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The 10mm submachine gun is an automatic rifle in Fallout 76.

Characteristics[]

The 10mm submachine gun is a very lightweight submachine gun that fires 10mm rounds as its name suggests. The weapon and ammo are both rather common, with crafting plans for the gun itself available from the Cold Case quest. 10mm submachine guns are capable of unleashing a spray of bullets at close range, though they lack the ability to fight more distant enemies.

An unmodded 10mm submachine gun is also lighter and more powerful than its pistol counterpart. The weapon lacks a front sight however, forcing aiming to be done solely through the gun's rear sight aperture. The SMG has a built-in folding stock but can take mods for additional stocks.

Crafting[]

Weapon modifications[]

Receiver
ModDescriptionEffectsDamage changeAccuracy changeRequirementsResources
Calibrated+100% Critical Damage
+10% Hip-Fire Accuracy
+1Scrap to learn (15% chance)
Adhesive x1
Aluminum x1
Gear x1
Oil x1
Screw x1
Steel x7
Hardened+25%Scrap to learn (15% chance)
Adhesive x1
Aluminum x1
Gear x1
Oil x1
Screw x1
Steel x7
Prime+65% Damage to Scorched
Note: Uses Ultracite ammo
+25%Plan Read plan to learn
Gunsmith 5 to craft
Adhesive x4
Gear x6
Nuclear material x4
Oil x4
Pure crimson flux x2
Pure violet flux x2
Screw x6
Steel x17
Ultracite x5
Refined+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+12.5%+3Scrap to learn (15% chance)
Gunsmith 3 to craft
Adhesive x1
Aluminum x1
Gear x1
Oil x1
Screw x1
Steel x7
Scorched killer's+50% Damage to Scorched
Note: Blue projectiles
-20%AttackQuest Complete quest to unlock
Adhesive x6
Crystal x5
Fiberglass x5
Gold x9
Nuclear material x12
Ultracite x15
Severe+50% Critical Damage
+5% Hip-Fire Accuracy
+12.5%Scrap to learn (15% chance)
Gunsmith 3 to craft
Adhesive x1
Aluminum x1
Gear x1
Oil x1
Screw x1
Steel x7
StandardKnown by default
Adhesive x1
Aluminum x1
Gear x1
Oil x1
Screw x1
Steel x7
True+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
+4Scrap to learn (15% chance)
Adhesive x1
Aluminum x1
Gear x1
Oil x1
Screw x1
Steel x7
Vicious+50% Critical Damage
+1% Aim Speed
+30% Hip-Fire Accuracy
+5% Sighted Accuracy
+3Scrap to learn (15% chance)
Gunsmith 3 to craft
Adhesive x1
Aluminum x1
Gear x1
Oil x1
Screw x1
Steel x7

Barrel
ModDescriptionRange changeAccuracy changeAP cost changeRequirementsResources
Aligned long
(Ported)
+1% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
+37% Recoil
+120+3-5%Scrap to learn (15% chance)
Gunsmith 3 to craft
Adhesive x3
Aluminum x2
Oil x1
Screw x2
Steel x6
Aligned short+1% Aim Speed
+25% Hip-Fire Accuracy
+25% Sighted Accuracy
-22% Recoil
+36+11-5%Scrap to learn (15% chance)
Gunsmith 3 to craft
Aluminum x1
Oil x1
Screw x1
Steel x6
Aligned stub
(Short)
+1% Aim Speed
+25% Hip-Fire Accuracy
+15% Sighted Accuracy
+12% Recoil
+4-5%Scrap to learn (15% chance)
Gunsmith 3 to craft
Aluminum x1
Oil x1
Screw x1
Steel x6
Long
(Ported)
+25% Sighted Accuracy
+50% Recoil
+120+1Scrap to learn (15% chance)
Adhesive x3
Aluminum x2
Oil x1
Screw x2
Steel x6
Short
(Short)
+20% Sighted Accuracy
+50% Recoil
+36Known by default
Aluminum x1
Oil x1
Screw x1
Steel x6
Stabilized long
(Ported)
+25% Sighted Accuracy
+25% Recoil
+120+2Scrap to learn (15% chance)
Adhesive x3
Aluminum x2
Oil x1
Screw x2
Steel x6
Stabilized short+20% Sighted Accuracy
-35% Recoil
+36+10Scrap to learn (15% chance)
Aluminum x1
Oil x1
Screw x1
Steel x6
Stabilized stub
(Short)
+10% Sighted Accuracy+4Scrap to learn (15% chance)
Aluminum x1
Oil x1
Screw x1
Steel x6
Stub
(Short)
+10% Sighted Accuracy
+25% Recoil
Known by default
Aluminum x1
Aluminum x1
Oil x1
Oil x1
Screw x1
Screw x1
Steel x6
True long
(Ported)
+3% Aim Speed
+25% Hip-Fire Accuracy
+35% Sighted Accuracy
+50% Recoil
+120+4Scrap to learn (15% chance)
Adhesive x3
Aluminum x2
Oil x1
Screw x2
Steel x6
True short+3% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+36+10Scrap to learn (15% chance)
Aluminum x1
Oil x1
Screw x1
Steel x6
True stub
(Short)
+3% Aim Speed
+25% Hip-Fire Accuracy
+20% Sighted Accuracy
+25% Recoil
+4Scrap to learn (15% chance)
Aluminum x1
Oil x1
Screw x1
Steel x6

