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For an overview of submachine gun models in the Fallout series of games, see submachine gun.
 
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Gametitle-FO76

The 10mm submachine gun is a weapon in Fallout 76.

CharacteristicsEdit

The 10mm submachine gun is a very light weight submachine gun that fires 10mm rounds. The weapon and ammo are both rather common, with crafting plans for the gun itself being available from the Cold Case quest. 10mm submachine guns are capable of unleashing a spray of bullets at close range, though lack the ability to fight more distant enemies. An unmodded 10mm submachine gun is also lighter and more powerful than its pistol counterpart.

CraftingEdit

Materials:Requirements:Produces:
Gear (3)
Oil (2)
Screw (4)
Spring (2)
Steel (23)
Icon range
Icon level
Short 10mm submachine gun (Lv 10)
Materials:Requirements:Produces:
Gear (5)
Oil (3)
Screw (6)
Spring (5)
Steel (25)
Icon range
Icon level
Short 10mm submachine gun (Lv 20)
Materials:Requirements:Produces:
Gear (7)
Oil (5)
Screw (8)
Spring (8)
Steel (27)
Icon range
Icon level
Short 10mm submachine gun (Lv 30)
Materials:Requirements:Produces:
Gear (9)
Oil (6)
Screw (10)
Spring (11)
Steel (30)
Icon range
Icon level
Short 10mm submachine gun (Lv 40)
Materials:Requirements:Produces:
Gear (11)
Oil (8)
Screw (12)
Spring (14)
Steel (32)
Icon range
Icon level
Short 10mm submachine gun (Lv 50)

Weapon modificationsEdit

Receiver
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard receiverStandard.Adhesive x1
Aluminum x1
Gear x1
Oil x1
Screw x1
Steel x7
????????
True receiverSuperior hip-fire accuracy.True+2+0.9+8Adhesive x1
Aluminum x1
Gear x1
Oil x1
Screw x1
Steel x7
????????
Hardened receiverSuperior damage.Hardened+4+0.9+15Adhesive x1
Aluminum x1
Gear x1
Oil x1
Screw x1
Steel x7
????????
Calibrated receiverSuperior critical shot damage.Calibrated+0.9+23Adhesive x1
Aluminum x1
Gear x1
Oil x1
Screw x1
Steel x7
????????
Refined receiverImproved hip-fire accuracy, damage.Refined+2+0.6+24Gunsmith 3Adhesive x1
Aluminum x1
Gear x1
Oil x1
Screw x1
Steel x7
????????
Severe receiverImproved damage and critical shot damage.Severe+2+0.6+30Gunsmith 3Adhesive x1
Aluminum x1
Gear x1
Oil x1
Screw x1
Steel x7
????????
Vicious receiverImproved hip-fire accuracy and critical shot damage.Vicious+1+0.6+34Gunsmith 3Adhesive x1
Aluminum x1
Gear x1
Oil x1
Screw x1
Steel x7
????????
Scorched killer's receiver50% more damage against Scorched, 20% less against everything else.Scorch killer's-16Adhesive x6
Crystal x5
Fiberglass x5
Gold x9
Nuclear material x12
Ultracite x15
????????
Prime receiverSuperior Damage. Bonus Damage to Scorchbeasts and Scorched.Prime receiveruses ultracite ammoGunsmith 5Adhesive x4
Gear x2
Oil x4
Pure crimson flux x2
Pure violet flux x2
Screw x4
Steel x14
Ultracite x5
????????
Barrel
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Stub barrelStandard.ShortAluminum x1
Oil x1
Screw x1
Steel x6
????????
Short barrelBetter range.Short+36+0.3+5Aluminum x1
Oil x1
Screw x1
Steel x6
????????
Long barrelSuperior range.+120-2+4Adhesive x3
Aluminum x2
Oil x1
Screw x2
Steel x6
????????
Stabilized stub barrelInferior range. Superior recoil.+3+0.72+23Aluminum x1
Oil x1
Screw x1
Steel x6
????????
Stabilized short barrelImproved range. Superior recoil.+36+10+1.2+28Aluminum x1
Oil x1
Screw x1
Steel x6
????????
Stabilized long barrelSuperior range and recoil.+120+1+0.72+34Adhesive x3
Aluminum x2
Oil x1
Screw x2
Steel x6
????????
Stock
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard stockStandard.Adhesive x1
Aluminum x1
Screw x1
Steel x3
????????
Bruising gripSuperior bash damage.+0.9+8Adhesive x1
Aluminum x1
Screw x1
Steel x3
????????
Bruising stockSuperior bash damage.+0.9+22Adhesive x1
Aluminum x1
Screw x1
Steel x3
????????
Forceful stockImproved bash damage and recoil.Marksman's+6+1.5+14Adhesive x1
Aluminum x1
Screw x1
Steel x3
????????
Stabilized gripSuperior recoil.Marksman's+4+0.9+22Adhesive x1
Aluminum x1
Screw x1
Steel x3
????????
Precise gripImproved bash damage and hip-fire accuracy.+1+0.6+28Gunsmith 3Adhesive x1
Aluminum x1
Screw x1
Steel x3
????????
Magazine
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard magazineStandard.Aluminum x1
Gear x1
Screw x1
Steel x6
????????
Quick magazineSuperior reload speed.+0.3+7Aluminum x1
Gear x1
Screw x1
Steel x6
????????
Piercing magazineImproved reload speed, armor penetration.+0.6+8Gunsmith 3Aluminum x1
Gear x1
Screw x1
Steel x6
????????
Drum magazineImproved ammo capacity.+15????????????

VariantsEdit

LocationsEdit

  • One can be found in the armory of the Fujiniya Intelligence Base, on a shelf behind a maglocked door.
  • One can be found in the sub-basement of the Hornwright Industrial headquarters, on a cabinet across from the stairs near the weapons workbench.
  • One can be found in the men's locker room at the indoor pool of Bolton Greens, sitting in front of the lockers past the doorway.
  • The crafting plans and the unique variant Perfect Storm are obtained as a reward for completing the quest Cold Case given by Miss Annie at Wavy Willard's Water Park.
  • The crafting plans can also be bought from vendor bots across Appalachia.
  • Can be picked up as loot from the Scorched (at later levels).

NotesEdit

  • The weapon lacks a front iron sight, forcing the player character to use the rear aperture for precise aiming.

GalleryEdit


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