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Local, local, the here and now... little of interest.. things to buy, false hopes, and regrets watered down, washed down in dirty glasses...The Forecaster

The 188 trading post is a location in the Mojave Wasteland in 2281. The trading post is located on the intersection of Highway 93 and Highway 95, directly north of El Dorado Dry Lake, west-northwest of Boulder City.

Background[edit | edit source]

The interchange of Highway 95 and Highway 93 has seen high traffic both before and after the Great War. The current trading post was established in 2281, when a pair of traders from Primm set up shop here after the NCRCF prison break forced them to flee the city due to the wave of escaped convicts.[1][2]

Samuel Kerr and his daughter Michelle chose this location after realizing just how much traffic was going to flow up Highway 95 to Vegas now that the I-15 was shut down, adding to the usual troop movements between Hoover Dam and Camp McCarran. Capitalizing on their experience in Primm, they established the 188 Slop & Shop, offering food, water, supplies, and repair services to travelers.[3][4]

The 188 trading post has since become a hub of commerce frequented by soldiers, merchants, and NCR citizens either heading to New Vegas with pockets full of caps or returning back home with nothing but the shirts on their backs.[4] Even the Gun Runners took notice and set up shop, as well as an independent arms merchant selling wares out of the back of her truck.[5][6]

Layout[edit | edit source]

The location is a small outpost made up of makeshift shacks and tents on a pre-War overpass, containing derelict vehicles and barrel fires. Veronica, a recruitable companion, stands near the center by a picnic table. She mentions she is here to pick up supplies for her family who live in an underground bunker.[7] There are a few NCR troopers wandering around a tent on the northern side of the overpass. Beds can be found here and used by the Courier.

Later on, at high levels, some of these NCR troopers will be replaced with NCR heavy troopers equipped with various high-level weaponry such as heavy incinerators. The trading post may be attacked by legionary assassins searching for the Courier when they are in the proximity of the location. Shops and vendors here include:

  • 188 Slop & Shop: Samuel Kerr and his daughter Michelle run a small shop cooperatively, the bar area of which is created using scrap from City Liners. Samuel is the bartender and can make equipment repairs. The vendors will share the shop's motto, "It’s Better Than Nothing," and have a variety of items in stock, sold by Michelle in the daytime and Samuel at night. There is a reloading bench behind the shop.[8]
  • Arms merchant: There is an arms merchant at the western side of the overpass, near the long trailer with useable beds. Near the military truck, the merchant can provide weapons and armor at a discount, and information about the NCR and Bravo Company.[9]
  • Gun Runners: Underneath the overpass is Alexander and his bodyguard who run a satellite location for the Gun Runners. Alexander will sell weapons, weapon mods, junk, and ammunition to the Courier if a Guns skill check is passed.[10]
  • Forecaster: A young boy named The Forecaster sits by the wall and will sell three different "thoughts" to the Courier for 100 caps apiece.[11]

Inhabitants[edit | edit source]

Notable loot[edit | edit source]

Appearances[edit | edit source]

The 188 trading post appears only in Fallout: New Vegas.

Behind the scenes[edit | edit source]

The 188 trading post is based on the real world location of Railroad Pass Casino in Henderson, Nevada. The original junction of Highway 93 and Highway 95 was once located in front of the property before the present-day interchange between these two routes was constructed about one mile to the east in Boulder City, Nevada.

Icon cut content.pngThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.
Cut content from Spare Us the Cutter
Cut content
The 188 features many added, then disabled NPCs and numerous abandoned ideas, consistent with it being one of the earliest locations to be implemented in the game and quickly finished to move on to other ones.
Alexander has only one bodyguard in the final game. He was supposed to have at least one more, and their AI packages would cause them to alternate guarding and sleeping so that he has a bodyguard at all times. One works the day shift, the other the night. There are actually two such bodyguards set up for both eventualities (for a total of four altogether), but only one of each kind is actually used in the game (and in the final game the night shift guard is disabled).
There are also lots more civilians that were intended to be used here. There are three different NPCs for both "civilianHopeful" and "CivilianUnhappy." The different kinds of civilians have different dialogue topics where they either praise or disparage the NCR and Vegas. In the final game, there are only one of each present on the game map at the 188. They are both disabled and can never be seen. dispositions.
The unhappy civilians have a lot of dialogue, including a topic where they have the ability to beg the player character for caps. This dialogue fork has a lot of different options, but it has a tiny chance of ever being seen; it's a random topic like the rest of their dialogue.
The merchants here were supposed to have a water brahmin. For some reason, this was placed on the map but disabled.
There are two of each kind of NCR trooper (regular or power armor depending on the game's story progression) placed here, but in the final game, only one of each kind is enabled.
Icon cut content.pngEnd of information based on Fallout: New Vegas cut content.

