at high levels, some of these NCR troopers will be replaced with [[NCR heavy trooper]]s equipped with various high-level weaponry such as [[Heavy incinerator (Fallout: New Vegas)|heavy incinerators]]. Underneath the overpass is [[Alexander (Fallout: New Vegas)|Alexander]], a member of the [[Gun Runners (Fallout: New Vegas)|Gun Runners]], his [[Gun Runner guard|bodyguard]] and a [[The Forecaster|young boy]] who sits by the wall.
 
  +
  +
===Trading===
  +
Shops and vendors here include:
  +
* '''188 Slop & Shop''': Samuel Kerr and his daughter Michelle run a small shop cooperatively, the bar area of which is created using scrap from [[City Liner]]s. Samuel is the bartender and can make equipment repairs. The vendors will share the shop's motto, "It’s Better Than Nothing," and have a variety of items in stock, sold by [[Michelle Kerr|Michelle]] in the daytime and [[Samuel Kerr|Samuel]] at night. There is a [[reloading bench]] behind the shop.<ref>''[[Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland|Fallout: New Vegas Official Game Guide Collector's Edition]]'' p. 396: "''188 Slop & Shop"<br />"'It’s Better Than Nothing.' Michelle (daytime) and Samuel Kerr (nighttime) run this store, and you can ask either of them for a little local flavor, as well as the Legion raids. They have a variety of items to trade, including a few weapons, and Doctor Bags - the selection changes depending on who is on duty; you can wake the other Kerr from the mattress under their blue metal shack. Don’t forget to check out their shack; there’s a small bar with a Star Cap on it, and a Reloading Bench around the back."''<br />([[Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland|Tour of the Mojave Wasteland]])''</ref>
  +
* '''Arms merchant''': There is an [[arms merchant]] at the western side of the overpass, near the long trailer with useable beds. Near the military truck, the merchant can provide weapons and armor at a discount, and information about the NCR and Bravo Company.<ref>''[[Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland|Fallout: New Vegas Official Game Guide Collector's Edition]]'' p. 396: "''Arms Merchant: Bravo Company’s Finest?"<br />"Cross the bridge (there’s a long trailer with mattresses to sleep in) to the western side of the overpass, and check the tent for more mattresses. Close by is a parked military truck, with an Arms Merchant. She’s been discharged from the NCR for three years, since an “incident” during the first Legion attack on the dam. Ask her about that, as well as seeing what she has for sale (it’s usually cheaper than Michelle)."''<br />([[Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland|Tour of the Mojave Wasteland]])''</ref>
  +
* '''Gun Runners''': Underneath the overpass is [[Alexander (Fallout: New Vegas)|Alexander]] and his [[Gun Runner guard|bodyguard]] who run a satellite location for the Gun Runners. Alexander will sell [[Fallout: New Vegas weapons|weapons]], [[Fallout: New Vegas weapon mods|weapon mods]], junk, and [[Fallout: New Vegas ammunition|ammunition]] to the Courier if a [[Guns]] skill check is passed.<ref>''[[Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland|Fallout: New Vegas Official Game Guide Collector's Edition]]'' p. 397: "''Gun Runners: For the Discerning Customer"<br />"Speak to Alexander under the bridge, who runs a satellite operation for the Gun Runners [2.14] and isn’t about to sell his wares to the likes of you. You can ask about the Gun Runners, or his attitude, but he won’t sell you anything."''<br />([[Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland|Tour of the Mojave Wasteland]])''</ref>
  +
* '''Forecaster''': A young boy named [[The Forecaster]] sits by the wall and will sell three different "thoughts" to the Courier for 100 caps apiece.<ref>''[[Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland|Fallout: New Vegas Official Game Guide Collector's Edition]]'' p. 397: "''Free Quest: Thought for the Day"<br />"Sitting on the concrete below the overpass is a child known as The Forecaster. He’s wearing some kind of head brace (which he believes is his “medicine”), and isn’t selling anything; not even the bric-a-brac surrounding him. He’s selling thoughts, at 100 Caps a pop. You can ignore him, or pay up. There are three “thoughts” to buy."''<br />([[Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland|Tour of the Mojave Wasteland]])''</ref>
   
 
==Inhabitants==
 
==Inhabitants==
  +
{{columns|3|
===On overpass===
 
  +
* [[Alexander (Fallout: New Vegas)|Alexander]]
* [[Ezekiel]]: A member of the [[Followers of the Apocalypse]].
 
  +
* [[Arms merchant]]
* [[Veronica Santangelo]]: A [[Brotherhood of Steel ranks#Scribe|scribe]] with the [[Brotherhood of Steel (Mojave chapter)|Brotherhood of Steel]]. She's also a permanent companion that gives the [[Scribe Assistant]] [[Fallout: New Vegas perks|perk]].
 
