Fallout Wiki
Fallout Wiki
No edit summary
mNo edit summary
(18 intermediate revisions by 6 users not shown)
Line 6: Line 6:
 
|map marker ='''188 Trading Post'''
 
|map marker ='''188 Trading Post'''
 
|map marker image =188 Trading Post loc.jpg
 
|map marker image =188 Trading Post loc.jpg
|merchants =[[Michelle Kerr]]<br />[[Samuel Kerr]]<br />[[Arms merchant]]<br />[[Alexander]]
+
|merchants =[[Michelle Kerr]]<br />[[Samuel Kerr]]<br />[[Arms merchant]]<br />[[Alexander (Fallout: New Vegas)|Alexander]]
|factions =[[New California Republic|NCR]]<br />[[Gun Runners]]<br />[[Brotherhood of Steel (Mojave chapter)|Brotherhood of Steel]]
+
|factions =[[New California Republic]]<br />[[Gun Runners]]<br />[[Brotherhood of Steel (Mojave chapter)|Brotherhood of Steel]]<br />[[Followers of the Apocalypse]]
 
|quests =''[[Thought for the Day]]''<br />''[[You Make Me Feel Like a Woman]]''
 
|quests =''[[Thought for the Day]]''<br />''[[You Make Me Feel Like a Woman]]''
 
|cell name =188TradingPost
 
|cell name =188TradingPost
Line 14: Line 14:
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
{{Quotation|Local, local, the here and now... little of interest.. [[Arms merchant|things to buy]], [[Ezekiel|false hopes]], and [[Samuel Kerr|regrets watered down]], [[Michelle Kerr|washed down in dirty glasses]]...|[[The Forecaster]]}}
+
{{Quotation|Local, local, the here and now... little of interest.. [[Arms merchant|things to buy]], [[Ezekiel (Fallout: New Vegas)|false hopes]], and [[Samuel Kerr|regrets watered down]], [[Michelle Kerr|washed down in dirty glasses]]...|[[The Forecaster]]}}
 
[[File:NVForcasterOn118TradingPost.ogg|noicon|135px|center]]
 
[[File:NVForcasterOn118TradingPost.ogg|noicon|135px|center]]
   
The '''188 trading post''' is a [[Fallout: New Vegas locations|location]] in the [[Mojave Wasteland]]. It is a small outpost made up of makeshift shacks and tents. [[Veronica Santangelo]], a potential companion, can be recruited here. The trading post is located on the intersection of [[Highway 93]] and [[Highway 95]], directly north of [[El Dorado Dry Lake]], west-northwest of [[Boulder City]], and south of [[Camp Golf]].
+
The '''188 trading post''' is a [[Fallout: New Vegas locations|location]] in the [[Mojave Wasteland]]. The trading post is located on the intersection of [[Highway 93]] and [[Highway 95]], directly north of [[El Dorado Dry Lake]], west-northwest of [[Boulder City]].
   
 
==Background==
 
==Background==
  +
The interchange of Highway 95 and Highway 93 has seen high traffic both before and after the [[Great War]], especially after the [[New California Republic]] moved into the Mojave around [[Timeline#2274|2274]]. However, a trading post wasn't established here until September of [[Timeline#2281|2281]], when a pair of traders from [[Primm]] set up shop here after the [[NCRCF prison break]] forced them to flee the city the wave of [[escaped convict]]s.<ref>The [[Courier]]: ''"Who are you?"''<br />[[Michelle Kerr]]: ''"Name's Michelle. My Dad and me run this store. His name's Samuel. I take the day shift and he takes nights. We came here about a month ago, when Primm went to hell on account of the prison break north of there. Found a bin to call home and set up shop."''<br />([[188Michelle.txt|Michelle Kerr's dialogue]])</ref><ref>The [[Courier]]: ''"Who are you?"''<br />[[Samuel Kerr]]: ''"Samuel Kerr at your service. Me and my daughter Michelle run this fine establishment. We came here from Primm about a month past. Doesn't look like much, but it's one hell of a location."''<br />([[188Samuel.txt|Samuel Kerr's dialogue]])</ref> [[Samuel Kerr]] and his daughter, [[Michelle Kerr|Michelle]], chose this location after realizing just how much traffic was going to flow up Highway 95 to Vegas now that the [[I-15]] was shut down, adding to the usual troop movements between [[Hoover Dam]] and [[Camp McCarran]]. Capitalizing on their experience in Primm, they established the 188 Slop 'n Shop, offering [[food]], [[water]], supplies and repair services to travelers.<ref>The [[Courier]]: ''"Why'd you settle in this dump?"''<br />[[Michelle Kerr]]: ''"There's more to the 188 than meets the eye. Troops move back and forth on 93 all the time, and 95 is how NCR folks come and go from Vegas. No shortage of customers... so long as Legion raids south of here don't get worse, anyways."''<br />([[188Michelle.txt|Michelle Kerr's dialogue]])</ref><ref>The [[Courier]]: ''"Why's business so good here?"''<br />[[Samuel Kerr]]: ''"When 15 shut down, 95 became the route NCR citizens use to get to the Strip - or limp back home, after the Strip's drained 'em of caps. We get 'em coming and going. Coming, the suckers flush with caps they saved to gamble on the Strip... ...and going, the same folks, but now they're losers who'll trade you the shirt off their backs so they don't starve before they make it back home. Add in the troopers marching back and forth from McCarran and the Dam, and well, let's just say we don't miss Primm."''<br />([[188Samuel.txt|Samuel Kerr's dialogue]])</ref>
Established by [[Michelle Kerr|Michelle]] and her father [[Samuel Kerr|Samuel]] after the [[Powder Gangers]] break-out down at [[Primm]] forced traders northward, the 188 Trading Post is now a bustling trading spot, catering to the NCR from Boulder City and [[Hoover Dam]], as well as offering good connections down Highway 95.
 
