The 12.7mm pistol is a weapon in Fallout: New Vegas.
Background[]
A large framed semi-automatic pistol, the SIG-Sauer 14mm autopistol was imported alongside matching 14mm ammunition to the U.S. in limited quantities.[1][Non-game 1] This powerful weapon and its ammunition was relatively uncommon, and could be rechambered to accept other, more common high powered cartridges.[Non-game 2]
A Sig-Sauer autopistol rechambered to use 12.7mm ammunition, this variant has a seven-round capacity. Similar to the 14mm pistol, it has good stopping power, but has wider spread and higher skill requirements than most other pistols.[Non-game 2]
Characteristics[]
The 12.7mm pistol fires and reloads like a 9mm pistol but does much higher damage. It has the third-highest base damage-per-second (DPS) value of any non-energy pistol in Fallout: New Vegas, bested only by A Light Shining in Darkness (144.4) and Lil' Devil (146.3) . The drawbacks are poor accuracy (it has the highest weapon spread of any pistol in the game, comparable to even some automatic weapons) and that it is not considered a holdout weapon.
Durability[]
The 12.7mm pistol has the same durability as the less powerful 10mm pistol; it can fire a total of about 395 standard rounds, the equivalent of 57 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard, HP & JHP | 395 | 57 |
Modification[]
- 12.7mm pistol silencer - Silences the weapon.
Variants[]
- Li'l Devil - a unique variant sold by Mick at Mick & Ralph's in Freeside.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
12.7mm pistol | 40 | 110 | 2.75 | x1 | 40 | 17 | 2.4 | 1.1 | 7 | 395 | 3.5 | 4000 | 1142.9 | 75 | 7 |
Li'l Devil | 45 | 146.3 | 3.25 | x2 | 45 | 15 | 3 | 0.9 | 7 | 595 | 3.2 | 16000 | 5000 | 75 | 8 |
Locations[]
- Brewer's beer bootlegging - one has a chance to spawn in the gun cabinet near the cellar door, the key to the gun cabinet can be found under a Big Book of Science.
- Gun Runners - it can be bought from Vendortron from level 11.
- Hidden Valley bunker - it can sometimes be bought from Knight Torres.
- Hoover Dam - Cassandra Moore carries one in poor condition and some NCR troopers carry them as well in average condition.
- Fiends, Great Khans, Legionary assassins and NCR troopers are known to sometimes wield 12.7mm weapons. The 12.7mm pistols they use are usually in very poor condition.
- Great Khans - The best place to find Great Khans wielding them is in Red Rock Canyon.
- Caesar's Legion - They can be obtained from Legion soldiers at the Fort. Veteran legionaries and decani sometimes carry at them at high enough levels.
- NCR - the NCR troopers in the Hoover Dam visitor center and Hoover Dam offices carry these even at lower levels (level 7), also during the final assault on Hoover Dam, they can be seen wielding the weapon quite frequently.
- White Legs in Zion Canyon will carry them if the player character is at a sufficient level.
- Bloodborne cave - there is one in the second chamber after the legendary night stalker, found in a group of mushrooms across from the dead NCR trooper.
Behind the scenes[]
- The 12.7mm pistol is a reimagining of the classic 14mm pistol from both Fallout and Fallout 2, with the caliber changed from 14mm to 12.7mm, so that players would intuit its real life equivalent to the .50 AE. pistol cartridge.[Non-game 2]
- This pistol in New Vegas has its magazine loaded into the grip like most conventional handguns, such as the 9mm pistol, rather than being inserted into a well located ahead of the trigger as was the case with the Fallout and Fallout 2 version.
- The files for the 12.7mm pistol's firing sounds refers it as "pistolhowda." A "howdah" often is the term used to describe a large-caliber, break-action pistol.
- Texture and mesh files name the 12.7mm as "booyah."
Gallery[]
References[]
- ↑ The Chosen One: "{119}{}{Do you have a GECK?}"
Buster: "{137}{}{That one of them pre-war imports? Let me guess, 14mm ammo? Nope, ain't got one.}"
(Buster's dialogue)
Non-game
- ↑ Fallout Official Survival Guide p.114: "14mm Pistol: A SIG Sauer 14mm autopistol. A large, single-shot weapon with exceptionally heavy stopping power."
- ↑ 2.0 2.1 2.2 J.E. Sawyer's Formspring, 4th June 2012: "why didn't you use 14mm instead of the 12,7mm?"
"Making it 12.7mm helped gun people intuit that it was effectively .50 AE."