  +
* [[Ezekiel (Fallout: New Vegas)|Ezekiel]]
* [[Samuel Kerr]]: Co-owner of the trading post. Sells [[Fallout: New Vegas consumables|food, drinks]] and offers repair services.
 
  +
* [[The Forecaster]]
* [[Michelle Kerr]]: Co-owner of the trading post, together with Samuel. Sells [[Fallout: New Vegas weapons|weapon]]s, [[Fallout: New Vegas ammunition|ammunition]], as well as food.
 
  +
* [[Gun Runner guard]]
* [[Arms merchant]]: A former NCR soldier. Sells weapons, ammunition, [[Fallout: New Vegas weapon mods|weapon mods]], [[Fallout: New Vegas armor and clothing|armor and clothing]] and [[Fallout: New Vegas miscellaneous items|miscellaneous items]].
 
  +
* [[Michelle Kerr]]
 
  +
* [[Samuel Kerr]]
===Under overpass===
 
  +
* [[Veronica Santangelo]] (default location when dismissed as a [[Fallout: New Vegas companions|companion]])
* [[Alexander (Fallout: New Vegas)|Alexander]]: A member of the [[Gun Runners (Fallout: New Vegas)|Gun Runners]] who sells weapons, modifications, junk, and ammunition if a [[Guns]] skill check is passed. His offerings are not as broad as the [[Vendortron|main]] Gun Runner shop, but he generally sells items not commonly sold there.
 
  +
}}
* [[Gun Runner guard]]: A [[Mercenary (Fallout: New Vegas)|mercenary]] hired by Alexander as a bodyguard.
 
* [[The Forecaster]]: A young fortune teller. Sells various "thoughts" about "You," (the [[Courier]]) "[[Mojave Wasteland|Everywhere]]," and "Here" for 100 [[Bottle cap (Fallout: New Vegas)|cap]]s each.
 
   
 
==Notable loot==
 
==Notable loot==
* [[Sunset Sarsaparilla star bottle cap]] - lying on the bar.
+
* One [[Sunset Sarsaparilla star bottle cap]] - Lying on the Slop & Shop bar.
   
 
==Notes==
 
==Notes==
  +
* At high levels, some of the regular troopers will be replaced with [[NCR heavy trooper]]s equipped with various high-level weaponry such as [[Heavy incinerator (Fallout: New Vegas)|heavy incinerators]].
The trading post may be attacked by [[Legionary assassin]]s.
 
  +
* If one has a ''Vilified'' [[Fallout: New Vegas reputations#Caesar's Legion|reputation]] with [[Caesar's Legion]], [[legionary assassin]]s can spawn near the trading post and attack both the player character and NPCs residing there.
   
 
==Appearances==
 
==Appearances==
The 188 trading post appears only in ''[[Fallout: New Vegas]]''.
+
The 188 Trading Post appears only {{In|FNV}}.
  +
  +
==Gallery==
  +
<gallery>
  +
FNV Forecaster home 1.png|Taking a snooze
  +
FNV Forecaster home 2.png|The Forecaster's collection
  +
FNV 131120 188 trading 1.png|Bar area created using scrap from [[City Liner]]s
  +
FNV 131120 188 trading roadway 4.png|Looking northwest towards [[New Vegas]]
  +
FNV 131120 188 trading roadway 3.png|Looking south towards [[Camp Searchlight|Searchlight]]
  +
FNV 131120 188 trading 2.png|Highway 95 onramp
  +
SS star bottle cap 188 Trading Post.jpg|[[Sunset Sarsaparilla star bottle cap]]
  +
</gallery>
   
==Behind the scenes==
+
==See also==
  +
* [[Spare Us the Cutter#188 Trading Post|Spare Us the Cutter: 188 Trading Post cut content]]
* 188 trading post is similarly located to real-world location Railroad Pass in Henderson, Nevada.
 
;''[[Spare Us the Cutter]]''
 
* The 188 is a messy area, with rushed and confusing design, featuring many added, then disabled NPCs and numerous abandoned ideas, consistent with it being one of the earliest locations to be implemented in the game and quickly finished to move on to other ones.
 
* Alexander has only one bodyguard in the final game. In fact, he was supposed to have at least one more, and their AI packages would cause them to alternate guarding and sleeping so that he has a bodyguard at all times. One works the day shift, the other the night. There are actually two such bodyguards set up for both eventualities (for a total of four altogether), but only one of each kind is actually used in the game (and in the final game the night shift guard is disabled). Possibly these were supposed to be used as a random pool but never were.
 