   
  +
Through 2281, the 188 trading post became a hub of commerce frequented by soldiers, merchants, and NCR citizens either heading to New Vegas with pockets full of caps or returning back home with nothing but the shirts on their backs. Even the [[Gun Runners (Fallout: New Vegas)|Gun Runners]] took notice and set up shop at the post to coordinate caravans in the field, with an independent [[arms merchant]] selling wares out of the back of her truck. It's not known which of the Kerrs came up with the clever name (adding the highway numbers 95 and 93 to equal 188) but the name caught on well.<ref>[[Fallout: New Vegas Official Game Guide]] Collector's Edition pp. 396-397: ''"'''[5.02] 188 Trading Post'''''<br />''Formed after the Powder Ganger break-out down at Primm [4.17] forced traders northward, the intersection of the 95 and 93 (hence "188") is now a bustling Trading spot, catering to the NCR from Boulder City [3.32] and Hoover Dam [3.33] as well as offering good connections down the 95. Start on the eastern side of the intersection."''<br />([[Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland]])</ref><ref>The [[Courier]]: ''"Why's this place called the 188?"''<br />[[Michelle Kerr]]: ''"You do know these old roads were numbered, right? We're standing where the 95 and 93 meet. And 95 plus 93 equals... 188."''<br />([[188Michelle.txt|Michelle Kerr's dialogue]])</ref>
A great deal of travelers pass through the trading post. As [[I-15]] was shut down due to [[Deathclaw (Fallout: New Vegas)|deathclaw]]s overrunning [[Quarry Junction]], Highway 93 became the only way for [[NCR citizen]]s to safely reach [[New Vegas]]. Coming, people casually spend the money they had conserved for gambling at the casinos. Going, the same people (now completely depleted of all their money) also go through the 188, this time willing to literally give the shirts off their backs to avoid starving before making it back to their homes in the NCR.
 
 
Its name comes from the actual spot it's in; it is situated at the intersection of Highways 93 and 95 - the two numbers add up to 188.
 
   
 
==Layout==
 
==Layout==
Campfires and vehicles/shacks on an overpass can be seen in this location. There is an [[arms merchant]] at the left end of the overpass, and [[Veronica Santangelo]], a recruitable [[Fallout: New Vegas companions|companion]], resides near the center of the overpass by the picnic table. Facing Veronica is the merchant Samuel Kerr and his daughter Michelle who runs a small shop cooperatively. Samuel is the bartender and does repairs on customers' equipment.
+
The location is a small outpost made up of makeshift shacks and tents on a pre-War overpass, containing derelict vehicles and barrel fires. There is an arms merchant at the northwest end of the overpass, and [[Veronica Santangelo|Veronica]], a recruitable [[Fallout: New Vegas companions|companion]], stands near the center by a picnic table. Facing Veronica is the merchant Samuel Kerr and his daughter Michelle who run a small shop cooperatively. Samuel is the bartender and can make equipment repairs.
   
