FANDOM


Icon disambig
For an overview of submachine gun models in the Fallout series of games, see submachine gun.
For the main game version of this weapon, see 12.7mm submachine gun.
 
Gametitle-FNV GRA
Gametitle-FNV GRA

The 12.7mm submachine gun (GRA) is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

CharacteristicsEdit

This section is transcluded from 12.7mm submachine gun. To change it, please edit the transcluded page.

More common at higher levels, the 12.7mm submachine gun is a heavy-duty large caliber submachine gun (SMG). It features an unconventional top-mounted magazine, which lies parallel to the weapon's barrel. It boasts a high damage-per-second, but suffers from a small magazine capacity and a fairly large spread, though this spread is still less than that of the 10mm SMG (as of patch 1.3.0.452). It is also one of only three fully automatic weapons which are capable of being silenced (the 12.7mm SMG suppressor is not to be confused with the 12.7mm submachine gun silencer, as they are not interchangeable), the others being the silenced .22 SMG and Sleepytyme (GRA).

This weapon has more weapon modifications available to it than the standard version.

DurabilityEdit

The 12.7mm submachine gun (GRA) can fire a total of about 2,495 standard rounds, the equivalent of 119 reloads, or 93 reloads when modified with stacked magazines, from full condition before breaking.

Ammunition typeUnmodifiedW/ Stacked magazine
ShotsReloadsShotsReloads
Standard, HP & JHP2495119249593

ModificationsEdit

VariantsEdit

ComparisonEdit

Legend
Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon attackIcon chanceIcon critical damageIcon sequenceIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
12.7mm submachine gun 36
3249x0.08363244.52.02124955510010201006
12.7mm submachine gun Gametitle-FNV GRA36
3249x0.08363244.52.02124955510010201006
12.7mm submachine gun Icon plus Gametitle-FNV GRA36
3249x0.08363244.51.627249551270025401006

LocationsEdit

NotesEdit

  • Like the anti-materiel rifle's suppressor, the 12.7mm SMG's suppressor only reduces the weapon's noise from loud to normal, rather than completely silencing it, meaning that NPCs will still hear the shots, albeit not as easily as before.
  • The GRA version of the silencer (suppressor) on this weapon is not interchangable with the one for the standard version silencer.

Behind the scenesEdit

The 12.7mm SMG is almost entirely fictional, though a couple of elements were loosely inspired by the FN P90 and TDI Vector.[1]

BugsEdit

  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 Sometimes, despite having the necessary mods, they will not be able to be applied to the weapon.[verified]
  • PCIcon pc Playstation 3Icon ps3 The weapon may turn invisible while aiming down the sight. [verified]

SoundsEdit

ReloadVB
JamVB

GalleryEdit

ReferencesEdit

Community content is available under CC-BY-SA unless otherwise noted.