* Similarly there are also lots more civilians that were intended to be used here. There are three different NPCs for both "civilianHopeful" and "CivilianUnhappy" dispositions. The different kinds of civilians have different dialogue topics where they either praise or disparage the NCR and Vegas. In the final game there are only one of each present on the game map at the 188. They are both disabled and can never be seen.
 
* The unhappy civilians have a lot of dialogue, including an interesting topic where they have the ability to beg the player for caps. This dialogue fork has a lot of different options, but it has a tiny chance of ever being seen - it's a random topic like the rest of their dialogue. It's possible these lines were intended for dedicated beggar characters, but this was never finished properly if so.
 
* The merchants here were supposed to have a water brahmin. For some reason, this was placed on the map but disabled.
 
* There are two of each kind of NCR trooper (regular or power armour depending on the game's story progression) placed here, but in the final game only one of each kind is enabled.
 
* There are also several out of work mercenary characters killing time here. In the final game, they are disabled.
 
   
 
==References==
 
==References==
{{References}}
+
{{Ref box}}
   
 
{{Navbox locations FNV}}
 
{{Navbox locations FNV}}
   
[[Category:188 trading post| ]]
+
[[Category:Fallout: New Vegas locations]]
  +
[[Category:188 Trading Post| ]]
   
 
[[de:188-Handelsposten]]
 
[[de:188-Handelsposten]]
 
[[es:Puesto de comercio 188]]
 
[[es:Puesto de comercio 188]]
 
[[fi:188 Trading Post]]
 
[[fi:188 Trading Post]]
  +
[[it:Base commerciale 188]]
 
[[pl:Punkt handlowy 188]]
 
[[pl:Punkt handlowy 188]]
 
[[pt:188 trading post]]
 
[[pt:188 trading post]]

Latest revision as of 13:50, 5 March 2024

Local, local, the here and now... little of interest.. things to buy, false hopes, and regrets watered down, washed down in dirty glasses...The Forecaster

The 188 Trading Post is a location in the Mojave Wasteland in Fallout: New Vegas.

Background

The interchange of Highway 95 and Highway 93 has seen high traffic both before and after the Great War. The current trading post was established in 2281, when a pair of traders, Samuel Kerr and his daughter Michelle arrived from Primm after the NCRCF prison break forced them to flee due to the wave of escaped convicts pillaging the town.[1][2]

The pair chose the location after realizing just how much traffic was going to flow up Highway 95 towards Vegas after the shutdown of Interstate 15 due to a combination of the prison break and an infestation of deathclaws at Quarry Junction, adding to the usual troop movements between Hoover Dam and Camp McCarran. Capitalizing on their experience in Primm, they established the 188 Slop & Shop, offering food, water, supplies, and repair services to travelers.[3][4]

The 188 Trading Post, so named due to adding up the pre-War highway designation numbers of 93 and 95, has since become a hub of commerce frequented by soldiers, merchants, and NCR citizens either heading to New Vegas with pockets full of caps or returning back home with nothing but the shirts on their backs.[4] Even the Gun Runners took notice with a merchant member, Alexander setting up at the trading post as well as an independent arms merchant selling wares out of the back of her truck, particularly to the oft-underequipped NCR soldiers.[5][6]

Layout

Situated on the intersection of Highway 93 and Highway 95, directly north of El Dorado Dry Lake and west-northwest of Boulder City, the location consists of a small outpost made up of makeshift shacks and tents on a pre-War overpass, containing derelict vehicles and barrel fires. Veronica Santangelo stands near the center by a picnic table. She initially mentions she came to the trading post to pick up supplies for her family living in an underground bunker.[7] Samuel and Michelle typically stand around the scraped-together bar of the Slop & Shop.

There are also a few NCR troopers wandering around a tent on the northern side of the overpass. Beds can be found here and used to sleep.

Trading

Shops and vendors here include:

  • 188 Slop & Shop: Samuel Kerr and his daughter Michelle run a small shop cooperatively, the bar area of which is created using scrap from City Liners. Samuel is the bartender and can make equipment repairs. The vendors will share the shop's motto, "It’s Better Than Nothing," and have a variety of items in stock, sold by Michelle in the daytime and Samuel at night. There is a reloading bench behind the shop.[8]
  • Arms merchant: There is an arms merchant at the western side of the overpass, near the long trailer with useable beds. Near the military truck, the merchant can provide weapons and armor at a discount, and information about the NCR and Bravo Company.[9]
  • Gun Runners: Underneath the overpass is Alexander and his bodyguard who run a satellite location for the Gun Runners. Alexander will sell weapons, weapon mods, junk, and ammunition to the Courier if a Guns skill check is passed.[10]
  • Forecaster: A young boy named The Forecaster sits by the wall and will sell three different "thoughts" to the Courier for 100 caps apiece.[11]

Inhabitants

Notable loot

Notes

Appearances

The 188 Trading Post appears only in Fallout: New Vegas.

