Icon disambig.svg
For an overview page for pistols of this model, see SIG-Sauer pistol.

 
Gametitle-FNV.png
Gametitle-FNV.png

The 12.7mm pistol is a weapon in Fallout: New Vegas.

Background[edit | edit source]

A Swiss SIG-Sauer 14mm handgun rechambered for 12.7mm ammunition, likely designed for long-range pistol hunting or target shooting. It was imported to the United States from the European Commonwealth before the Great War.[1] They were common early on in the survivor era, but the number of working units has swiftly declined.

Characteristics[edit | edit source]

12.7mm pistol expanded

The 12.7mm fires and reloads like a 9mm, but packs a more serious punch. This pistol has the third highest base damage-per-second of any non-energy pistol in Fallout: New Vegas, bested only by A Light Shining in Darkness (144.4) and Li'l Devil (GRA) (146.3). It takes a Guns skill of 75 and a Strength of 7 in order to take full advantage of the weapon. Its only drawbacks are its rather poor accuracy (it has the highest weapon spread of any pistol in the game, comparable to even some automatic weapons) and its lack of being a holdout weapon.

Durability[edit | edit source]

The 12.7mm pistol has the same durability as the less powerful 10mm pistol; it can fire a total of about 395 standard rounds, the equivalent of 57 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP & JHP39557

Modification[edit | edit source]

Variants[edit | edit source]

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
12.7mm pistol 40
1102.75x140172.41.173953.540001142.9757
Li'l Devil Gun Runners' Arsenal45
146.33.25x2451530.975953.2160005000758

Locations[edit | edit source]

Notes[edit | edit source]

  • The silencer modification possibly makes the most noise of any silenced weapon, though it is still considered absolutely silent.
  • The unique variant Li'l Devil is a more powerful holdout weapon and can be snuck into casinos but cannot be modified and thus cannot be silenced, making the 12.7mm pistol potentially more viable with a silencer mod.

Behind the scenes[edit | edit source]

It is modeled after the 14mm pistol from both Fallout and Fallout 2, the only difference being the magazine does not protrude from in front of the grip. Instead, the magazine is reloaded just like most conventional handguns, such as the 9mm pistol.

Gallery[edit | edit source]

References[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.