 
Underneath the overpass is [[Alexander (Fallout: New Vegas)|Alexander]], a member of the Gun Runners, his [[Gun Runner guard|bodyguard]], and a young boy named [[The Forecaster]] who sits by the wall. Alexander will sell [[Fallout: New Vegas weapons|weapons]], [[Fallout: New Vegas weapon mods|weapon mods]], junk and [[Fallout: New Vegas ammunition|ammunition]] to the Courier if a [[Guns]] skill check is passed. His offerings are not as broad as the [[Vendortron|main]] Gun Runner shop, but he sells items not commonly sold there.
Above the overpass to the north there is a very small NCR garrison with a tent (a couple of free beds inside are available for sleeping). There are also a few NCR troops wandering around the tent. Later on at high levels, some of these NCR troopers will be replaced with [[NCR heavy trooper]]s equipped with various high-level weaponry such as [[Heavy incinerator (Fallout: New Vegas)|heavy incinerators]]. Underneath the overpass is [[Alexander]], a member of the [[Gun Runners]], his [[Gun Runner guard|bodyguard]] and a [[The Forecaster|young boy]] who sits by the wall.
 
  +
 
There are a few NCR troopers wandering around a tent on the northern side of the overpass. Beds can be found here and used by the [[Courier]]. Later on, at high levels, some of these NCR troopers will be replaced with [[NCR heavy trooper]]s equipped with various high-level weaponry such as [[Heavy incinerator (Fallout: New Vegas)|heavy incinerators]]. The trading post may be attacked by [[legionary assassin]]s searching for the Courier when they are in the proximity of the location.
   
 
==Inhabitants==
 
==Inhabitants==
  +
{{columns|3|
===On overpass===
 
  +
* [[Alexander (Fallout: New Vegas)|Alexander]]
* [[Ezekiel]]: A member of the [[Followers of the Apocalypse]].
 
  +
* [[Arms merchant]]
* [[Veronica Santangelo]]: A [[Brotherhood of Steel ranks#Scribe|scribe]] with the [[Brotherhood of Steel (Mojave chapter)|Brotherhood of Steel]]. She's also a permanent companion that gives the [[Scribe Assistant]] [[Fallout: New Vegas perks|perk]].
 
  +
* [[Ezekiel (Fallout: New Vegas)|Ezekiel]]
* [[Samuel Kerr]]: Co-owner of the trading post. Sells [[Fallout: New Vegas consumables|food, drinks]] and offers repair services.
 
  +
* [[The Forecaster]]
* [[Michelle Kerr]]: Co-owner of the trading post, together with Samuel. Sells [[Fallout: New Vegas weapons|weapon]]s, [[Fallout: New Vegas ammunition|ammunition]], as well as food.
 
  +
* [[Gun Runner guard]]
* [[Arms merchant]]: A former NCR soldier. Sells weapons, ammunition, [[Fallout: New Vegas weapon mods|weapon mods]], [[Fallout: New Vegas armor and clothing|armor and clothing]] and [[Fallout: New Vegas miscellaneous items|miscellaneous item]]s.
 
  +
* [[Michelle Kerr]]
 
  +
* [[Samuel Kerr]]
===Under overpass===
 
  +
* [[Veronica Santangelo]]
* [[Alexander]]: A member of the [[Gun Runners]] who sells weapons, modifications, junk, and ammunition if a [[Guns]] skill check is passed. His offerings are not as broad as the [[Vendortron|main]] Gun Runner shop, but he generally sells items not commonly sold there.
 
  +
}}
* [[Gun Runner guard]]: A [[Mercenary (Fallout: New Vegas)|mercenary]] hired by Alexander as a bodyguard.
 
* [[The Forecaster]]: A young fortune teller. Sells various "thoughts" about "You," (the [[Courier]]) "[[Mojave Wasteland|Everywhere]]," and "Here" for 100 [[Bottle cap (Fallout: New Vegas)|cap]]s each.
 
   
 
==Notable loot==
 
==Notable loot==
[[Sunset Sarsaparilla star bottle cap]] - lying on the bar.
+
[[Sunset Sarsaparilla star bottle cap]] - Lying on the bar.
 
==Notes==
 
The trading post may be attacked by [[Legionary assassin]]s.
 
   
 
==Appearances==
 
==Appearances==
 
The 188 trading post appears only in ''[[Fallout: New Vegas]]''.
 