Gallery

See also

References

  1. The Courier: "Who are you?"
    Michelle Kerr: "Name's Michelle. My Dad and me run this store. His name's Samuel. I take the day shift and he takes nights. We came here about a month ago, when Primm went to hell on account of the prison break north of there. Found a bin to call home and set up shop."
    (Michelle Kerr's dialogue)
  2. The Courier: "Who are you?"
    Samuel Kerr: "Samuel Kerr at your service. Me and my daughter Michelle run this fine establishment. We came here from Primm about a month past. Doesn't look like much, but it's one hell of a location."
    (Samuel Kerr's dialogue)
  3. The Courier: "Why'd you settle in this dump?"
    Michelle Kerr: "There's more to the 188 than meets the eye. Troops move back and forth on 93 all the time, and 95 is how NCR folks come and go from Vegas. No shortage of customers... so long as Legion raids south of here don't get worse, anyways."
    (Michelle Kerr's dialogue)
  4. 4.0 4.1 The Courier: "Why's business so good here?"
    Samuel Kerr: "When 15 shut down, 95 became the route NCR citizens use to get to the Strip - or limp back home, after the Strip's drained 'em of caps. We get 'em coming and going. Coming, the suckers flush with caps they saved to gamble on the Strip... ...and going, the same folks, but now they're losers who'll trade you the shirt off their backs so they don't starve before they make it back home. Add in the troopers marching back and forth from McCarran and the Dam, and well, let's just say we don't miss Primm."
    (Samuel Kerr's dialogue)
  5. Fallout: New Vegas Official Game Guide Collector's Edition pp. 396-397: "[5.02] 188 Trading Post
    Formed after the Powder Ganger break-out down at Primm [4.17] forced traders northward, the intersection of the 95 and 93 (hence "188") is now a bustling Trading spot, catering to the NCR from Boulder City [3.32] and Hoover Dam [3.33] as well as offering good connections down the 95. Start on the eastern side of the intersection."
    (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
  6. The Courier: "Why's this place called the 188?"
    Michelle Kerr: "You do know these old roads were numbered, right? We're standing where the 95 and 93 meet. And 95 plus 93 equals... 188."
    (Michelle Kerr's dialogue)
  7. Fallout: New Vegas Official Game Guide Collector's Edition p. 396: "Veronica, Who Lives in a Hole in the Ground"
    "The hooded figure standing close to the Slop & Shop is Veronica, who you can engage in conversation. She lives in a bunker, and is here picking up supplies for her “family.” If you want her to join you, answer her question about the Brotherhood of Steel."

    (Tour of the Mojave Wasteland)
  8. Fallout: New Vegas Official Game Guide Collector's Edition p. 396: "188 Slop & Shop"
    "'It’s Better Than Nothing.' Michelle (daytime) and Samuel Kerr (nighttime) run this store, and you can ask either of them for a little local flavor, as well as the Legion raids. They have a variety of items to trade, including a few weapons, and Doctor Bags - the selection changes depending on who is on duty; you can wake the other Kerr from the mattress under their blue metal shack. Don’t forget to check out their shack; there’s a small bar with a Star Cap on it, and a Reloading Bench around the back."

    (Tour of the Mojave Wasteland)
  9. Fallout: New Vegas Official Game Guide Collector's Edition p. 396: "Arms Merchant: Bravo Company’s Finest?"
    "Cross the bridge (there’s a long trailer with mattresses to sleep in) to the western side of the overpass, and check the tent for more mattresses. Close by is a parked military truck, with an Arms Merchant. She’s been discharged from the NCR for three years, since an “incident” during the first Legion attack on the dam. Ask her about that, as well as seeing what she has for sale (it’s usually cheaper than Michelle)."

    (Tour of the Mojave Wasteland)
  10. Fallout: New Vegas Official Game Guide Collector's Edition p. 397: "Gun Runners: For the Discerning Customer"
    "Speak to Alexander under the bridge, who runs a satellite operation for the Gun Runners [2.14] and isn’t about to sell his wares to the likes of you. You can ask about the Gun Runners, or his attitude, but he won’t sell you anything."

    (Tour of the Mojave Wasteland)
  11. Fallout: New Vegas Official Game Guide Collector's Edition p. 397: "Free Quest: Thought for the Day"
    "Sitting on the concrete below the overpass is a child known as The Forecaster. He’s wearing some kind of head brace (which he believes is his “medicine”), and isn’t selling anything; not even the bric-a-brac surrounding him. He’s selling thoughts, at 100 Caps a pop. You can ignore him, or pay up. There are three “thoughts” to buy."

    (Tour of the Mojave Wasteland)