Stock
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Aligned
(Comfort Grip)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
-12% Recoil
+5-5%Scrap to learn (15% chance)
Gunsmith 3 to craft
Adhesive x1
Aluminum x1
Screw x1
Steel x3
Bruising+50% Melee DamageScrap to learn (15% chance)
Adhesive x1
Aluminum x1
Screw x1
Steel x3
Forceful
(Marksman's)
+4% Stability
+25% Sighted Accuracy
-22% Recoil
+25% Melee Damage
+6-5%Scrap to learn (15% chance)
Gunsmith 3 to craft
Adhesive x1
Aluminum x1
Screw x1
Steel x3
Precise+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+25% Melee Damage
+3Scrap to learn (15% chance)
Gunsmith 3 to craft
Adhesive x1
Aluminum x1
Screw x1
Steel x3
Stabilized
(Marksman's)
-25% Recoil+4Scrap to learn (15% chance)
Adhesive x1
Aluminum x1
Screw x1
Steel x3
StandardKnown by default
Adhesive x1
Aluminum x1
Screw x1
Steel x3
True+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
+4Scrap to learn (15% chance)
Adhesive x1
Aluminum x1
Screw x1
Steel x3

Magazine
ModDescriptionEffectsAmmo capacity changeAP cost changeRequirementsResources
Drum
(Maximum Capacity)
-3% Aim Speed
-20% Reload Speed
+50% Ammo Capacity
+15+10%Plan Read plan to learn
Adhesive x2
Aluminum x1
Oil x1
Screw x1
Spring x3
Perforating
(Armor Piercing)
+40% Armor penetration+20%Scrap to learn (15% chance)
Aluminum x1
Gear x1
Screw x1
Steel x6
Piercing
(Quick)
+15% Reload Speed+20% Armor penetration+5%Scrap to learn (15% chance)
Gunsmith 3 to craft
Aluminum x1
Gear x1
Screw x1
Steel x6
Quick
(Quick)
+30% Reload Speed-5%Scrap to learn (15% chance)
Aluminum x1
Gear x1
Screw x1
Steel x6
StandardKnown by default
Aluminum x1
Gear x1
Screw x1
Steel x6

Paint
AppearanceNameDescriptionRequirementsResources
FO76SV Anchorage Ace
Anchorage Ace Arctic Paint
(Anchorage Ace only)
Known by defaultOil x1
FO76SV Anchorage Ace paint
Anchorage Ace Paint
(Anchorage Ace only)
Known by defaultOil x1
FO76 10mmSMG
Default AppearanceKnown by defaultNone
Atx Upgrade2022 Pitt Skin Weaponskin 10mmsmg Fanatic
Fanatic PaintYou don't want to be caught in The Pitt without the Fanatic Paint for the 10mm SMG. Unlocked via Atomic Shop
Atom
Oil x1
Atx skin weaponskin 10mmsmg freestates l
Free States PaintReclaim the wasteland as a Free State with this 10mm Submachine Gun paint.
Unlocked via Atomic Shop
Atom
Oil x1

Variants[]

Locations[]

  • One can be found in the armory of the Fujiniya Intelligence Base, on a shelf behind a maglocked door.
  • One can be found in the sub-basement of the Hornwright Industrial headquarters, on a cabinet across from the stairs near the weapons workbench.
  • One can be found in the men's locker room at the indoor pool of Bolton Greens, sitting in front of the lockers past the doorway.
  • The crafting plans and the unique variant Perfect Storm are obtained as a reward for completing the quest Cold Case given by Miss Annie at Wavy Willard's Water Park.
  • The crafting plans can also be bought from vendor bots across Appalachia.
  • Can be picked up as loot from the Scorched (at later levels).

Notes[]

  • This weapon lacks any form of a front sight despite one being present on images promoting Atomic Shop skins for the 10mm.
  • The 10mm SMG's design is visually very similar to the one from Fallout 3.
  • In first person view, the player holds the SMG by using their left hand to grip the magazine, but in third person it will hold onto the weapon's handguard.
  • Since the 10mm SMG doesn't derive its fully automatic fire from an automatic receiver mod, it doesn't receive the -50% action point cost that other rifles do.
  • The 10mm SMG is the only ballistic weapon capable of using a calibrated with fully automatic fire.

Behind the scenes[]

  • There are two unused front sight rings models for the 10mm submachine gun in the game files.
  • Upon reaching the beacon during Into the Fire, players would have looted an anti-Scorched 10mm submachine gun from a nearby chest.[1]

Gallery[]

References[]

  1. 0003363B
    • Property: LL_MTR06_10mmSMG_ScorchedKiller
    • ALST 26
    ALST (Alias) 25 is the emergency beacon.