The 188 trading post appears only in ''[[Fallout: New Vegas]]''.
  +
  +
==Behind the scenes==
  +
* The 188 trading post is based on the real world location of [[Wikipedia:Railroad Pass Casino|Railroad Pass Casino]] in [[Wikipedia:Henderson, Nevada|Henderson, Nevada]]. The original junction of [[Wikipedia:U.S. Route 93 in Nevada|Highway 93]] and [[Wikipedia:U.S. Route 95 in Nevada|Highway 95]] was once located in front of the property before the present-day interchange between these two routes was constructed about one mile to the east in [[Wikipedia:Boulder City, Nevada|Boulder City, Nevada]].
  +
{{FNVCC}}
  +
;''[[Spare Us the Cutter]]''
  +
* The 188 features many added, then disabled NPCs and numerous abandoned ideas, consistent with it being one of the earliest locations to be implemented in the game and quickly finished to move on to other ones.
  +
* Alexander has only one bodyguard in the final game. He was supposed to have at least one more, and their AI packages would cause them to alternate guarding and sleeping so that he has a bodyguard at all times. One works the day shift, the other the night. There are actually two such bodyguards set up for both eventualities (for a total of four altogether), but only one of each kind is actually used in the game (and in the final game the night shift guard is disabled).
  +
* There are also lots more civilians that were intended to be used here. There are three different NPCs for both "civilianHopeful" and "CivilianUnhappy" dispositions. The different kinds of civilians have different dialogue topics where they either praise or disparage the NCR and Vegas. In the final game, there are only one of each present on the game map at the 188. They are both disabled and can never be seen.
  +
* The unhappy civilians have a lot of dialogue, including a topic where they have the ability to beg the player character for caps. This dialogue fork has a lot of different options, but it has a tiny chance of ever being seen; it's a random topic like the rest of their dialogue.
  +
* The merchants here were supposed to have a water brahmin. For some reason, this was placed on the map but disabled.
  +
* There are two of each kind of NCR trooper (regular or power armor depending on the game's story progression) placed here, but in the final game, only one of each kind is enabled.
  +
* There are also several out of work mercenary characters killing time here. In the final game, they are disabled.
  +
{{FNVCC|end}}
  +
  +
==References==
  +
{{References}}
   
 
{{Navbox locations FNV}}
 
{{Navbox locations FNV}}
   
 
[[Category:188 trading post| ]]
 
[[Category:188 trading post| ]]
  +
[[Category:Post-War businesses]]
   
 
[[de:188-Handelsposten]]
 
[[de:188-Handelsposten]]

Revision as of 01:58, 17 May 2020

 
Gametitle-FNV
Gametitle-FNV
Local, local, the here and now... little of interest.. things to buy, false hopes, and regrets watered down, washed down in dirty glasses...The Forecaster

The 188 trading post is a location in the Mojave Wasteland. The trading post is located on the intersection of Highway 93 and Highway 95, directly north of El Dorado Dry Lake, west-northwest of Boulder City.

Background

The interchange of Highway 95 and Highway 93 has seen high traffic both before and after the Great War, especially after the New California Republic moved into the Mojave around 2274. However, a trading post wasn't established here until September of 2281, when a pair of traders from Primm set up shop here after the NCRCF prison break forced them to flee the city the wave of escaped convicts.[1][2] Samuel Kerr and his daughter, Michelle, chose this location after realizing just how much traffic was going to flow up Highway 95 to Vegas now that the I-15 was shut down, adding to the usual troop movements between Hoover Dam and Camp McCarran. Capitalizing on their experience in Primm, they established the 188 Slop 'n Shop, offering food, water, supplies and repair services to travelers.[3][4]

Through 2281, the 188 trading post became a hub of commerce frequented by soldiers, merchants, and NCR citizens either heading to New Vegas with pockets full of caps or returning back home with nothing but the shirts on their backs. Even the Gun Runners took notice and set up shop at the post to coordinate caravans in the field, with an independent arms merchant selling wares out of the back of her truck. It's not known which of the Kerrs came up with the clever name (adding the highway numbers 95 and 93 to equal 188) but the name caught on well.[5][6]

Layout

The location is a small outpost made up of makeshift shacks and tents on a pre-War overpass, containing derelict vehicles and barrel fires. There is an arms merchant at the northwest end of the overpass, and Veronica, a recruitable companion, stands near the center by a picnic table. Facing Veronica is the merchant Samuel Kerr and his daughter Michelle who run a small shop cooperatively. Samuel is the bartender and can make equipment repairs.

