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The 12.7mm submachine gun (GRA) is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics[]

Compared to the standard 12.7mm SMG, the customizable version can be equipped with additional modifications that lower its spread and increase its ammo capacity along with a similar, separate suppressor mod that turns it into a silent weapon.

Durability[]

The 12.7mm submachine gun (GRA) can fire a total of about 2,495 standard rounds, the equivalent of 119 reloads, or 93 reloads when modified with stacked magazines, from full condition before breaking.

Ammunition typeUnmodifiedW/ Stacked magazine
ShotsReloadsShotsReloads
Standard, HP & JHP2495119249593

Modifications[]

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
12.7mm submachine gun 36
3249x0.08363244.52.02124955510010201006
12.7mm submachine gun Gun Runners' Arsenal36
3249x0.08363244.52.02124955510010201006
12.7mm submachine gun With all weapon mods attached Gun Runners' Arsenal36
3249x0.08363244.51.627249551270025401006

Locations[]

Notes[]

The GRA version of the weapon's suppressor mod is not interchangeable with the standard's suppressor mod, i.e. the 12.7mm SMG (GRA) will not accept the non-GRA suppressor mod and vice versa.

Behind the scenes[]

The 12.7mm SMG's design is almost entirely fictional save for a couple of elements that were loosely inspired by the FN P90 and the KRISS Vector.[Non-game 1]

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes, despite having the necessary mods, they will not be able to be applied to the weapon.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 The weapon may turn invisible while aiming down the sight.[verified]

Sounds[]

ReloadVB JamVB

Gallery[]

References[]

Non-game

  1. J.E. Sawyer on Formspring:
    Question: "Yay for more Based on Z questions: Was the 12.7mm SMG based on any existing weapon or is it purely fictional?"
    Joshua Sawyer: "Pretty much pure fiction, though a couple of elements were loosely inspired by the P90 and Kriss Vector."
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