For an overview of submachine gun models, see submachine gun.
For the main game version of this weapon, see 12.7mm submachine gun.

 
Gametitle-FNV GRA.png
Gametitle-FNV GRA.png

The 12.7mm submachine gun (GRA) is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics

This section is transcluded from 12.7mm submachine gun. To change it, please edit the transcluded page.

More common at higher levels, the 12.7mm submachine gun is a heavy-duty large-caliber submachine gun (SMG). It features an unconventional top-mounted magazine, which lies parallel to the weapon's barrel. It boasts a high damage-per-second but suffers from a small magazine capacity and a fairly large spread.

This weapon has more weapon modifications available to it than the standard version.

Durability

The 12.7mm submachine gun (GRA) can fire a total of about 2,495 standard rounds, the equivalent of 119 reloads, or 93 reloads when modified with stacked magazines, from full condition before breaking.

Ammunition typeUnmodifiedW/ Stacked magazine
ShotsReloadsShotsReloads
Standard, HP & JHP2495119249593

Modifications

Variants

Comparison

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
12.7mm submachine gun 36
3249x0.08363244.52.02124955510010201006
12.7mm submachine gun Gun Runners' Arsenal36
3249x0.08363244.52.02124955510010201006
12.7mm submachine gun With all weapon mods attached Gun Runners' Arsenal36
3249x0.08363244.51.627249551270025401006

Locations

Notes

  • Like the anti-materiel rifle's suppressor, the 12.7mm SMG's suppressor only reduces the weapon's noise from loud to normal, rather than completely silencing it, meaning that NPCs will still hear the shots, albeit not as easily as before.
  • The GRA version of the silencer (suppressor) on this weapon is not interchangeable with the one for the standard version silencer.

Behind the scenes

The 12.7mm SMG is almost entirely fictional, though a couple of elements were loosely inspired by the FN P90 and TDI Vector.[1]

Bugs

  • Icon pc.png Icon ps3.png Icon xbox360.png Sometimes, despite having the necessary mods, they will not be able to be applied to the weapon.[verified]
  • Icon pc.png Icon ps3.png The weapon may turn invisible while aiming down the sight. [verified]

Sounds

ReloadVB.png
JamVB.png

Gallery

References

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