Underneath the overpass is Alexander, a member of the Gun Runners, his bodyguard, and a young boy named The Forecaster who sits by the wall. Alexander will sell weapons, weapon mods, junk and ammunition to the Courier if a Guns skill check is passed. His offerings are not as broad as the main Gun Runner shop, but he sells items not commonly sold there.

There are a few NCR troopers wandering around a tent on the northern side of the overpass. Beds can be found here and used by the Courier. Later on, at high levels, some of these NCR troopers will be replaced with NCR heavy troopers equipped with various high-level weaponry such as heavy incinerators. The trading post may be attacked by legionary assassins searching for the Courier when they are in the proximity of the location.

Inhabitants

Notable loot

Sunset Sarsaparilla star bottle cap - Lying on the bar.

Appearances

The 188 trading post appears only in Fallout: New Vegas.

Behind the scenes

Spare Us the Cutter
  • The 188 features many added, then disabled NPCs and numerous abandoned ideas, consistent with it being one of the earliest locations to be implemented in the game and quickly finished to move on to other ones.
  • Alexander has only one bodyguard in the final game. He was supposed to have at least one more, and their AI packages would cause them to alternate guarding and sleeping so that he has a bodyguard at all times. One works the day shift, the other the night. There are actually two such bodyguards set up for both eventualities (for a total of four altogether), but only one of each kind is actually used in the game (and in the final game the night shift guard is disabled).
  • There are also lots more civilians that were intended to be used here. There are three different NPCs for both "civilianHopeful" and "CivilianUnhappy" dispositions. The different kinds of civilians have different dialogue topics where they either praise or disparage the NCR and Vegas. In the final game, there are only one of each present on the game map at the 188. They are both disabled and can never be seen.
  • The unhappy civilians have a lot of dialogue, including a topic where they have the ability to beg the player character for caps. This dialogue fork has a lot of different options, but it has a tiny chance of ever being seen; it's a random topic like the rest of their dialogue.
  • The merchants here were supposed to have a water brahmin. For some reason, this was placed on the map but disabled.
  • There are two of each kind of NCR trooper (regular or power armor depending on the game's story progression) placed here, but in the final game, only one of each kind is enabled.
  • There are also several out of work mercenary characters killing time here. In the final game, they are disabled.

References

  1. The Courier: "Who are you?"
    Michelle Kerr: "Name's Michelle. My Dad and me run this store. His name's Samuel. I take the day shift and he takes nights. We came here about a month ago, when Primm went to hell on account of the prison break north of there. Found a bin to call home and set up shop."
    (Michelle Kerr's dialogue)
  2. The Courier: "Who are you?"
    Samuel Kerr: "Samuel Kerr at your service. Me and my daughter Michelle run this fine establishment. We came here from Primm about a month past. Doesn't look like much, but it's one hell of a location."
    (Samuel Kerr's dialogue)
  3. The Courier: "Why'd you settle in this dump?"
    Michelle Kerr: "There's more to the 188 than meets the eye. Troops move back and forth on 93 all the time, and 95 is how NCR folks come and go from Vegas. No shortage of customers... so long as Legion raids south of here don't get worse, anyways."
    (Michelle Kerr's dialogue)
  4. The Courier: "Why's business so good here?"
    Samuel Kerr: "When 15 shut down, 95 became the route NCR citizens use to get to the Strip - or limp back home, after the Strip's drained 'em of caps. We get 'em coming and going. Coming, the suckers flush with caps they saved to gamble on the Strip... ...and going, the same folks, but now they're losers who'll trade you the shirt off their backs so they don't starve before they make it back home. Add in the troopers marching back and forth from McCarran and the Dam, and well, let's just say we don't miss Primm."
    (Samuel Kerr's dialogue)
  5. Fallout: New Vegas Official Game Guide Collector's Edition pp. 396-397: "[5.02] 188 Trading Post
    Formed after the Powder Ganger break-out down at Primm [4.17] forced traders northward, the intersection of the 95 and 93 (hence "188") is now a bustling Trading spot, catering to the NCR from Boulder City [3.32] and Hoover Dam [3.33] as well as offering good connections down the 95. Start on the eastern side of the intersection."
    (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
  6. The Courier: "Why's this place called the 188?"
    Michelle Kerr: "You do know these old roads were numbered, right? We're standing where the 95 and 93 meet. And 95 plus 93 equals... 188."
    (Michelle Kerr's dialogue)