Gallery[edit | edit source]

References[edit | edit source]

  1. The Courier: "Who are you?"
    Michelle Kerr: "Name's Michelle. My Dad and me run this store. His name's Samuel. I take the day shift and he takes nights. We came here about a month ago, when Primm went to hell on account of the prison break north of there. Found a bin to call home and set up shop."
    (Michelle Kerr's dialogue)
  2. The Courier: "Who are you?"
    Samuel Kerr: "Samuel Kerr at your service. Me and my daughter Michelle run this fine establishment. We came here from Primm about a month past. Doesn't look like much, but it's one hell of a location."
    (Samuel Kerr's dialogue)
  3. The Courier: "Why'd you settle in this dump?"
    Michelle Kerr: "There's more to the 188 than meets the eye. Troops move back and forth on 93 all the time, and 95 is how NCR folks come and go from Vegas. No shortage of customers... so long as Legion raids south of here don't get worse, anyways."
    (Michelle Kerr's dialogue)
  4. 4.0 4.1 The Courier: "Why's business so good here?"
    Samuel Kerr: "When 15 shut down, 95 became the route NCR citizens use to get to the Strip - or limp back home, after the Strip's drained 'em of caps. We get 'em coming and going. Coming, the suckers flush with caps they saved to gamble on the Strip... ...and going, the same folks, but now they're losers who'll trade you the shirt off their backs so they don't starve before they make it back home. Add in the troopers marching back and forth from McCarran and the Dam, and well, let's just say we don't miss Primm."
    (Samuel Kerr's dialogue)
  5. Fallout: New Vegas Official Game Guide Collector's Edition pp. 396-397: "[5.02] 188 Trading Post
    Formed after the Powder Ganger break-out down at Primm [4.17] forced traders northward, the intersection of the 95 and 93 (hence "188") is now a bustling Trading spot, catering to the NCR from Boulder City [3.32] and Hoover Dam [3.33] as well as offering good connections down the 95. Start on the eastern side of the intersection."
    (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
  6. The Courier: "Why's this place called the 188?"
    Michelle Kerr: "You do know these old roads were numbered, right? We're standing where the 95 and 93 meet. And 95 plus 93 equals... 188."
    (Michelle Kerr's dialogue)
  7. Fallout: New Vegas Official Game Guide Collector's Edition p. 396: "Veronica, Who Lives in a Hole in the Ground"
    "The hooded figure standing close to the Slop & Shop is Veronica, who you can engage in conversation. She lives in a bunker, and is here picking up supplies for her “family.” If you want her to join you, answer her question about the Brotherhood of Steel."

    (Tour of the Mojave Wasteland)
  8. Fallout: New Vegas Official Game Guide Collector's Edition p. 396: "188 Slop & Shop"
    "'It’s Better Than Nothing.' Michelle (daytime) and Samuel Kerr (nighttime) run this store, and you can ask either of them for a little local flavor, as well as the Legion raids. They have a variety of items to trade, including a few weapons, and Doctor Bags - the selection changes depending on who is on duty; you can wake the other Kerr from the mattress under their blue metal shack. Don’t forget to check out their shack; there’s a small bar with a Star Cap on it, and a Reloading Bench around the back."

    (Tour of the Mojave Wasteland)
  9. Fallout: New Vegas Official Game Guide Collector's Edition p. 396: "Arms Merchant: Bravo Company’s Finest?"
    "Cross the bridge (there’s a long trailer with mattresses to sleep in) to the western side of the overpass, and check the tent for more mattresses. Close by is a parked military truck, with an Arms Merchant. She’s been discharged from the NCR for three years, since an “incident” during the first Legion attack on the dam. Ask her about that, as well as seeing what she has for sale (it’s usually cheaper than Michelle)."

    (Tour of the Mojave Wasteland)
  10. Fallout: New Vegas Official Game Guide Collector's Edition p. 397: "Gun Runners: For the Discerning Customer"
    "Speak to Alexander under the bridge, who runs a satellite operation for the Gun Runners [2.14] and isn’t about to sell his wares to the likes of you. You can ask about the Gun Runners, or his attitude, but he won’t sell you anything."

    (Tour of the Mojave Wasteland)
  11. Fallout: New Vegas Official Game Guide Collector's Edition p. 397: "Free Quest: Thought for the Day"
    "Sitting on the concrete below the overpass is a child known as The Forecaster. He’s wearing some kind of head brace (which he believes is his “medicine”), and isn’t selling anything; not even the bric-a-brac surrounding him. He’s selling thoughts, at 100 Caps a pop. You can ignore him, or pay up. There are three “thoughts” to buy."

    (Tour of the Mojave Wasteland)
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